Module Malfunction: Difference between revisions

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When your modules is malfunction, different modules can causing different risks. The risks are listed below:
 
#[[Thrusters|Thruster]] - Randomly moves the ship without control
#[[Power Plant]] - Causing output to reduce for a half. Any modules will be offline from deploying [[Hardpoint]] due to insufficient power. With [[Module priority control|module pirority control]] feature, you can keep some modules online even if exceeding output power of 50%.
#[[FSD]] - Causing FSD to be temporarily disrupted, make it unable to charge. "Frame Shift Online" message appear on the info when FSD malfunction expired. Emergency drop in [[Supercruise]] can be also performed with this malfunction.
#[[Shutdown Field Neutraliser]]/[[Electronic Countermeasure]]/[[Chaff]] - Temporarily misfires the neutraliser, reducing launch range.
#[[Power Distributor]] - Temporarily scramble the distributor, randomly changing pips every 1 second.
#[[Weapons]] - Randomly fires weapons without pilot's control.
#[[Cargo hatchScoop]] - Jettisons cargo or open and close without control.
 
Note: this list is not full. If you know more of risks of module malfuctions, please put it here.
 
==Indications of Malfunction==
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==Trivia==
* Collision damage cannot malfunction a module, as they cannot damage a module.
** Although it cannot malfunction a module, it can damage your ship.
*NPC ship doesn’t seems to be affected by malfunctions.
 
==Gallery==