Bounty Hunter: Difference between revisions

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A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. There is some leeway before the security services will set a bounty or even attack, but caution should still be exercised in the event that the security ships are badly damaged. In the event that a bounty is incurred, the player will need to go to a station where their bounty does not apply (this may require travelling to other systems, depending on the source of the bounty)and use an [[Interstellar Factors]] contact to pay it off, provided your [[notoriety]] is zero.
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. There is some leeway before the security services will set a bounty or even attack, but caution should still be exercised in the event that the security ships are badly damaged. In the event that a bounty is incurred, the player will need to go to a station where their bounty does not apply (this may require travelling to other systems, depending on the source of the bounty)and use an [[Interstellar Factors]] contact to pay it off, provided your [[notoriety]] is zero.


To claim a bounty a player only needs to find a target with an active bounty on them and destroy their ship. Getting the final "kill" shot is not required to claim the bounty if the following conditions are met: (1) No other players who are not part of your wing attack and hit the ship since your last successful hit on the target. NPC attacks do not count as kill credit to a player is prioritized over an NPC. (2) Your last successful hit on the target was within a short time frame before the killing blow, usually within the last 15-30 seconds or so. Wing mates getting the killing blow will still award you a claim if your last hit on the target was within a decent time-frame.
To claim a bounty a player only needs to find a target with an active bounty on them and destroy their ship. Getting the final "kill" shot is not required to claim the bounty if the following conditions are met:
# No other players who are not part of your wing attack and hit the ship since your last successful hit on the target. NPC attacks do not count as kill credit to a player is prioritized over an NPC.
# Your last successful hit on the target was within a short time frame before the killing blow, usually within the last 15-30 seconds or so. Wing mates getting the killing blow will still award you a claim if your last hit on the target was within a decent time-frame.


Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as 'wanted' then you will gain your own bounty.
Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as 'wanted' then you will gain your own bounty.