Pirate: Difference between revisions
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Added NPC Pirates section, detailing information on generated pirates and the different kinds |
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Pick your targets. Since pirating requires some special modules, the ship has reduced offensive or defensive power. It can't fight equally well as the same ship outfitted for bounty hunting, for example. This means that pirating traders in smaller and slower ships is ideal. You can stay on their tail, mass-lock them and they can't kill you. | Pick your targets. Since pirating requires some special modules, the ship has reduced offensive or defensive power. It can't fight equally well as the same ship outfitted for bounty hunting, for example. This means that pirating traders in smaller and slower ships is ideal. You can stay on their tail, mass-lock them and they can't kill you. | ||
== NPC Pirates == | |||
NPC pirates are typically any non-player ship with a [[bounty]] attached to it. Typically they come in two varieties; random and event. | |||
Random pirates can be found anywhere in supercruise, inside [[Resource Extraction Site|Resource Extraction sites]] and [[Nav Beacon|Nav Beacons]], and overwhelmingly inhabit Compromised Nav Beacons. When scanning any ship these can usually be identified by the bounty they will have as all NPC pirates have some sort of bounty, which scales depending on their ship and [[rank]]. Random pirates in supercruise will attempt to interdict the player if they get close and will commonly happen outside Nav Beacons regardless if the player has cargo or not. Strangely if a player interdicts a pirate they will not fight back immediately and will instead merely scan the player for cargo, then supercruise away if they have none. These pirates can also appear in certain [[Unidentified Signal Source|Unidentified Signal Sources]] and will very frequently be in a [[Wing]]. In salvaging sources they will usually leave the player alone if they don't see them take the cargo. Be careful as sometimes wings will be very deceptive; it's very common for a ship as weak as an [[Eagle]] or [[Sidewinder]] to be in a wing with an [[Anaconda]] or [[Fer-de-Lance]] so take caution. | |||
Event Pirates are more predictable and very common for traders. There are two kinds; ones chasing your cargo and assassins hired to kill you. The former can be generated any time you enter Supercruise or jump to a new system and can be easily identified as they will always hail the player about their large cargo hold before interdiction. Cargo delivery [[missions]] will also sometimes generate them and you will often be told by your employer that they are coming. These pirates are always scaled to the player they are hunting; a [[Sidewinder]] will be attacked by other Sidewinders, [[Eagle MkII|Eagles]] and occasional [[Adder|Adders]] and their rank will always be one or two levels higher than yours. Assassins function mostly the same however are much more dangerous. For one they do not care for your cargo and will attack as soon as they interdict. They will also generally fly better ships than typical NPC pirates. These can be spawned during a mission and you will receive a message about their arrival and attack and will gain a bonus if you can eliminate them. They will spawn on rare occasions for delivering data and other legal non-cargo missions. Like other pirates, they will always have a bounty and it will scale with their rank and ship. | |||
Supply runs, where you source a designated amount of cargo, have a rather deadly quirk; unlike assassins, these missions will very commonly spawn pirates, around a 70% chance per mission. Furthermore, these pirates will be even higher level than assassins. For example, a [[Type-9]] normally encounters ships such as [[Viper|Vipers]] and on very rare occasions [[Python|Pythons]]; while pirates for these missions very commonly fly [[Anaconda|Anacondas]] and they also have very high rank, becoming Elite while the player is as low as Competent. It is advised to take serious caution on these missions due to this and not to take them in bulk. Note that the wing mission version does not have this issue. | |||
Pirates other than assassins will always demand a certain amount of cargo when they scan you; if you have any, otherwise they will leave disgruntled. Complying will satisfy them and it's a good idea to have the Jettison all cargo command bound to a button for emergencies. Beware that in some cases pirates can start chasing the player again immediately after receiving the cargo so this is only advisable if escape or fighting back are not options. | |||
== Playing against pirates == | == Playing against pirates == | ||