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'''Non-Player Characters''' ( | '''Non-Player Characters''' (aka '''NPCs''') are characters that are controlled by artificial intelligence. | ||
NPCs will spawn around | == Locations == | ||
They are usually found in inhabited systems. NPCs may also be in [[Anarchy]] systems less frequently. Most NPCs are neutral and will attack when triggered. Fewer NPCs do not respond to attacks. NPCs can spawn around various signal sources or randomly in normal space. | |||
==Types of NPCs== | ==Types of NPCs== | ||
There are | There are many NPC types, these includes: | ||
===Criminal=== | ===Criminal=== | ||
These types | These NPC types always incur bounties and can be detected with basic ship scans. NPCs that incur bounties in an anarchy system are not recognized by ship scans and require a [[Kill Warrant Scanner|Kill-Warrant Scanner]]. A criminal NPC can have a minimum of 100,000 [[credits]] and 600–700 thousand credits maximum. A kill-warrant scanner can increase a criminal's bounty by circa 200,000 credits. | ||
===Pirate=== | ===Pirate=== | ||
{{Main|Pirate}} | {{Main|Pirate}} | ||
These criminal NPCs spawn around [[Hotspot]], [[Distress Call]] etc. to seek valuable cargo. If you have cargo and don't surrender you will be attacked. They deploy a [[Hatch Breaker Limpet Controller|Hatch Breaker limpet]] to hack the [[Cargo Hatch]] and jettison the cargo. | |||
Pirates will [[Interdiction|interdict]] pilots when they approach them | Pirates will [[Interdiction|interdict]] pilots when they approach them. While interdicted they will: | ||
*Threaten | *Threaten the pilot by broadcasting a threatening message to make them jettison cargo. | ||
*Attack the pilot if he does not jettison cargo. | |||
* Scan the pilot's | * Scan the pilot's ship to see if there is valuable cargo. | ||
*If | *If no cargo is detected in the hold or just limpets then they will leave peacefully. | ||
*In an [[Mission Board|Assassination]] mission, they will attack | *In an [[Mission Board|Assassination]] mission, they will attack a pilot without hesitation. | ||
===System Authority Vessel=== | ===System Authority Vessel=== | ||
{{Main|System Authority Vessel}} | {{Main|System Authority Vessel}} | ||
These NPCs spawn around [[Station]], [[Drake-Class Carrier|fleet carrier]], [[Nav Beacon]], etc. These | These NPCs spawn around a [[Station]], [[Drake-Class Carrier|fleet carrier]], [[Nav Beacon]], etc. These authority vessels patrol a star system, scan ships and attack if you have a [[bounty]]. System Authority Vessels have different names depending on the star system's allegiance. | ||
===Advanced Tactical Response=== | ===Advanced Tactical Response=== | ||
{{Main|Advanced Tactical Response}} | {{Main|Advanced Tactical Response}} | ||
ATR only spawn if they detect a high-[[notoriety]] pilot. If detected, they will drop in and deploy the [[Stonewall Jammer]] to prevent SAV from intercepting them and the [[Reverberating Cascade]] to immediately damage the offender's shield. Destroying an ATR requires arduous effort. They communicate with audible voices. | |||
=== Crew === | |||
{{Main|Crew}} You can hire NPC [[crew]] to pilot your [[Ship-Launched Fighters|ship-launched fighters]]. | |||
[[Category:Guides]] | [[Category:Guides]] | ||