Elite Dangerous: Difference between revisions
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*A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events. | *A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events. | ||
== Game modes== | == Game modes== | ||
All players are [[Commander|Commanders]] in the [[Pilots Federation]]. Players are distinguished by the prefix "CMDR" which is visible before their name. The ship's onboard radar displays a player as a hollow square or triangle (indicating stowed or deployed hardpoints). An NPC ship appears as a solid square or triangle. | [[File:Elite Dangerous Physical Gamepack Art.jpg|thumb|250px|Elite Dangerous Physical Gamepack official art]] | ||
All players are [[Commander|Commanders]] in the [[Pilots Federation]]. Players are distinguished by the prefix "CMDR" which is visible before their name. The ship's onboard radar displays a player as a hollow square or triangle (indicating stowed or deployed hardpoints). An NPC ship appears as a solid square or triangle. | |||
Players can choose between the following game modes: | |||
{| class="wikitable sortable mw-collapsible" border="1" | {| class="wikitable sortable mw-collapsible" border="1" | ||
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