Bounty Hunter: Difference between revisions

Removed Federal Dropship from recommended ships, because nobody in their right mind would recommend using a Federal Dropship for anything. Replaced it with Cobra, Asp, Python (AKA actually good combat ships.)
m Fixed a link and removed a duplicate cobra link
Line 3: Line 3:
| reward            = Medium
| reward            = Medium
| timeinvestment    = Small
| timeinvestment    = Small
| suggestedship    = [[Cobra]]<br>[[Viper]]<br>[[Cobra]]<br>[[Asp]]<br>[[Python]]
| suggestedship    = [[Cobra]]<br>[[Viper]]<br>[[Asp]]<br>[[Python]]
| suggestedupgrades = [[Kill Warrant Scanner]]
| suggestedupgrades = [[Kill Warrant Scanner]]
}}
}}
Any player can collect a bounty by killing a wanted player or NPC. The ship scanner can determine if the selected target is "Clean" or if there is a warrant for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is recommended that bounty hunters equip a [[Kill Warrant Scanner]] to scan for those extra bounties (bind it to a fire group, aim at the target and "shoot" until the scan is finished).
Any player can collect a bounty by killing a wanted player or NPC. The ship scanner can determine if the selected target is "Clean" or if there is a warrant for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is recommended that bounty hunters equip a [[Kill Warrant Scanner]] to scan for those extra bounties (bind it to a fire group, aim at the target and "shoot" until the scan is finished).


Bounty hunters will often loiter outside [[stations]] in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.
Bounty hunters will often loiter outside [[station]]s in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.


A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain thier own bounty and would need to go to a station in a system where their bounty does not apply. Note also that any bounty collected while wanted yourself can't be cashed in at a station, atleast not in the currrent state of the game.
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain thier own bounty and would need to go to a station in a system where their bounty does not apply. Note also that any bounty collected while wanted yourself can't be cashed in at a station, atleast not in the currrent state of the game.