Pirate: Difference between revisions

added piracy info to intro paragraph
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* Make good use of the downtime between their demands and opening fire to lineup towards a system to escape to if need be, especially if mass locked. You can also try to get your ship positioned away from their firing line so they take longer before getting any damage done.
* Make good use of the downtime between their demands and opening fire to lineup towards a system to escape to if need be, especially if mass locked. You can also try to get your ship positioned away from their firing line so they take longer before getting any damage done.
* Non-assassin pirates will despawn once you jump systems, use this to clear particularly problematic ones.
* Non-assassin pirates will despawn once you jump systems, use this to clear particularly problematic ones.
* Beware that all pirates scale to your combat rank ''not'' your trader rank; higher ranks will inadvertently make trading much harder.
* Beware that all pirates scale to your [[combat]] rank ''not'' your trader rank; higher ranks will inadvertently make trading much harder.
* Pirates will also scale to your ship; sacrificing cargo by flying a strong combat ship is ill-advised for this reason. Making use of [[engineers]] and powerful equipment on a normally weak trader ship will be far more effective for defence.
* Pirates will also scale to your ship; sacrificing cargo by flying a strong combat ship is ill-advised for this reason. Making use of [[engineers]] and powerful equipment on a normally weak trader ship will be far more effective for defence.
* Pirates will always follow you to anywhere you leave supercruise, even highly secure areas like stations. You can use this to get them into areas with plenty of security around like Nav Beacons or mining sites.
* Pirates will always follow you to anywhere you leave supercruise, even highly secure areas like stations. You can use this to get them into areas with plenty of security around like Nav Beacons or mining sites.