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Revision as of 11:16, 21 October 2024
Documentation of unreleased future feature This page is documenting features still being developed by Frontier. Some of the information here may be out of date, incomplete, or inaccurate. |
Overview
Getting Started
Merits

Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks once they complete an initial 5 missions for their power, with each rank granting the CMDR a combination of new/incrementally enhanced bonuses [citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].
Rank progression

All powers have the same rank progression requirements:[3]
- Rank 1: 0 merits, completion of the five initial weekly missions
- Rank 2: 2,000 merits.
- Rank 3: 5,000 merits.
- Rank 4: 9,000 merits.
- Rank 5: 15,000 merits.
- Rank 6+: +8,000 merits (ex: Rank 10 would require 55,000 merits).
- Rank 10: 55,000 merits.
- Rank 20: 135,000 merits.
- Rank 30: 215,000 merits.
- Rank 40: 295,000 merits.
- Rank 50: 375,000 merits.
- Rank 60: 455,000 merits.
- Rank 70: 535,000 merits.
- Rank 80: 615,000 merits.
- Rank 90: 695,000 merits.
- Rank 100: 775,000 merits.
- Rank 100+: +8,000 merits.
Power Benefits
General Rank Unlock Progressions
All powers unlock modules and power-specific rewards at the same ranks, with all other ranks rewarding CMDRs with either a mini-care package or a full care package. It is not yet known what these "care packages" consist of.[citation needed] Below is a list detailing when things are unlocked[3]:
- Rank 1 – Power decal.
- Rank 2 – -20% Reduction in rebuy when killed in your power's territory.
- Rank 5 – Power-specific Reward.
- Rank 8 – -40% Reduction in rebuy when killed in your power's territory.
- Rank 11 – -33% Rebuy if destroyed by another power ship when killed by an opposing power.
- Rank 14 – Power-specific Reward.
- Rank 17 – -60% Reduction in rebuy when killed in your power's territory.
- Rank 22 – Power-specific Reward.
- Rank 24 – Power-specific Reward.
- Rank 27 – -80% Reduction in rebuy when killed in your power's territory.
- Rank 29 – -66% Rebuy if destroyed by another power ship when killed by an opposing power.
- Rank 32 – Power-specific Reward.
- Rank 34 – 1st Power Module.
- Rank 36 – -100% Reduction in rebuy when killed in your power's territory.
- Rank 39 – Power Module.
- Rank 42 – Power-specific Reward.
- Rank 44 – Power Module.
- Rank 48 – Power-specific Reward.
- Rank 50 – Power Module.
- Rank 52 – Power-specific Reward.
- Rank 55 – Power-specific Reward.
- Rank 57 – Power Module.
- Rank 60 – -100% Rebuy if destroyed by another power ship when killed by an opposing power.
- Rank 63 – Power Module.
- Rank 67 – Power-specific Reward.
- Rank 70 – Power Module.
- Rank 73 – Power-specific Reward.
- Rank 76 – Power Module.
- Rank 78 – Power-specific Reward.
- Rank 83 – Power Module.
- Rank 86 – Power-specific Reward.
- Rank 88 – Power Module.
- Rank 91 – Power Module.
- Rank 94 – Power-specific Reward.
- Rank 97 – Power Module.
- Rank 100 – Power-specific Reward.
- Rank 100+ Care package.
Universal Benefits
- Up to a 100% reduction in rebuy costs when killed by an opposing power.
- Up o a 100% reduction in rebuy when killed in your power's territory.
- Rank decals.[2]
Federation
Felicia Winters
- +60% Increase on food and medicine profits in your Power's Territory.
- +100% Increase in minor faction reputation gain in your Power's Territory.
- +100% Increase salvage profits in your Power's Territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Pulse Disruptor | 34 |
| Pacifier Frag-Cannon | 39 |
| Containment Missile | 44 |
| Retributor | 50 |
| Concord cannon | 57 |
| Enforcer Cannon | 63[citation needed] |
| Pack-Hound Missile Rack | 70[citation needed] |
| Advanced Plasma Accelerator | 76[citation needed] |
| Imperial Hammer | 83[citation needed] |
| Mining Lance | 88[citation needed] |
| Prismatic Shield Generator | 91[citation needed] |
| Cytoscrambler | 97[citation needed] |
Jerome Archer
- +100% Increase in bounty payouts in your Power's Territory.
- -30% Reduced Weapon Module cost in your Power's Territory.
- It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
- Module unlock order:
| Module | Rating unlocked at |
|---|---|
| Pacifier Frag-Cannon | 34 |
| Pulse Disruptor | 39 |
| Containment Missile | 44 |
| Enforcer Cannon | 50 |
| Pack-Hound Missile Rack | 57 |
| Concord cannon | 63 |
| Advanced Plasma Accelerator | 70 |
| Imperial Hammer | 76[citation needed] |
| Mining Lance | 83[citation needed] |
| Prismatic Shield Generator | 88[citation needed] |
| Retributor | 91[citation needed] |
| Cytoscrambler | 97[citation needed] |
Imperial
Arissa-Lavigny Duval
- +100% Increase in bounty payouts in your Power's Territory.
- -30% Reduced Weapon Module cost in your Power's Territory.
- It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Imperial Hammer | ??? |
| Advanced Plasma Accelerator | ??? |
| Mining Lance | ??? |
| Prismatic Shield Generator | ??? |
| Enforcer Cannon | ??? |
| Pack-Hound Missile Rack | ??? |
| Retributor | ??? |
| Concord cannon | ???[citation needed] |
| Containment Missile | ???[citation needed] |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Aisling Duval
- +100% Increase in minor faction reputation gain in your Power's Territory.
- +200% Increased Search and Rescue Payout in your Power's Territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Prismatic Shield Generator | ??? |
| Imperial Hammer | ??? |
| Advanced Plasma Accelerator | ??? |
| Mining Lance | ??? |
| Retributor | ??? |
| Concord cannon | ??? |
| Pack-Hound Missile Rack | ??? |
| Enforcer Cannon | ??? |
| Containment Missile | ??? |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Denton Patreus
- +80% Increase in bounty payouts in your Power's Territory.
- -90% Reduced Rearm Prices in your Power's Territory.
- -40% Reduced Weapon Module cost in your Power's Territory.
- It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Advanced Plasma Accelerator | ??? |
| Mining Lance | ??? |
| Imperial Hammer | ??? |
| Prismatic Shield Generator | ??? |
| Pack-Hound Missile Rack | ??? |
| Containment Missile | ??? |
| Retributor | ???[citation needed] |
| Enforcer Cannon | ???[citation needed] |
| Concord cannon | ???[citation needed] |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Zemina Torval
- +45% Increase in mining commodity payouts in your Power's Territory.
- It is not clear at this time whether this applies to "mining commodities you mined" or if it applies to "mining commodities mined or purchased".
- +50% Increase in Imperial Slaves commodity payouts in your Power's Territory.
- +20% Awarded Trade Bond on sales in your Power's Territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Mining Lance | ??? |
| Advanced Plasma Accelerator | ??? |
| Imperial Hammer | ??? |
| Prismatic Shield Generator | ??? |
| Pack-Hound Missile Rack | ???[citation needed] |
| Containment Missile | ???[citation needed] |
| Retributor | ???[citation needed] |
| Enforcer Cannon | ???[citation needed] |
| Concord cannon | ???[citation needed] |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Alliance
Edmund Mahon
- +100% Increase in minor faction reputation gain in your Power's Territory.
- +50% Awarded Trade Bond for Rare Goods sales in your Power's Territory.
- +25% Awarded Trade Bond on sales in your Power's Territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Retributor | ??? |
| Concord cannon | ??? |
| Pack-Hound Missile Rack | ??? |
| Enforcer Cannon | ??? |
| Prismatic Shield Generator | ??? |
| Containment Missile | ??? |
| Pulse Disruptor | ??? |
| Advanced Plasma Accelerator | ??? |
| Mining Lance | ??? |
| Imperial Hammer | ??? |
| Pacifier Frag-Cannon | ??? |
| Cytoscrambler | ??? |
Nakato Kaine
- +50% Increase in mining commodity profits in your Power's Territory.
- It is not clear at this time whether this applies to "mining commodities you mined" or if it applies to "mining commodities mined or purchased".
- +150% Increase in minor faction reputation gain in your Power's Territory.
- +120% Increased Search and Rescue Payout in your Power's Territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Concord cannon | ??? |
| Retributor | ??? |
| Pack-Hound Missile Rack | ??? |
| Pulse Disruptor | ??? |
| Enforcer Cannon | ??? |
| Prismatic Shield Generator | ???[citation needed] |
| Containment Missile | ???[citation needed] |
| Advanced Plasma Accelerator | ???[citation needed] |
| Mining Lance | ???[citation needed] |
| Imperial Hammer | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Independent
Pranav Antal
- +150% Increase in minor faction reputation gain in your Power's Territory.
- +50% Increased Organics Data Sales in your Power's Territory.
- +50% Increase in technology commodity profits in your Power's Territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Enforcer Cannon | ??? |
| Pack-Hound Missile Rack | ??? |
| Containment Missile | ??? |
| Pulse Disruptor | ??? |
| Mining Lance | ??? |
| Advanced Plasma Accelerator | ???[citation needed] |
| Imperial Hammer | ???[citation needed] |
| Prismatic Shield Generator | ???[citation needed] |
| Retributor | ???[citation needed] |
| Concord cannon | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Archon Delaine
- +30% Increase in black market Profits in your Power's Territory.
- -100% Reduced value on Bounties placed on you in your Power's Territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Cytoscrambler | ??? |
| Containment Missile | ??? |
| Pacifier Frag-Cannon | ??? |
| Pulse Disruptor | ??? |
| Advanced Plasma Accelerator | ??? |
| Pack-Hound Missile Rack | ??? |
| Mining Lance | ??? |
| Enforcer Cannon | ???[citation needed] |
| Concord cannon | ???[citation needed] |
| Imperial Hammer | ???[citation needed] |
| Prismatic Shield Generator | ???[citation needed] |
| Retributor | ???[citation needed] |
Yuri Grom
- +60% Increase in bounty payouts in your Power's Territory.
- +15% Increased Exploration Data Sales in your Power's Territory.
- +15% Awarded Trade Bond on sales in your Power's Territory.
- -30% Reduced Weapon Module cost in your Power's Territory.
- It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Containment Missile | ??? |
| Pack-Hound Missile Rack | ??? |
| Advanced Plasma Accelerator | ??? |
| Enforcer Cannon | ??? |
| Imperial Hammer | ???[citation needed] |
| Mining Lance | ???[citation needed] |
| Prismatic Shield Generator | ???[citation needed] |
| Retributor | ???[citation needed] |
| Concord cannon | ???[citation needed] |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Li Yong-Rui
- +210% Increased Exploration Data Sales in your Power's Territory.
- -100% Reduced Rearm Prices in your Power's Territory.
- -100% Reduced Refuel Prices in your Power's Territory.
- -100% Reduced Repair Prices in your Power's Territory.
- +25% Awarded Trade Bond on sales in your Power's Territory.
- -30% Reduced Weapon Module cost in your Power's Territory.
- Module unlock order:
| Module | Rank unlocked at |
|---|---|
| Pack-Hound Missile Rack | ??? |
| Enforcer Cannon | ??? |
| Retributor | ??? |
| Containment Missile | ???[citation needed] |
| Advanced Plasma Accelerator | ???[citation needed] |
| Imperial Hammer | ???[citation needed] |
| Mining Lance | ???[citation needed] |
| Prismatic Shield Generator | ???[citation needed] |
| Concord cannon | ???[citation needed] |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Power Module Unlock Matrix
Missing information All entries in the below table with[citation needed] are guesses and need to be replaced with their actual values |
Each power unlocks all power modules eventually, but in different orders. Every power unlocks their unique module first at rank 34. Which power module unlocks next varies from there. Below is a table showing at what rank each power's module becomes available to a CMDR:
| Module | File:Nakato Kaine Power Icon.pngNakato Kaine | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Plasma Accelerator | 76[citation needed] | 70 | 39 | 44 | 34 | 39 | 76 | 76[citation needed] | 63[citation needed] | 57 | 44 | 57[citation needed] |
| Concord cannon | 57 | 63 | 76[citation needed] | 63 | 83[citation needed] | 83[citation needed] | 39 | 34 | 88[citation needed] | 83[citation needed] | 83[citation needed] | 83[citation needed] |
| Containment Missile | 44 | 44 | 83[citation needed] | 83 | 63 | 63[citation needed] | 63 | 70[citation needed] | 44 | 39 | 34 | 50[citation needed] |
| Cytoscrambler | 97[citation needed] | 97[citation needed] | 97[citation needed] | 97[citation needed] | 97[citation needed] | 97[citation needed] | 97 | 97[citation needed] | 97[citation needed] | 34 | 98[citation needed] | 97[citation needed] |
| Enforcer Cannon | 63[citation needed] | 50 | 57 | 76 | 76[citation needed] | 76[citation needed] | 50 | 57 | 34 | 76[citation needed] | 50 | 39 |
| Imperial Hammer | 83[citation needed] | 76[citation needed] | 34 | 39 | 44 | 44 | 88 | 88[citation needed] | 70[citation needed] | 88[citation needed] | 57[citation needed] | 63[citation needed] |
| Mining Lance | 88[citation needed] | 83[citation needed] | 44 | 50 | 39 | 34 | 83 | 83[citation needed] | 57 | 70 | 63[citation needed] | 70[citation needed] |
| Pacifier Frag-Cannon | 39 | 34 | 91[citation needed] | 91[citation needed] | 91[citation needed] | 91[citation needed] | 91 | 91[citation needed] | 91[citation needed] | 44 | 91[citation needed] | 91[citation needed] |
| Pack-Hound Missile Rack | 70[citation needed] | 57 | 63 | 70 | 57 | 57[citation needed] | 44 | 44 | 39 | 63 | 39 | 34 |
| Prismatic Shield Generator | 91[citation needed] | 88[citation needed] | 50 | 34 | 50 | 50 | 57 | 63[citation needed] | 76[citation needed] | 91[citation needed] | 70[citation needed] | 76[citation needed] |
| Pulse Disruptor | 34 | 39 | 88[citation needed] | 88[citation needed] | 88[citation needed] | 88[citation needed] | 70 | 50 | 50 | 50 | 88[citation needed] | 88[citation needed] |
| Retributor | 50 | 91[citation needed] | 70 | 57 | 70[citation needed] | 70[citation needed] | 34 | 39 | 83[citation needed] | 97[citation needed] | 76[citation needed] | 44 |
Power's Influence on BGS
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]
Earning Merits by Ethos
Combat
Covert
Finance
- Hauling power-specific "forts"[citation needed]
Social
- Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.)
How To
Acquire new systems
Reinforce existing systems
Undermine other powers' systems
Supporting Media
- ↑ 1.0 1.1 PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa
- ↑ 2.0 2.1 Brother Sabathius' stream on 10/17/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s
- ↑ 3.0 3.1 Information provided by CMDR NI6H7OWL and others in the Imperial PowerPlay community. Primary source is from CMDR Ghost Giraffe's stream: https://www.youtube.com/watch?v=TUqOrjROdGI
