Missile Rack: Difference between revisions

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An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar.  Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile.  Currently the only hard counter to missiles is a [[Point Defence Turret]] which will shoot down incoming missiles.
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar.  Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile.  Currently the only hard counter to missiles is a [[Point Defence Turret]] which will shoot down incoming missiles.


Missiles must be replenished like other ammunition at a station and cost 10,000 CR for twelve, making them roughly 834 CR each.
==Munitions==
Missiles must be replenished once used like other ammunition at a station.
<!-- Tested C1 Seeker Missiles on Jan 6, 2015-->
Missiles cost 500 CR per unit.


==Specifications==
==Specifications==