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'''Module MaufunctionMalfunction''' is a mechanism (or limitation, probably) of all modules on any [[Ships|ships]]. MaufunctionMalfunctions couldcan leadingbe to riskdangerous in combats, while fighting with other shipscombat or exploration. If one or more modules are malfunction, it will either limit the functionality of that/those modules, or they will behave in an unwanted manner. For example: when a [[Power Plant|power plant]] malfunctions, its output is malfunctionhalved, itwhile willa limit[[hardpoint]] themay outputfire foron aits halfown.
Two modules: the [[Pulse Disruptor]] and the [[Scramble Spectrum]] are only known as causing fast and easy maufunctionmalfunction on target, other weapons need some ''effort'' to malfunction a module. MaufunctionMalfunctions notoccur yetwhen count asa module's destruction,is becausedamaged tobut destroystill target'soperational. modules,If you need to reducinga module's healthis toat 0%. Maufunctionhealth, justit inwill casebe modulesinoperable takinguntil tooit muchis damagesrepaired.
==Sources of Malfunction==
#Weapon fires - While a weapon is firing at you, it will maufunctionmalfunction. This source is the most common source; mostly encountered by players.
#[[Thargoid Titan|Titan]]'s pulse - The Thargoid Titan, found in [[Thargoid Maelstrom]]s, can emit a pulse similar to [[Thargoid]]'s shutdown field. They can have a chances of maufunctionmalfunction a ship's modules along with restart ship's [[FSD]], caustic damage, etc. If this happened, an orange triangle icon will appear on the ship's status bar and can be prevented by using [[Thargoid Pulse Neutraliser]].
#Gravitonal affections - Performing a drop at a neuronneutron star or a white drawfdwarf can causingcause module's overload and can lead to castrophiccatastrophic malfunction. You nearly can't escape a neuronneutron star because neuronneutron star will control your ship for you. If you charge your FSD, be aware of the [[heat]] level as FSD can slowly cook your ship and you from inside too!
==Risk of Malfunction==
When your modules is maufunctionmalfunction, different modules can causing different risks. The risks are listed below:
#[[Power Plant]] - Causing output to reduce for a half. Any modules will be offline from deploying [[Hardpoint]] due to insufficient power. With [[Module priority control|module pirority control]] feature, you can keep yoursome modules online even if exceeding output power of 50%.
#[[FSD]] - Causing FSD to be temporarily disrupted. "Frame Shift Online" message appear on the info when FSD malfunction expired.
#[[Shutdown Field Neutraliser]] - Temporarily misfires the neutraliser, reducing launch range.
#[[Power Distributor]] - Temporarily scramble the distributor, randomly changing pips every 1 second.
#[[Weapons]] - Randomly fires weapons without pilot's control.
#Cargo hatch - Jettisons cargo.
==Indications of Malfunction==
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