PowerPlay 2.0 Guide: Difference between revisions
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====Aisling Duval==== |
====Aisling Duval==== |
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*+100% Increase in minor faction reputation gain in your Power's Territory |
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*+200% Increased [[Search and Rescue]] Payout in your Power's Territory. |
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*Module unlock order: |
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{| class="sortable mw-collapsible mw-collapsed fandom-table" |
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|+ |
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!Module |
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!Rating unlocked at |
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|[[Prismatic Shield Generator]] |
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|??? |
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|[[Imperial Hammer]] |
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|??? |
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|[[Advanced Plasma Accelerator]] |
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|??? |
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|[[Mining Lance]] |
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|??? |
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|[[Retributor]] |
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|??? |
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|[[Concord cannon]] |
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|??? |
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|[[Pack-Hound Missile Rack]] |
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|??? |
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|[[Enforcer Cannon]] |
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|??? |
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|[[Containment Missile]] |
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|??? |
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|[[Pulse Disruptor]] |
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|???{{cite}} |
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|[[Pacifier Frag-Cannon]] |
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|???{{cite}} |
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|[[Cytoscrambler]] |
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|???{{cite}} |
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|} |
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====Denton Patreus==== |
====Denton Patreus==== |
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===Alliance=== |
===Alliance=== |
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====Edmund Mahon |
====Edmund Mahon==== |
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* +100% Increase in minor faction reputation gain in your Power's Territory |
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*+50% Awarded Trade Bond for Rare Goods sales in your Power's Territory. |
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*+25% Awarded Trade Bond on sales in your Power's Territory. |
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*Module unlock order: |
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{| class="sortable mw-collapsible mw-collapsed fandom-table" |
{| class="sortable mw-collapsible mw-collapsed fandom-table" |
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|+ |
|+ |
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!Module |
! Module |
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!Rating unlocked at |
!Rating unlocked at |
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|- |
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|[[Retributor |
|[[Retributor]] |
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|??? |
|??? |
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|[[Concord cannon]] |
|[[Concord cannon]] |
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|??? |
|??? |
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|??? |
|??? |
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|[[Containment Missile]] |
|[[Containment Missile]] |
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|??? |
|??? |
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|- |
|- |
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|[[Pulse Disruptor]] |
|[[Pulse Disruptor]] |
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|??? |
|??? |
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|- |
|- |
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|[[Advanced Plasma Accelerator]] |
|[[Advanced Plasma Accelerator]] |
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|??? |
| ??? |
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|- |
|- |
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|[[Mining Lance]] |
|[[Mining Lance]] |
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|??? |
|??? |
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|- |
|- |
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|[[Imperial Hammer]] |
|[[Imperial Hammer]] |
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|??? |
| ??? |
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|[[Pacifier Frag-Cannon]] |
|[[Pacifier Frag-Cannon]] |
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====Li Yong-Rui==== |
====Li Yong-Rui==== |
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==Power's Influence on BGS |
==Power's Influence on BGS== |
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It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.<ref name=":0">PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa</ref> |
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.<ref name=":0">PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa</ref> |
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Revision as of 06:45, 21 October 2024
Documentation of unreleased future feature This page is documenting features still being developed by Frontier. Some of the information here may be out of date, incomplete, or inaccurate. |
Overview

Getting Started
Merits

Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced bonuses [citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].
Power Benefits
Universal Benefits
- Up to a 100% reduction in rebuy costs when killed by an opposing power.
- Up o a 100% reduction in rebuy when killed in your power's territory.
- Rank decals.[2]
Federation
Felicia Winters
Jerome Archer
Imperial
Arissa-Lavigny Duval
Aisling Duval
Denton Patreus
Zemina Torval
Federation
Felicia Winters
Jerome Archer
Imperial
Arissa-Lavigny Duval
Aisling Duval
- +100% Increase in minor faction reputation gain in your Power's Territory
- +200% Increased Search and Rescue Payout in your Power's Territory.
- Module unlock order:
| Module | Rating unlocked at |
|---|---|
| Prismatic Shield Generator | ??? |
| Imperial Hammer | ??? |
| Advanced Plasma Accelerator | ??? |
| Mining Lance | ??? |
| Retributor | ??? |
| Concord cannon | ??? |
| Pack-Hound Missile Rack | ??? |
| Enforcer Cannon | ??? |
| Containment Missile | ??? |
| Pulse Disruptor | ???[citation needed] |
| Pacifier Frag-Cannon | ???[citation needed] |
| Cytoscrambler | ???[citation needed] |
Denton Patreus
Zemina Torval
Alliance
Edmund Mahon
- +100% Increase in minor faction reputation gain in your Power's Territory
- +50% Awarded Trade Bond for Rare Goods sales in your Power's Territory.
- +25% Awarded Trade Bond on sales in your Power's Territory.
- Module unlock order:
| Module | Rating unlocked at |
|---|---|
| Retributor | ??? |
| Concord cannon | ??? |
| Pack-Hound Missile Rack | ??? |
| Enforcer Cannon | ??? |
| Prismatic Shield Generator | ??? |
| Containment Missile | ??? |
| Pulse Disruptor | ??? |
| Advanced Plasma Accelerator | ??? |
| Mining Lance | ??? |
| Imperial Hammer | ??? |
| Pacifier Frag-Cannon | ??? |
| Cytoscrambler | ??? |
Nakato Kaine
Independent
Pranav Antal
Archon Delaine
Li Yong-Rui
Power's Influence on BGS
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]
Earning Merits by Ethos
Combat
Covert
Finance
- Hauling power-specific "forts"[citation needed]
Social
- Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.)
How To
Acquire new systems
Reinforce existing systems
Undermine other powers' systems
Supporting Media
- ↑ 1.0 1.1 PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa
- ↑ 2.0 2.1 Brother Sabathius' stream on 10/17/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s