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====Archon Delaine====
====Archon Delaine====

*+30% Increase in black market Profits in your Power's Territory.
*-100% Reduced value on Bounties placed on you in your Power's Territory.
*Module unlock order:
{| class="sortable mw-collapsible mw-collapsed fandom-table"
|+
!Module
!Rating unlocked at
|-
|[[Cytoscrambler]]
|???
|-
|[[Containment Missile]]
|???
|-
|[[Pacifier Frag-Cannon]]
|???
|-
|[[Pulse Disruptor]]
|???
|-
|[[Advanced Plasma Accelerator]]
|???
|-
|[[Pack-Hound Missile Rack]]
|???
|-
|[[Mining Lance]]
|???
|-
|[[Enforcer Cannon]]
|???{{cite}}
|-
|[[Concord cannon]]
|???{{cite}}
|-
|[[Imperial Hammer]]
|???{{cite}}
|-
|[[Prismatic Shield Generator]]
|???{{cite}}
|-
|[[Retributor]]
|???{{cite}}
|}


====Yuri Grom====
====Yuri Grom====

Revision as of 07:46, 21 October 2024

Overview

Group photo of all PowerPlay powers goes here

Getting Started

Merits

Image showing weekly missions coming soon

Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced bonuses [citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].

Power Benefits

Universal Benefits

  • Up to a 100% reduction in rebuy costs when killed by an opposing power.
  • Up o a 100% reduction in rebuy when killed in your power's territory.
  • Rank decals.[2]

Federation

Felicia Winters

Jerome Archer

Imperial

Arissa-Lavigny Duval

Aisling Duval

Denton Patreus

Zemina Torval

Federation

Felicia Winters

Jerome Archer

  • +100% Increase in bounty payouts in your Power's Territory.
  • -30% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rating unlocked at
Pacifier Frag-Cannon ???
Pulse Disruptor ???
Containment Missile ???
Enforcer Cannon ???
Pack-Hound Missile Rack ???
Concord cannon ???
Advanced Plasma Accelerator ???
Imperial Hammer ???[citation needed]
Mining Lance ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Retributor ???[citation needed]
Cytoscrambler ???[citation needed]

Imperial

Arissa-Lavigny Duval

  • +100% Increase in bounty payouts in your Power's Territory.
  • -30% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rating unlocked at
Imperial Hammer ???
Advanced Plasma Accelerator ???
Mining Lance ???
Prismatic Shield Generator ???
Enforcer Cannon ???
Pack-Hound Missile Rack ???
Retributor ???
Concord cannon ???[citation needed]
Containment Missile ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Aisling Duval

  • +100% Increase in minor faction reputation gain in your Power's Territory.
  • +200% Increased Search and Rescue Payout in your Power's Territory.
  • Module unlock order:
Module Rating unlocked at
Prismatic Shield Generator ???
Imperial Hammer ???
Advanced Plasma Accelerator ???
Mining Lance ???
Retributor ???
Concord cannon ???
Pack-Hound Missile Rack ???
Enforcer Cannon ???
Containment Missile ???
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Denton Patreus

  • +80% Increase in bounty payouts in your Power's Territory.
  • -90% Reduced Rearm Prices in your Power's Territory.
  • -40% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rating unlocked at
Advanced Plasma Accelerator ???
Mining Lance ???
Imperial Hammer ???
Prismatic Shield Generator ???
Pack-Hound Missile Rack ???
Containment Missile ???
Retributor ???[citation needed]
Enforcer Cannon ???[citation needed]
Concord cannon ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Zemina Torval

Alliance

Edmund Mahon

  • +100% Increase in minor faction reputation gain in your Power's Territory.
  • +50% Awarded Trade Bond for Rare Goods sales in your Power's Territory.
  • +25% Awarded Trade Bond on sales in your Power's Territory.
  • Module unlock order:
Module Rating unlocked at
Retributor ???
Concord cannon ???
Pack-Hound Missile Rack ???
Enforcer Cannon ???
Prismatic Shield Generator ???
Containment Missile ???
Pulse Disruptor ???
Advanced Plasma Accelerator ???
Mining Lance ???
Imperial Hammer ???
Pacifier Frag-Cannon ???
Cytoscrambler ???

Nakato Kaine

  • +50% Increase in mining commodity profits in your Power's Territory.
    • It is not clear at this time whether this applies to "mining commodities you mined" or if it applies to "mining commodities mined or sold".
  • +150% Increase in minor faction reputation gain in your Power's Territory.
  • +120% Increased Search and Rescue Payout in your Power's Territory.
  • Module unlock order:
Module Rating unlocked at
Concord cannon ???
Retributor ???
Pack-Hound Missile Rack ???
Pulse Disruptor ???
Enforcer Cannon ???
Prismatic Shield Generator ???[citation needed]
Containment Missile ???[citation needed]
Advanced Plasma Accelerator ???[citation needed]
Mining Lance ???[citation needed]
Imperial Hammer ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Independent

Pranav Antal

  • +150% Increase in minor faction reputation gain in your Power's Territory.
  • +50% Increased Organics Data Sales in your Power's Territory.
  • +50% Increase in technology commodity profits in your Power's Territory.
  • Module unlock order:
Module Rating unlocked at
Enforcer Cannon ???
Pack-Hound Missile Rack ???
Containment Missile ???
Pulse Disruptor ???
Mining Lance ???
Advanced Plasma Accelerator ???[citation needed]
Imperial Hammer ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Retributor ???[citation needed]
Concord cannon ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Archon Delaine

  • +30% Increase in black market Profits in your Power's Territory.
  • -100% Reduced value on Bounties placed on you in your Power's Territory.
  • Module unlock order:
Module Rating unlocked at
Cytoscrambler ???
Containment Missile ???
Pacifier Frag-Cannon ???
Pulse Disruptor ???
Advanced Plasma Accelerator ???
Pack-Hound Missile Rack ???
Mining Lance ???
Enforcer Cannon ???[citation needed]
Concord cannon ???[citation needed]
Imperial Hammer ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Retributor ???[citation needed]

Yuri Grom

  • +60% Increase in bounty payouts in your Power's Territory.
  • +15% Increased Exploration Data Sales in your Power's Territory.
  • +15% Awarded Trade Bond on sales in your Power's Territory.
  • -30% Reduced Weapon Module cost in your Power's Territory.
    • It is not known at this time if this holds true for modules sold on Fleet Carriers in a power's territory.
  • Module unlock order:
Module Rating unlocked at
Containment Missile ???
Pack-Hound Missile Rack ???
Advanced Plasma Accelerator ???
Enforcer Cannon ???
Imperial Hammer ???[citation needed]
Mining Lance ???[citation needed]
Prismatic Shield Generator ???[citation needed]
Retributor ???[citation needed]
Concord cannon ???[citation needed]
Pulse Disruptor ???[citation needed]
Pacifier Frag-Cannon ???[citation needed]
Cytoscrambler ???[citation needed]

Li Yong-Rui

Power's Influence on BGS

It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]


Earning Merits by Ethos

Combat

Covert

Finance

  • Hauling power-specific "forts"[citation needed]

Social

  • Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.)

How To

Acquire new systems

Reinforce existing systems

Undermine other powers' systems

Supporting Media