Jump to content

Bounty Hunter: Difference between revisions

From Elite Dangerous Wiki
No edit summary
Added a list of typical bounty values for reference in terms of money made bounty hunting
Line 17: Line 17:
Kills and associated bounty vouchers are recorded in the ship's log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in.  An exception to this is if the bounty voucher was awarded in the presence of a system authority vessel in which case they "radio" the kill confirmation back to their home station.
Kills and associated bounty vouchers are recorded in the ship's log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in.  An exception to this is if the bounty voucher was awarded in the presence of a system authority vessel in which case they "radio" the kill confirmation back to their home station.


== Bounty Value ==
Bounty value on NPC ships is somewhat random, but seems to scale proportionately both with class of ship and with skill of the pilot. An Elite Sidewinder might be worth more than a harmless ASP, even though the effort required to take down the latter may be greater than the effort for the former. Commonly seen ships and their bounties are below (bounties taken with Kill Warrant Scanner in an anarchy system - local system bounties may add to overall value):
* Sidewinder: 300 - 5,000 Cr
* Eagle: 1,000 - 9,000 Cr
* Cobra Mk. III: 5,000 - 25,000 Cr
* Viper Mk. III: 10,000 - 30,000 Cr
* Hauler/Adder: 1,500 - 10,000 Cr
* Lakon Type-6/7: 3,000 - 20,000 Cr
* Miscellaneous Super-Heavies (Imperial Clipper, Federal Dropship, Python): ~20,000 - 30,000 Cr
* Anaconda: 60,000+ Cr
==Things to remember about bounty hunters==
==Things to remember about bounty hunters==
* The bounty hunter's favourite ship is the [[Viper Mk III]]; fast enough to catch up with you and fast enough to escape should things not go according to plan. Usually outfitted with [[Railgun|railguns]] or [[Cannon|cannons]] for a quick and decisive outcome.
* The bounty hunter's favourite ship is the [[Viper Mk III]]; fast enough to catch up with you and fast enough to escape should things not go according to plan. Usually outfitted with [[Railgun|railguns]] or [[Cannon|cannons]] for a quick and decisive outcome.

Revision as of 04:38, 21 December 2014

Template:RoleInfobox Any player can collect a bounty by killing a wanted player or NPC. The ship scanner can determine if the selected target is "Clean" or if there is a warrant for their destruction. Bounties outside of the current jurisdiction are not shown by the ship scanner so it is recommended that bounty hunters equip a Kill Warrant Scanner to scan for those extra bounties (bind it to a fire group, aim at the target and "shoot" until the scan is finished).

Bounty hunters will often loiter outside stations in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. To claim a bounty a player only needs to find a target with an active bounty on them and then destroy (make sure to get the last hit) their ship. Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted.

Bounty Vouchers

File:BountyVoucherMenu1.jpg
Cashing in bounty vouchers

Bounty vouchers are issued when a commander destroys a ship that had a bounty on it, the commander is then awarded a bounty voucher. These vouchers must be cashed in at an appropriate contact to receive the reward.[1]

Kills and associated bounty vouchers are recorded in the ship's log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in. An exception to this is if the bounty voucher was awarded in the presence of a system authority vessel in which case they "radio" the kill confirmation back to their home station.

Bounty Value

Bounty value on NPC ships is somewhat random, but seems to scale proportionately both with class of ship and with skill of the pilot. An Elite Sidewinder might be worth more than a harmless ASP, even though the effort required to take down the latter may be greater than the effort for the former. Commonly seen ships and their bounties are below (bounties taken with Kill Warrant Scanner in an anarchy system - local system bounties may add to overall value):

  • Sidewinder: 300 - 5,000 Cr
  • Eagle: 1,000 - 9,000 Cr
  • Cobra Mk. III: 5,000 - 25,000 Cr
  • Viper Mk. III: 10,000 - 30,000 Cr
  • Hauler/Adder: 1,500 - 10,000 Cr
  • Lakon Type-6/7: 3,000 - 20,000 Cr
  • Miscellaneous Super-Heavies (Imperial Clipper, Federal Dropship, Python): ~20,000 - 30,000 Cr
  • Anaconda: 60,000+ Cr

Things to remember about bounty hunters

  • The bounty hunter's favourite ship is the Viper Mk III; fast enough to catch up with you and fast enough to escape should things not go according to plan. Usually outfitted with railguns or cannons for a quick and decisive outcome.
  • Bounty hunters are not predominantly pirates, but may take on that role as opportunities arise. Any stolen goods gained while bounty hunting is always an added bonus.
  • Bounty hunters are NOT griefers!

References