PowerPlay 2.0 Guide: Difference between revisions
Moved the Merits section to be a child of "Getting Started" |
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* Up to a 100% reduction in rebuy costs when killed by an opposing power. |
* Up to a 100% reduction in rebuy costs when killed by an opposing power. |
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* Up o a 100% reduction in rebuy when killed in your power's territory. |
* Up o a 100% reduction in rebuy when killed in your power's territory. |
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* Rank decals.<ref name=":1" /> |
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===Federation=== |
===Federation=== |
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====Edmund Mahon ==== |
====Edmund Mahon ==== |
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* Access to the [[Retributor|Retributor Beam Laser]] |
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* Access to the [[Concord cannon]] |
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* Access to [[Pack-Hound Missile Rack]] |
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* Access to [[Enforcer Cannon]] |
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* Access to [[Prismatic Shield Generator]] |
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* Access to [[Containment Missile]] |
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* Access to [[Pulse Disruptor]] |
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* Access to [[Advanced Plasma Accelerator]] |
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* Access to [[Mining Lance]] |
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* Access to [[Imperial Hammer]] |
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* Access to [[Pacifier Frag-Cannon]] |
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* Access to [[Cytoscrambler]] |
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====Nakato Kaine==== |
====Nakato Kaine==== |
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===Combat=== |
===Combat=== |
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* |
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===Covert=== |
===Covert=== |
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* |
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===Finance=== |
===Finance=== |
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* Hauling power-specific "forts"{{Cite}} |
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===Social=== |
===Social=== |
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* Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.) |
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==How To== |
==How To== |
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=== |
===Acquire new systems=== |
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===Reinforce existing systems=== |
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===Expand=== |
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===Undermine=== |
===Undermine other powers' systems=== |
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==Supporting Media== |
==Supporting Media== |
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Revision as of 06:29, 21 October 2024
Documentation of unreleased future feature This page is documenting features still being developed by Frontier. Some of the information here may be out of date, incomplete, or inaccurate. |
Overview

Getting Started
Merits

Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced bonuses [citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].
Power Benefits
Universal Benefits
- Up to a 100% reduction in rebuy costs when killed by an opposing power.
- Up o a 100% reduction in rebuy when killed in your power's territory.
- Rank decals.[2]
Federation
Felicia Winters
Jerome Archer
Imperial
Arissa-Lavigny Duval
Aisling Duval
Denton Patreus
Zemina Torval
Federation
Felicia Winters
Jerome Archer
Imperial
Arissa-Lavigny Duval
Aisling Duval
Denton Patreus
Zemina Torval
Alliance
Edmund Mahon
- Access to the Retributor Beam Laser
- Access to the Concord cannon
- Access to Pack-Hound Missile Rack
- Access to Enforcer Cannon
- Access to Prismatic Shield Generator
- Access to Containment Missile
- Access to Pulse Disruptor
- Access to Advanced Plasma Accelerator
- Access to Mining Lance
- Access to Imperial Hammer
- Access to Pacifier Frag-Cannon
- Access to Cytoscrambler
Nakato Kaine
Independent
Pranav Antal
Archon Delaine
Li Yong-Rui
Power's Influence on BGS
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]
Earning Merits by Ethos
Combat
Covert
Finance
- Hauling power-specific "forts"[citation needed]
Social
- Hauling power-specific "preps" (ex. Corruption reports, Propaganda Campaigns, etc.)
How To
Acquire new systems
Reinforce existing systems
Undermine other powers' systems
Supporting Media
- ↑ 1.0 1.1 PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa
- ↑ 2.0 2.1 Brother Sabathius' stream on 10/17/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s