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Completed the matrix for the Imperial powers
Completed the matrix for the Independant powers
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Revision as of 11:11, 21 October 2024

Overview

Getting Started

Merits

An example of a Power's weekly missions. At the time of this article's writing, all the weekly assignment missions appear to be the same from power to power.

Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks once they complete an initial 5 missions for their power, with each rank granting the CMDR a combination of new/incrementally enhanced bonuses [citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].

Rank progression

An example of a power's ranks, taken from Nakato Kaine's ranks.

All powers have the same rank progression requirements:[3]

  • Rank 1: 0 merits, completion of the five initial weekly missions
  • Rank 2: 2,000 merits.
  • Rank 3: 5,000 merits.
  • Rank 4: 9,000 merits.
  • Rank 5: 15,000 merits.
  • Rank 6+: +8,000 merits (ex: Rank 10 would require 55,000 merits).
  • Rank 10: 55,000 merits.
  • Rank 20: 135,000 merits.
  • Rank 30: 215,000 merits.
  • Rank 40: 295,000 merits.
  • Rank 50: 375,000 merits.
  • Rank 60: 455,000 merits.
  • Rank 70: 535,000 merits.
  • Rank 80: 615,000 merits.
  • Rank 90: 695,000 merits.
  • Rank 100: 775,000 merits.
  • Rank 100+: +8,000 merits.

Power Benefits

General Rank Unlock Progressions

All powers unlock modules and power-specific rewards at the same ranks, with all other ranks rewarding CMDRs with either a mini-care package or a full care package. It is not yet known what these "care packages" consist of.[citation needed] Below is a list detailing when things are unlocked[3]:

  • Rank 1 – Power decal.
  • Rank 2 – -20% Reduction in rebuy when killed in your power's territory.
  • Rank 5 – Power-specific Reward.
  • Rank 8 – -40% Reduction in rebuy when killed in your power's territory.
  • Rank 11 – -33% Rebuy if destroyed by another power ship when killed by an opposing power.
  • Rank 14 – Power-specific Reward.
  • Rank 17 – -60% Reduction in rebuy when killed in your power's territory.
  • Rank 22 – Power-specific Reward.
  • Rank 24 – Power-specific Reward.
  • Rank 27 – -80% Reduction in rebuy when killed in your power's territory.
  • Rank 29 – -66% Rebuy if destroyed by another power ship when killed by an opposing power.
  • Rank 32 – Power-specific Reward.
  • Rank 34 – 1st Power Module.
  • Rank 36 – -100% Reduction in rebuy when killed in your power's territory.
  • Rank 39 – Power Module.
  • Rank 42 – Power-specific Reward.
  • Rank 44 – Power Module.
  • Rank 48 – Power-specific Reward.
  • Rank 50 – Power Module.
  • Rank 52 – Power-specific Reward.
  • Rank 55 – Power-specific Reward.
  • Rank 57 – Power Module.
  • Rank 60 – -100% Rebuy if destroyed by another power ship when killed by an opposing power.
  • Rank 63 – Power Module.
  • Rank 67 – Power-specific Reward.
  • Rank 70 – Power Module.
  • Rank 73 – Power-specific Reward.
  • Rank 76 – Power Module.
  • Rank 78 – Power-specific Reward.
  • Rank 83 – Power Module.
  • Rank 86 – Power-specific Reward.
  • Rank 88 – Power Module.
  • Rank 91 – Power Module.
  • Rank 94 – Power-specific Reward.
  • Rank 97 – Power Module.
  • Rank 100 – Power-specific Reward.
  • Rank 100+ Care package.

Universal Benefits

  • Up to a 100% reduction in rebuy costs when killed by an opposing power.
  • Up o a 100% reduction in rebuy when killed in your power's territory.
  • Rank decals.[2]

Federation

Felicia Winters

  • +60% Increase on food and medicine profits in your Power's Territory.
  • +100% Increase in minor faction reputation gain in your Power's Territory.
  • +100% Increase salvage profits in your Power's Territory.
  • Module unlock order:
Module Rank unlocked at
Pulse Disruptor 34
Pacifier Frag-Cannon 39
Containment Missile 44
Retributor 50
Concord cannon 57
Enforcer Cannon 63[citation needed]
Pack-Hound Missile Rack 70[citation needed]
Advanced Plasma Accelerator 76[citation needed]
Imperial Hammer 83[citation needed]
Mining Lance 88[citation needed]
Prismatic Shield Generator 91[citation needed]
Cytoscrambler 97[citation needed]

Jerome Archer

  • +100% Increase in bounty payouts in your Power's Territory.
  • -30% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rating unlocked at
Pacifier Frag-Cannon 34
Pulse Disruptor 39
Containment Missile 44
Enforcer Cannon 50
Pack-Hound Missile Rack 57
Concord cannon 63
Advanced Plasma Accelerator 70
Imperial Hammer 76[citation needed]
Mining Lance 83[citation needed]
Prismatic Shield Generator 88[citation needed]
Retributor 91[citation needed]
Cytoscrambler 97[citation needed]

Imperial

Arissa-Lavigny Duval

  • +100% Increase in bounty payouts in your Power's Territory.
  • -30% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rank unlocked at
Imperial Hammer ???
Advanced Plasma Accelerator ???
Mining Lance ???
Prismatic Shield Generator ???
Enforcer Cannon ???
Pack-Hound Missile Rack ???
Retributor ???
Concord cannon ???[citation needed]
Containment Missile ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Aisling Duval

  • +100% Increase in minor faction reputation gain in your Power's Territory.
  • +200% Increased Search and Rescue Payout in your Power's Territory.
  • Module unlock order:
Module Rank unlocked at
Prismatic Shield Generator ???
Imperial Hammer ???
Advanced Plasma Accelerator ???
Mining Lance ???
Retributor ???
Concord cannon ???
Pack-Hound Missile Rack ???
Enforcer Cannon ???
Containment Missile ???
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Denton Patreus

  • +80% Increase in bounty payouts in your Power's Territory.
  • -90% Reduced Rearm Prices in your Power's Territory.
  • -40% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rank unlocked at
Advanced Plasma Accelerator ???
Mining Lance ???
Imperial Hammer ???
Prismatic Shield Generator ???
Pack-Hound Missile Rack ???
Containment Missile ???
Retributor ???[citation needed]
Enforcer Cannon ???[citation needed]
Concord cannon ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Zemina Torval

  • +45% Increase in mining commodity payouts in your Power's Territory.
    • It is not clear at this time whether this applies to "mining commodities you mined" or if it applies to "mining commodities mined or purchased".
  • +50% Increase in Imperial Slaves commodity payouts in your Power's Territory.
  • +20% Awarded Trade Bond on sales in your Power's Territory.
  • Module unlock order:
Module Rank unlocked at
Mining Lance ???
Advanced Plasma Accelerator ???
Imperial Hammer ???
Prismatic Shield Generator ???
Pack-Hound Missile Rack ???[citation needed]
Containment Missile ???[citation needed]
Retributor ???[citation needed]
Enforcer Cannon ???[citation needed]
Concord cannon ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Alliance

Edmund Mahon

  • +100% Increase in minor faction reputation gain in your Power's Territory.
  • +50% Awarded Trade Bond for Rare Goods sales in your Power's Territory.
  • +25% Awarded Trade Bond on sales in your Power's Territory.
  • Module unlock order:
Module Rank unlocked at
Retributor ???
Concord cannon ???
Pack-Hound Missile Rack ???
Enforcer Cannon ???
Prismatic Shield Generator ???
Containment Missile ???
Pulse Disruptor ???
Advanced Plasma Accelerator ???
Mining Lance ???
Imperial Hammer ???
Pacifier Frag-Cannon ???
Cytoscrambler ???

Nakato Kaine

  • +50% Increase in mining commodity profits in your Power's Territory.
    • It is not clear at this time whether this applies to "mining commodities you mined" or if it applies to "mining commodities mined or purchased".
  • +150% Increase in minor faction reputation gain in your Power's Territory.
  • +120% Increased Search and Rescue Payout in your Power's Territory.
  • Module unlock order:
Module Rank unlocked at
Concord cannon ???
Retributor ???
Pack-Hound Missile Rack ???
Pulse Disruptor ???
Enforcer Cannon ???
Prismatic Shield Generator ???[citation needed]
Containment Missile ???[citation needed]
Advanced Plasma Accelerator ???[citation needed]
Mining Lance ???[citation needed]
Imperial Hammer ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Independent

Pranav Antal

  • +150% Increase in minor faction reputation gain in your Power's Territory.
  • +50% Increased Organics Data Sales in your Power's Territory.
  • +50% Increase in technology commodity profits in your Power's Territory.
  • Module unlock order:
Module Rank unlocked at
Enforcer Cannon ???
Pack-Hound Missile Rack ???
Containment Missile ???
Pulse Disruptor ???
Mining Lance ???
Advanced Plasma Accelerator ???[citation needed]
Imperial Hammer ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Retributor ???[citation needed]
Concord cannon ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Archon Delaine

  • +30% Increase in black market Profits in your Power's Territory.
  • -100% Reduced value on Bounties placed on you in your Power's Territory.
  • Module unlock order:
Module Rank unlocked at
Cytoscrambler ???
Containment Missile ???
Pacifier Frag-Cannon ???
Pulse Disruptor ???
Advanced Plasma Accelerator ???
Pack-Hound Missile Rack ???
Mining Lance ???
Enforcer Cannon ???[citation needed]
Concord cannon ???[citation needed]
Imperial Hammer ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Retributor ???[citation needed]

Yuri Grom

  • +60% Increase in bounty payouts in your Power's Territory.
  • +15% Increased Exploration Data Sales in your Power's Territory.
  • +15% Awarded Trade Bond on sales in your Power's Territory.
  • -30% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rank unlocked at
Containment Missile ???
Pack-Hound Missile Rack ???
Advanced Plasma Accelerator ???
Enforcer Cannon ???
Imperial Hammer ???[citation needed]
Mining Lance ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Retributor ???[citation needed]
Concord cannon ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Li Yong-Rui

  • +210% Increased Exploration Data Sales in your Power's Territory.
  • -100% Reduced Rearm Prices in your Power's Territory.
  • -100% Reduced Refuel Prices in your Power's Territory.
  • -100% Reduced Repair Prices in your Power's Territory.
  • +25% Awarded Trade Bond on sales in your Power's Territory.
  • -30% Reduced Weapon Module cost in your Power's Territory.
  • Module unlock order:
Module Rank unlocked at
Pack-Hound Missile Rack ???
Enforcer Cannon ???
Retributor ???
Containment Missile ???[citation needed]
Advanced Plasma Accelerator ???[citation needed]
Imperial Hammer ???[citation needed]
Mining Lance ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Concord cannon ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Power Module Unlock Matrix

Each power unlocks all power modules eventually, but in different orders. Every power unlocks their unique module first at rank 34. Which power module unlocks next varies from there. Below is a table showing at what rank each power's module becomes available to a CMDR:

Module Felicia Winters Jerome Archer Arissa-Lavigny Duval Aisling Duval Denton Patreus Zemina Torval Edmund Mahon File:Nakato Kaine Power Icon.pngNakato Kaine Pranav Antal Archon Delaine Yuri Grom Li Yong-Rui
Advanced Plasma Accelerator 76[citation needed] 70 39 44 34 39 76 76[citation needed] 63[citation needed] 57 44 57[citation needed]
Concord cannon 57 63 76[citation needed] 63 83[citation needed] 83[citation needed] 39 34 88[citation needed] 83[citation needed] 83[citation needed] 83[citation needed]
Containment Missile 44 44 83[citation needed] 83 63 63[citation needed] 63 70[citation needed] 44 39 34 50[citation needed]
Cytoscrambler 97[citation needed] 97[citation needed] 88[citation needed] 97[citation needed] 97[citation needed] 97[citation needed] 97 97[citation needed] 97[citation needed] 34 98[citation needed] 97[citation needed]
Enforcer Cannon 63[citation needed] 50 57 76 76[citation needed] 76[citation needed] 50 57 34 76[citation needed] 50 39
Imperial Hammer 83[citation needed] 76[citation needed] 34 39 44 44 88 88[citation needed] 70[citation needed] 88[citation needed] 57[citation needed] 63[citation needed]
Mining Lance 88[citation needed] 83[citation needed] 44 50 39 34 83 83[citation needed] 57 70 63[citation needed] 70[citation needed]
Pacifier Frag-Cannon 39 34 91[citation needed] 91[citation needed] 91[citation needed] 91[citation needed] 91 91[citation needed] 91[citation needed] 44 91[citation needed] 91[citation needed]
Pack-Hound Missile Rack 70[citation needed] 57 63 70 57 57[citation needed] 44 44 39 63 39 34
Prismatic Shield Generator 91[citation needed] 88[citation needed] 50 34 50 50 57 63[citation needed] 76[citation needed] 91[citation needed] 70[citation needed] 76[citation needed]
Pulse Disruptor 34 39 97[citation needed] 88[citation needed] 88[citation needed] 88[citation needed] 70 50 50 50 88[citation needed] 88[citation needed]
Retributor 50 91[citation needed] 70 57 70[citation needed] 70[citation needed] 34 39 83[citation needed] 97[citation needed] 76[citation needed] 44

Power's Influence on BGS

It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]


Earning Merits by Ethos

Combat

Covert

Finance

  • Hauling power-specific "forts"[citation needed]

Social

  • Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.)

How To

Acquire new systems

Reinforce existing systems

Undermine other powers' systems

Supporting Media

  1. ↑ 1.0 1.1 PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa
  2. ↑ 2.0 2.1 Brother Sabathius' stream on 10/17/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s
  3. ↑ 3.0 3.1 Information provided by CMDR NI6H7OWL and others in the Imperial PowerPlay community. Primary source is from CMDR Ghost Giraffe's stream: https://www.youtube.com/watch?v=TUqOrjROdGI