Pirate: Difference between revisions
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Piracy requires the use of several specific [[modules]] to operate successfully. Being able to track down targets between systems requires a [[Frame Shift Wake Scanner]]. Pirates must force targets out of [[Supercruise]] with a [[Frame Shift Drive Interdictor]]. Next, a pirate must be able to ascertain what kind, if any, cargo the ship is carrying. This requires a [[Manifest Scanner]]. Without that a pirate has no way to tell whether a pilot has value cargo or the type and amount of cargo. Then a pirate must obtain the cargo, by force if necessary. This means directly [[Weapons|damaging]] the target's [[Cargo Hatch]], or by using [[Hatch Breaker Limpet Controller|Hatch Breaker Limpets]]. Lastly, a pirate's ship must be equipped with [[Cargo Rack]]s to hold the looted cargo. [[Limpet Controller/Collector|Collector Limpets]] can be used to more efficiently pick up disposed cargo. Doing these tasks effectively determines whether you make profit. | Piracy requires the use of several specific [[modules]] to operate successfully. Being able to track down targets between systems requires a [[Frame Shift Wake Scanner]]. Pirates must force targets out of [[Supercruise]] with a [[Frame Shift Drive Interdictor]]. Next, a pirate must be able to ascertain what kind, if any, cargo the ship is carrying. This requires a [[Manifest Scanner]]. Without that a pirate has no way to tell whether a pilot has value cargo or the type and amount of cargo. Then a pirate must obtain the cargo, by force if necessary. This means directly [[Weapons|damaging]] the target's [[Cargo Hatch]], or by using [[Hatch Breaker Limpet Controller|Hatch Breaker Limpets]]. Lastly, a pirate's ship must be equipped with [[Cargo Rack]]s to hold the looted cargo. [[Limpet Controller/Collector|Collector Limpets]] can be used to more efficiently pick up disposed cargo. Doing these tasks effectively determines whether you make profit. | ||
Proper [[ship]] choice is key to a pirate. Proper offensive and defensive capabilities are needed. Sufficient speed is necessary to not be outrun by haulers and other vessels. The ship must have enough [[Internal Compartment|internal]] space to carry all [[modules]] and cargo racks. | Proper [[ship]] choice is key to a pirate. Proper offensive and defensive capabilities are needed. Sufficient speed is necessary to not be outrun by haulers and other vessels. The ship must have enough [[Internal Compartment|internal]] space to carry all [[modules]] and cargo racks. | ||
Various combat events (e.g. performing tight turns, firing weapons) heat up a ship's hull, which makes the ship easier to be spotted on scanners. This in turn makes it easier for [[pirates]] and bounty hunters to locate such ships. This helps players detect on-going battles and join in. | |||
Once stolen cargo has been scooped, it can be smuggled and sold at stations and outposts with [[Black market|black markets]]. The [[Crime & Punishment]] system affects PVP and piracy. | |||
== Pirating NPCs == | == Pirating NPCs == | ||