Ships: Difference between revisions

m Changed Fer-de-Lance and Vulture to released ships. #Ship_Stats still needs to be updated
Added the vulture in the ship stats' table
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'''Ships''' are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.
'''Ships''' are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.


Currently there are 15 ships, with each manufacturer having its own unique style.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 Newsletter #5]</ref> There are plans to have a total of 30 playable ships and some variants in addition to some non-playable ships. Each ship has access to a range of different modules which they can fit to help specialize as [[trader]]s, [[smuggler]]s, [[Bounty Hunter|bounty hunter]]s, [[pirate]]s, etc.
Currently there are 15 ships, with each manufacturer having its own unique style.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 Newsletter #5]</ref> There are plans to have a total of 30 playable ships and some variants in addition to some non-playable ships. Each ship has access to a range of different modules which they can fit to help specialize as [[trader]]s, [[smuggler]]s, [[Bounty Hunter|bounty hunters]], [[pirate]]s, etc.


All commanders begin the game with a [[Sidewinder]]. The player may upgrade components or purchase an entirely new ship based upon their needs. New ships can only be purchased at [[station|Station]]s with the [[Shipyard]] service and modules can only be changed or upgrades at stations with the [[Outfitting]] service.
All commanders begin the game with a [[Sidewinder]]. The player may upgrade components or purchase an entirely new ship based upon their needs. New ships can only be purchased at [[station|Stations]] with the [[Shipyard]] service and modules can only be changed or upgrades at stations with the [[Outfitting]] service.




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===Explorer===
===Explorer===
Exploration ships typically come with large default jump ranges, large [[Fuel Tank]]s for ships of their size, and lots of low class [[Internal Compartment]]s for [[Discovery Scanner|scanner]]s. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling.
Exploration ships typically come with large default jump ranges, large [[Fuel Tank]]s for ships of their size, and lots of low class [[Internal Compartment]]s for [[Discovery Scanner|scanners]]. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling.


===Passenger===
===Passenger===
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| 120
| 120
| 17,472,252
| 17,472,252
|-
! [[Vulture]]
| Combat
| 7.93
| 7.75
| 9
| 8
| 210<br>[340]
| 240
| 21,925,615
|-
|-
! [[Imperial Clipper]]
! [[Imperial Clipper]]
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==Ship Outfitting==
==Ship Outfitting==
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain [[Shield Cell Bank|shield cell bank]]s, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armour piercing, etc.
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain [[Shield Cell Bank|shield cell banks]], scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armour piercing, etc.


Max class for each outfit slot in table below (more info on respective ship page):
Max class for each outfit slot in table below (more info on respective ship page):