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The Missile Rack is a C2 weapon, and is currently the only way to launch [[Missiles]].
{{quote|Missile battery capable of launching [...] missiles.|In-Game Description}}


When purchased, it must be assigned to a weapon group. While deployed, it will automatically attempt to lock onto the current target, and will wait for the fire command via it's weapon group input.
The Missile Rack is currently the only way to launch [[Missiles]].


The Missile Rack costs 10,000 credits, and is mounted to a C2 hardpoint. It is a common weapon available at many starports, including Beagle 2 in the Asellus Primus system
Like all other weapons missiles must be assigned to a fire group in order to shoot.  There are two types of missiles: dumbfire and seeker.  Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target.


==Specifications==
==Specifications==
{| class="article-table" style="width: 75%;"
{| class="article-table" border="1" style="text-align: center;"
|+ Missile Rack
|+ Class 1
|-
|-
!  
! Rating
! C1 (G)
| B
! C1 (T)
| B
! C2
! C3 (G)
! C4
! C4 (T)
! C5 (G)
|-
|-
! Weight
! Missile Type
| 4.00 t
| Dumbfire
| 4.00 t
| Seeker
| 4.00 t
| 9.00 t
| 9.00 t
|
| 18.00 t
|-
|-
! Power
! Mass (T)
|
| 2.00
|
| 2.00
| 60
|
| 120
|  
|  
|-
|-
! Value
! Integrity
|  
| A
|  
| A
| 9,600 CR
|-
|  
! Power Draw
| 38,400 CR
| 0.400
|  
| 0.600
|  
|-
! Damage Type
| Explosive
| Explosive
|-
! Damage
| 7
| 6
|-
! Armour Penetration
| F
| F
|-
! Rate of Fire
| 2.5 /s
| 0.3 /s
|-
! Damage Per Second
| 8
| 3
|-
! Thermal Load
| 3
| 3
|-
! Ammo Clip Size
| 8
| 6
|-
! Ammo Maximum
| 16
| 6
|-
! Value (CR)
| 32,175
| 72,600
|-
|-
! Available from
|
|
| [[Asellus Primus]]<br>[[I Bootis]]<br>[[LHS 3262]]<br>[[Nang Ta-Khian]]<br>[[Ovid]]<br>[[Rakapila]]<br>[[Wyrd]]
|
| [[I Bootis]]<br>[[LHS 3262]]
|
|
|}
|}
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 00:30, 5 December 2014

Missile battery capable of launching [...] missiles.

— In-Game Description

The Missile Rack is currently the only way to launch Missiles.

Like all other weapons missiles must be assigned to a fire group in order to shoot. There are two types of missiles: dumbfire and seeker. Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target.

Specifications

Class 1
Rating B B
Missile Type Dumbfire Seeker
Mass (T) 2.00 2.00
Integrity A A
Power Draw 0.400 0.600
Damage Type Explosive Explosive
Damage 7 6
Armour Penetration F F
Rate of Fire 2.5 /s 0.3 /s
Damage Per Second 8 3
Thermal Load 3 3
Ammo Clip Size 8 6
Ammo Maximum 16 6
Value (CR) 32,175 72,600