Cobra Mk III: Difference between revisions

No edit summary
m Changed wording
Line 32: Line 32:


==Overview==
==Overview==
The Cobra MKIII is a multipurpose ship and as such is designed to perform adequately in all roles.
The pilot's seat of the Cobra MkIII is to the left of the centre of the ship, and has the co-pilot's to the right. It is a multipurpose ship and as such is designed to perform adequately in all roles.


The Cobra's carrying capacity, being more than double that of the [[Hauler]] and [[Adder]], and its cost, being almost one third that of the [[Type-6 Transporter|Type-6]], makes it a logical stepping stone for aspiring [[trader]]s as there is no other ship capable of hauling more cargo at the Cobra's size and cost. If the MkIV is not an option then it can remain viable due to its small landing pad requirment. In addition it has much better combat potential than freighters and can defend itself or run away from hostile [[interdiction]]s.  
The Cobra's carrying capacity, being more than double that of the [[Hauler]] and [[Adder]], and its cost, being almost one third that of the [[Type-6 Transporter|Type-6]], makes it a logical stepping stone for aspiring [[trader]]s as there is no other ship capable of hauling more cargo at the Cobra's size and cost. If the MkIV is not an option then it can remain viable due to its small landing pad requirment. In addition it has much better combat potential than freighters and can defend itself or run away from hostile [[interdiction]]s.  
Line 44: Line 44:
Overall the Cobra MkIII is a very popular ship for good reason; it is a jack-of-all-trades capable of performing very well in any role and essentially functions as a much cheaper [[Python]], making it a good stepping stone for every kind of player.
Overall the Cobra MkIII is a very popular ship for good reason; it is a jack-of-all-trades capable of performing very well in any role and essentially functions as a much cheaper [[Python]], making it a good stepping stone for every kind of player.


The weapon hardpoints are located as follows: 2 medium hardpoints in front of cockpit on top of ship, 2 small hardpoints on the underside of the ship. The distance between the two small hardpoints is sizable, which may cause some trouble when mounting multiple fixed weapons since it's hard to hit with all of them at the same time. The pilot's station is offset to the left of the ship's centerline. The auxiliary station is offset to the right of the ship's centerline and is even with the pilot's station.
The weapon hardpoints are located as follows: 2 medium hardpoints in front of cockpit on top of ship, 2 small hardpoints on the underside of the ship. The distance between the two small hardpoints is sizable, which may cause some trouble when mounting multiple fixed weapons since it's hard to hit with all of them at the same time.  


The Cobra MkIII has an available 16 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net Frontier store] which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay.
An upgraded version named the [[Cobra MkIV]] was released alongside [[Horizons]]. It sacrifices mobility for more armour and damage output as well as more internal compartments. It is only avaible to PC and Xbox players who bought the expansion during its first year.


An upgraded version named the [[Cobra MkIV]] was released alongside [[Horizons]]. It sacrifices mobility for more armour and damage output as well as more internal compartments. It is only avaible to PC and Xbox players who bought the expansion during its first year.
The Cobra MkIII has an available 16 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net Frontier store], allowing you to "remodel your ship in your personal style". The ship kit is purely cosmetic and does not affect gameplay in any way.


==Purchase Locations==
==Purchase Locations==