PowerPlay 2.0 Guide: Difference between revisions

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Described Merits
Added currently known effects of a Power on BGS and vice-versa
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==Overview==
[[File:Placeholder.png|none|thumb|640x640px|Group photo of all PowerPlay powers goes here]]<!-- Consider revising to be a broad overview of each power, inclusive of their benefits. -->
 
==Getting Started==
 
== Power Benefits==
 
===Universal Benefits===
 
7/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s</ref>
* Up to a 100% reduction in rebuy costs when killed by an opposing power.
 
*Up o a 100% reduction in rebuy when killed in your power's territory.<ref name=":0">Brother Sabathius' stream on 10/17/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s</ref>
===Federation===
 
====Felicia Winters====
 
====Jerome Archer====
 
===Imperial===
 
====Arissa-Lavigny Duval====
 
====Aisling Duval====
 
====Denton Patreus====
 
====Zemina Torval====
 
===Allia
 
===Federation===
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===Alliance===
 
====Edmund Mahon ====
 
====Nakato Kaine====
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====Archon Delaine====
 
==== Li Yong-Rui====
 
==Power's Influence on BGS==
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.<ref>PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa</ref>
 
==Merits ==
[[File:Placeholder.png|thumb|Image showing weekly missions coming soon]]
Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced [[PowerPlay 2.0 Guide#Universal Benefits|bonuses]] {{Cite}}. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits. <ref name=":0" />. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.{{Cite}}.