Bounty Hunter: Difference between revisions

No edit summary
Spelling errors and a minor section on targeting player bounties.
Line 12: Line 12:
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain thier own bounty and would need to go to a station in a system where their bounty does not apply.
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain thier own bounty and would need to go to a station in a system where their bounty does not apply.


To claim a bounty a player only needs to find a target with an active bounty on them and then destroy (make sure to get the last hit) their ship. Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as 'wanted' then you will gain your own bounty as of 1.03.
To claim a bounty a player only needs to find a target with an active bounty on them and then destroy (make sure to get the last hit) their ship. Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as 'wanted' then you will gain your own bounty.


As of 1.03 bounty hunting now gains a reputation gain with the faction you hunt in. Both stations and traders (including their fighter escorts) will appear as green blips on your radar and will assist you if attacked. In the case of traders, they only appear as green when encountering them for the second time, the first time they are appear as any other random, non-aligned NPC.
As of 1.03 bounty hunting now gains a reputation gain with the faction you hunt in. Both stations and traders (including their fighter escorts) will appear as green blips on your radar and will assist you if attacked. In the case of traders, they only appear as green when encountering them for the second time, the first time they appear as any other random, non-aligned NPC.


==Bounty Vouchers==
==Bounty Vouchers==