Cobra Mk III: Difference between revisions
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With its good-sized cargo hold the Cobra is a logical step on a trader's route to riches. It also has much better combat potential than the Lakon series of large freighters, making It a favourite of lone-wolf traders. What's more, it is an Ideal craft for a pirate to plunder the space lanes because of Its ample capacity for loot. A low heat signature also helps pirates, smugglers and others seeking to avoid the attentions of the authorities. | With its good-sized cargo hold the Cobra is a logical step on a trader's route to riches. It also has much better combat potential than the Lakon series of large freighters, making It a favourite of lone-wolf traders. What's more, it is an Ideal craft for a pirate to plunder the space lanes because of Its ample capacity for loot. A low heat signature also helps pirates, smugglers and others seeking to avoid the attentions of the authorities. | ||
The downside of this ship is the combat ability relative to cheaper ships such as the Eagle or the Viper so the Cobra is only advisable for bounty hunters if they plan on taking up piracy in the near future. It is also quite slow relative to cheaper ships, and can be outpaced by an upgraded Hauler, so it is advisable to select targets carefully if you plan on combat with specialist fighters, as you will probably be unable to escape if the battle does not go your way. In short: do not use the Cobra as a fighter for bounty hunting or military engagements. | |||
== Specifications == | == Specifications == | ||
Revision as of 16:14, 26 December 2014
The Cobra Mk. III is a larger and more popular version of the cobra Mk. I. It was first seen in service in 3100 AD, originally manufactured by Cowell & McGrath Shipyard, Lave. Since Cowell & McGrath's acquisition by Faulcon de Lacey it is now branded as an FdL made ship.
It is equipped with several special features, including Zieman Energy Deflection Shields, mountings for four Ingram 'Pulse Lasers ', a Lance & Ferman Seek & Kill missile system, and Kruger "lightfast" motors from Irrikan ThruSpace.
With its good-sized cargo hold the Cobra is a logical step on a trader's route to riches. It also has much better combat potential than the Lakon series of large freighters, making It a favourite of lone-wolf traders. What's more, it is an Ideal craft for a pirate to plunder the space lanes because of Its ample capacity for loot. A low heat signature also helps pirates, smugglers and others seeking to avoid the attentions of the authorities.
The downside of this ship is the combat ability relative to cheaper ships such as the Eagle or the Viper so the Cobra is only advisable for bounty hunters if they plan on taking up piracy in the near future. It is also quite slow relative to cheaper ships, and can be outpaced by an upgraded Hauler, so it is advisable to select targets carefully if you plan on combat with specialist fighters, as you will probably be unable to escape if the battle does not go your way. In short: do not use the Cobra as a fighter for bounty hunting or military engagements.
Specifications
| Insurance: | 8,640 CR |
|---|---|
| Type: | Multipurpose |
| Crew: | 2 |
| Cargo Capacity: | 18 (Max 60) |
| Dimensions: | 40m x 20m x 9m (estimated) |
| Upgraded Hyperspace Range: | 18.85ly |
Purchase Locations
| H2System | Station |
|---|---|
| Mullag | Garfinkle City(Confirmed Gamma 1.04) |
| I Bootis | Chango Dock (Removed in Beta 3) |
| Rakapila | Stone Enterprise (Confirmed in Full release v1.2) |
| Magec | Trumpler Dock (Confirmed in Gamma 1.04) |
| Chemaku | Crampton Port (Confirmed in Gamma 1.0) |
| Coelrind | Siegal Hangar (Removed in Gamma 1.0) |
| Eravate | Cleve Hub (Confirmed on 2014-12-19) |
| FK5-2550 | Samokutyayev Dock (Confirmed as of 2014-12-18, 2014-12-21) |
| Hyperion | Joliot-Curie Port |
| LP 102-320 | Shepard Hub (Removed in Gamma 1.0) |
| Ovid | Abe Works (Incorrect as of 1.03) |
| Ovid | Bradfield Orbital(Confirmed in Gamma 1.04) |
| SOL | Titan City (Confirmed in Gamma 1.0)
Mars High (Confirmed in Gamma 1.05) |
| Breksta | Legendre Ring - Confirmed in Gamma 1.02 |
| Tote | Whitelaw Enterprise (Confirmed in Gamma 1.03) |
| Yanyan | Morin City (Removed in Gamma 1.0) |
| Siren | Brash Dock (Gamma 1.05) - not correct, missing!!! |
| Thiin | Brandenstein Enterprise (Gamma 1.05) - - not correct, missing!!! |
| Delphin | Joliot-Curie Dock (Gamma 1.05) - - not correct, missing!!! |
| Branglal
LHS 336 |
Skripochka Gateway (Gamma 1.05)
Klimuk Station (Full release) |
| LHS 3505 | Olivas City (Release 1.03) |
| GD 219
Chlevit |
McKee Ring (Confirmed in Full release v1.3)
Leonov City |
| Sorbago | Hencke Orbital(Confirmed in Full release v1.0) |
Outfitting
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
| Category | Default System | Default Rating | Default Class | Max Class |
|---|---|---|---|---|
| Small Hardpoint | --
-- |
--
-- |
1
1 | |
| Medium Hardpoint | Pulse Laser | 1
1 |
2
2 | |
| Utility Mount | --
-- |
--
-- |
0 | |
| Bulkheads | Lightweight Alloys | 1 | 8 | |
| Reactor Bay | Power Plant | 4 | 4 | |
| Thrusters Mounting | Thrusters | 4 | 4 | |
| Frame Shift Drive Housing | Frame Shift Drive | 4 | 4 | |
| Environment Control | Life Support | 3 | 3 | |
| Power Coupling | Power Distributor | 3 | 3 | |
| Sensor Suite | Sensors | 3 | 3 | |
| Fuel Store | Fuel tank F | 4 | 4 | |
| Internal Compartments | Shield Generator
Empty Slot |
4
3 3 -- 1 1 |
4
4 4 2 2 2 |
Gallery
-
Cobra in-game action
-
Cobra Equipment Slots (Beta 1)