Cobra Mk III: Difference between revisions
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The pilot's seat of the Cobra MkIII is to the left of the centre of the ship, and has the co-pilot's to the right. It is a multipurpose ship and as such is designed to perform adequately in all roles. | The pilot's seat of the Cobra MkIII is to the left of the centre of the ship, and has the co-pilot's to the right. It is a multipurpose ship and as such is designed to perform adequately in all roles. | ||
The Cobra's carrying capacity, being more than double that of the [[Hauler]] and [[Adder]], and its cost, being almost one third that of the [[Type-6 Transporter|Type-6]], makes it a logical stepping stone for aspiring [[trader]]s as there is no other ship capable of hauling more cargo at the Cobra's size and cost. If the MkIV is not an option then it can remain viable due to its small landing pad requirment. In addition it has much better combat potential than freighters and can defend itself or run away from hostile [[interdiction]]s. | The Cobra's carrying capacity, being more than double that of the [[Hauler]] and [[Adder]], and its cost, being almost one third that of the [[Type-6 Transporter|Type-6]], makes it a logical stepping stone for aspiring [[trader]]s as there is no other ship capable of hauling more cargo at the Cobra's size and cost. If the MkIV is not an option then it can remain viable due to its small landing pad requirment. In addition it has much better combat potential than freighters and can defend itself or run away from hostile [[interdiction]]s. | ||
In combat the Cobra MkIII is quite potent. It has impressive damage output and defences for its price tier and it is very powerful when outfitted and engineered correctly, making it good at both Bounty Hunting and Pirating. The downside of this ship is the combat ability relative to other ships. For bounty hunters who are attempting to tackle skilled opponents the Cobra MkIII can be outmanoeuvred by [[Eagle MkII]]s and [[Viper MkIII]]s, however, its large cargo bay makes it more viable for pirates. | In combat the Cobra MkIII is quite potent. It has impressive damage output and defences for its price tier and it is very powerful when outfitted and engineered correctly, making it good at both Bounty Hunting and Pirating. The downside of this ship is the combat ability relative to other ships. For bounty hunters who are attempting to tackle skilled opponents the Cobra MkIII can be outmanoeuvred by [[Eagle MkII]]s and [[Viper MkIII]]s, however, its large cargo bay makes it more viable for pirates. | ||
The Cobra MkIII is also a good and affordable [[explorer|exploration]] ship due to the sizeable [[Fuel Tank]] (16t) and the amount of [[Internal Compartment]]s which allows for the placement of the necessary exploration modules such as a | The Cobra MkIII is also a good and affordable [[explorer|exploration]] ship due to the sizeable [[Fuel Tank]] (16t) and the amount of [[Internal Compartment]]s which allows for the placement of the necessary exploration modules such as a [[Detailed Surface Scanner]], a [[Fuel Scoop]] and an [[Auto Field-Maintenance Unit]] without the need to remove the [[shield]]. The downside is its rather low Jump range compared to other ships. Hitting an average of only 29Ly it can be outranged by the much cheaper [[Adder]] and [[Hauler]], making it less viable for long haul trips. | ||
As a [[Miner]] the MkIII is very effective. More hardpoints, compartments and cargo space than the Adder make it very effective at its job and can even bring along [[Limpet]]s due to the extra space. It can be a good stepping stone for Miners until the [[Keelback]] becomes an option. | As a [[Miner]] the MkIII is very effective. More hardpoints, compartments and cargo space than the Adder make it very effective at its job and can even bring along [[Limpet]]s due to the extra space. It can be a good stepping stone for Miners until the [[Keelback]] becomes an option. | ||
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Overall the Cobra MkIII is a very popular ship for good reason; it is a jack-of-all-trades capable of performing very well in any role and essentially functions as a much cheaper [[Python]], making it a good stepping stone for every kind of player. | Overall the Cobra MkIII is a very popular ship for good reason; it is a jack-of-all-trades capable of performing very well in any role and essentially functions as a much cheaper [[Python]], making it a good stepping stone for every kind of player. | ||
The weapon hardpoints are located as follows: 2 medium hardpoints in front of cockpit on top of ship, 2 small hardpoints on the underside of the ship. The distance between the two small hardpoints is sizable, which may cause some trouble when mounting multiple fixed weapons since it's hard to hit with all of them at the same time. | The weapon hardpoints are located as follows: 2 medium hardpoints in front of cockpit on top of ship, 2 small hardpoints on the underside of the ship. The distance between the two small hardpoints is sizable, which may cause some trouble when mounting multiple fixed weapons since it's hard to hit with all of them at the same time. | ||
An upgraded version named the [[Cobra MkIV]] was released alongside [[Horizons]]. It sacrifices mobility for more armour and damage output as well as more internal compartments. It is only avaible to PC and Xbox players who bought the expansion during its first year. | An upgraded version named the [[Cobra MkIV]] was released alongside [[Horizons]]. It sacrifices mobility for more armour and damage output as well as more internal compartments. It is only avaible to PC and Xbox players who bought the expansion during its first year. | ||
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File:Cobra_Mk_III_by_CMDR_Bomon | File:Cobra_Mk_III_by_CMDR_Bomon | ||
File:ELITE_DANGEROUS_2.3_CAMERA_PLAY | File:ELITE_DANGEROUS_2.3_CAMERA_PLAY | ||
File:The Cobra Mk3 Elite Dangerous | |||
</gallery> | </gallery> | ||