Frame Shift Drive (SCO): Difference between revisions

m If you run out of fuel you can ask the Fuel Rats for assistance.
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==Usage==
==Usage==
In supercruise, the [[Boost Speed|boost]] function will activate and deactivate Supercruise Overcharge by pressing the assigned button. During an overcharge, the Frame Shift Drive will accelerate rapidly, but there are multiple drawbacks: it will consume large amounts of fuel, generate a thermal load which can [[Heat|overheat]] the ship, and the ship's controls will suffer interference.  
In supercruise, the [[Boost Speed|boost]] function will activate and deactivate Supercruise Overcharge by pressing the assigned button. During an overcharge, the Frame Shift Drive will accelerate rapidly, but there are multiple drawbacks: it will consume large amounts of fuel, generate a thermal load which can [[Heat|overheat]] the ship, and the ship's controls will suffer interference.


To sustain a supercruise overcharge for a longer period of time, a ship needs to equip [[Heatsink Launcher|heat sink launchers]] and carry [[Fuel Tank|fuel tanks]] in its optional slots.
After deactivating a supercruise overcharge, there is a cooldown before the ship can start another overcharge. [[Commander|Commanders]] can see when another ship is in cooldown on their [[Pilots Guide#Ship HUD|HUD]]'s target info panel.  


After deactivating a supercruise overcharge, there is a cooldown before the ship can start another overcharge. [[Commander|Commanders]] can see when another ship is in cooldown on their [[Pilots Guide#Ship HUD|HUD]]'s target info panel.
Supercruise overcharge will be deactivated during an [[interdiction]].
 
Supercruise overcharge will be deactivated during an [[interdiction]]. If the ship runs low on fuel during supercruise overcharge, the safety mechanism of the [[Flight Assist]] will perform an emergency drop into [[Normal Speed|normal space]], leaving a small amount of fuel in the main fuel tank. Emergency dropping during supercruise overcharge will deal severe damage to the ship and its modules. You should refuel at the nearest [[station]], [[settlement]] or visit a scoopable [[Stars|star]]. If you run out of fuel you can ask the [[Fuel Rats]] for assistance.


=== Benefits ===
=== Benefits ===
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=== Downsides ===
=== Downsides ===
While using supercruise overcharge, acceleration increases rapidly and continuously to the max speed. The boost cannot be throttled. SCO also has a very high fuel consumption. During overcharge, a ship's handling is decreased due to turbulence, and has a similar effect to being [[Frame Shift Drive Interdictor|interdicted]].<ref name=":2" /> SCO also generates a substantial amount of [[heat]] while active, which can severely damage the ship and its modules if left unchecked.
While using supercruise overcharge, acceleration increases rapidly and continuously to the max speed. The boost cannot be throttled. SCO also has a very high fuel consumption. During overcharge, a ship's handling is decreased due to turbulence, and has a similar effect to being [[Frame Shift Drive Interdictor|interdicted]].<ref name=":2" /> SCO also generates a substantial amount of [[heat]] while active, which can severely damage the ship and its modules if left unchecked.
If your ship ends an overcharged supercruise in an [[Supercruise#Emergency Drop|emergency drop]], it will suffer severe damage to its [[Hull Integrity|hull]] and modules. If the ship runs low on fuel during supercruise overcharge, the safety mechanism of the [[Flight Assist]] will perform an emergency drop, leaving a small amount of fuel in the reserve fuel tank. You should refuel at the nearest [[station]], [[settlement]] or visit a scoopable [[Stars|star]]. If you run out of fuel you can ask the [[Fuel Rats]] for assistance.
To sustain a supercruise overcharge for a longer period of time, a ship needs to equip [[Heatsink Launcher|heat sink launchers]] and carry [[Fuel Tank|fuel tanks]] in its optional slots. 


=== Ships Designed for Supercruise Overcharge ===
=== Ships Designed for Supercruise Overcharge ===