Missile Rack: Difference between revisions

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{{quote|Missile battery capable of launching [...] missiles.|In-Game Description}}
{{quote|Missile battery capable of launching [...] missiles.|In-Game Description}}


The Missile Rack is currently the only way to launch [[Missiles]].
The Missile Rack is currently the only way to launch missiles.


Like all other weapons missiles must be assigned to a fire group in order to shoot.  There are two types of missiles: dumbfire and seeker.  Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair.  Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target.
Like all other weapons missiles must be assigned to a fire group in order to shoot.  There are two types of missiles: dumbfire and seeker.  Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair.  Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target.
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar.  Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile.  Currently the only hard counter to missiles is a [[Point Defence Turret]] which will shoot down incoming missiles.
Missiles must be replenished like other ammunition at a station and cost 10,000 CR for twelve, making them roughly 834 CR each.


==Specifications==
==Specifications==