Module Malfunction: Difference between revisions

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#Power Plant - Causing output to reduce for a half. Any modules will be offline from deploying [[Hardpoint]] due to insufficient power. With [[Module priority control|module pirority control]] feature, you can keep your modules online even if exceeding output power of 50%.
#[[FSD]] - Causing FSD to be temporarily disrupted. "Frame Shift Online" message appear on the info when FSD malfunction expired.
#[[Shutdown Field Neutraliser]] - Temporarily misfires the neutralisedneutraliser, reducing launch range.
#[[Power Distributor]] - Temporarily scramble the distributor, randomly changing pips every 1 second.
#[[Weapons]] - Randomly fires weapons without pilot's control.
 
==Indications of Malfunction==
Malfunction can be easily indicated by Commanders, when a modules is malfunction, a nofication of what module is malfunction appear on the center of ship's [[Ship Canopy|canopy]] as a warning, it will be later transfer to info nofication. Ship's computer could notify thidthis status to pilot too. As mentioned before, if Titan's pulse has captured the ship, it will show an orange triangle at the ship's status bar.
 
==Trivia==