Pirate: Difference between revisions

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One of the most common methods of pirating involves staying in [[supercruise]] at a low speed around a [[Nav Beacon]] waiting for players to jump into a system, then using a [[Frame Shift Drive Interdictor]] to force targets out of supercruise. Once a target has been interdicted and their cargo scanned, the pirate has numerous options available to them. The pirate can start simply by directly talking to the player; the player may already know they can not out-run or out-gun the pirate and quickly hand over some cargo and move on. The pirate can choose to attack, damaging the cargo hatch until cargo is ejected. Once cargo begins to eject (module ~75-80% health), it is advised to stop shooting, as further damage will not change how much cargo the ship looses; once cargo stops, you can begin to attack the cargo hatch again. Hatch breaker limpets may be used on their own, or in tandem with attack on the cargo hatch - the time needed to hack the cargo hold is related to the health of the target's cargo hatch module. Traders may often jettison cheaper cargo first to draw attention away from themselves and attempt to jump to hyperspace before jettisoning more expensive cargo. A cargo scanner helps prevent this, and gives you more bargaining power by letting the player know you know what they are hauling and what you want ahead of time.
One of the most common methods of pirating involves staying in [[supercruise]] at a low speed around a [[Nav Beacon]] waiting for players to jump into a system, then using a [[Frame Shift Drive Interdictor]] to force targets out of supercruise. Once a target has been interdicted and their cargo scanned, the pirate has numerous options available to them. The pirate can start simply by directly talking to the player; the player may already know they can not out-run or out-gun the pirate and quickly hand over some cargo and move on. The pirate can choose to attack, damaging the cargo hatch until cargo is ejected. Once cargo begins to eject (module ~75-80% health), it is advised to stop shooting, as further damage will not change how much cargo the ship looses; once cargo stops, you can begin to attack the cargo hatch again. Hatch breaker limpets may be used on their own, or in tandem with attack on the cargo hatch - the time needed to hack the cargo hold is related to the health of the target's cargo hatch module. Traders may often jettison cheaper cargo first to draw attention away from themselves and attempt to jump to hyperspace before jettisoning more expensive cargo. A cargo scanner helps prevent this, and gives you more bargaining power by letting the player know you know what they are hauling and what you want ahead of time.


As of Patch 1.5, Pirating in Elite was overhauled and the definition of "piracy" broadened. Previously, the term "Pirate" was normally reserved only for players who would actively seek out other players carrying valuable cargo, as well as ''Wanted'' NPCs found at Nav Beacons, R.E.S., and NPCs that would interdict players. NPC ships entering and leaving stations will now carry cargo more in-line with what that station's commodity's Imports and Exports are. These ships may also carry expensive rare commodities such as Scientific Samples.<ref>http://imgur.com/zZOHoOp</ref> This means that players can now make large amounts of money pirating shipping lanes around stations and outposts that Import or Export expensive goods, and without attacking other players directly. New and updated piracy missions were also added to the [[Bulletin Board]]. After changes related to Patch 1.5, pirating took a much broader turn, and now involves more than looting cargo from player ships and thus open to a wider array of players. Due to these changes, it has become a more lucrative career choice and one that offers a potential for a much larger income less reliant on PvP.<ref>https://forums.frontier.co.uk/showthread.php?t=199470</ref><ref>https://forums.frontier.co.uk/showthread.php?t=201170</ref>
As of Patch 1.5, Pirating in Elite was overhauled and the definition of "piracy" broadened. Previously, the term "Pirate" was normally reserved only for players who would actively seek out and prey on other CMDRs hauling valuable cargo, as well as the generic term for any ''Wanted'' NPCs that interdict players and that populate Nav Beacons, R.E.S., USS sites, and other locations. After the changes implemented in 1.5, NPC ships entering and leaving stations now carry cargo more reflective of each station's Economy and its respective Imports and Exports. These NPC ships may also carry an array of expensive rare commodities such as Scientific Samples.<ref>http://imgur.com/zZOHoOp</ref> This means that players can now choose to pirate the shipping lanes between wealthy stations and outposts that import or export expensive goods - sometimes even laying in wait just beyond No Fire Zones of stations or following the wakes of trade ships. New and updated piracy missions were also added to the [[Bulletin Board]]. These changes provided a more open-ended path with more choices for player's choosing piracy. Players can now engage in a form of piracy that is reliable, lucrative, and well-paying without having to rely on only attacking other players directly; this also had a secondary effect of lessening the social stigma and impact of the term "Pirate." As it's possible to carry out the activities of a pirate without having to attack other players many are more likely openly admit to pirating, leading to open discussion about the profession between players and helping to further piracy as a career. Piracy has become a more lucrative career choice with the potential for a much larger income less reliant on PvP than it had been previously.<ref>https://forums.frontier.co.uk/showthread.php?t=199470</ref><ref>https://forums.frontier.co.uk/showthread.php?t=201170</ref>


Avoiding becoming a victim of piracy is helped by knowing how pirates operate, using defensive techniques, and a bit of luck. Avoiding high risk systems, traveling in [[wing|wings]], using mines to deter pursuing ships, becoming efficient in breaking frame shift interdiction, knowing the mechanics of the game (i.e.- submitting to interdiction means a faster FSD cooldown time then failing to avoid interdiction) and utilizing developed PvP techniques and tricks to try and circumvent and outmaneuver pirates all help in reducing risk and maintaining ownership of all your cargo. Also, just as dishonorable pirates become well-known, dishonorable players who use exploits such as [[Combat Logging|combat-logging]] become just as well known for such acts, and may even be reported.
Avoiding becoming a victim of piracy is helped by knowing how pirates operate, using defensive techniques, and a bit of luck. Avoiding high risk systems, traveling in [[wing|wings]], using mines to deter pursuing ships, becoming efficient in breaking frame shift interdiction, knowing the mechanics of the game (i.e.- submitting to interdiction means a faster FSD cooldown time then failing to avoid interdiction) and utilizing developed PvP techniques and tricks to try and circumvent and outmaneuver pirates all help in reducing risk and maintaining ownership of all your cargo. Also, just as dishonorable pirates become well-known, dishonorable players who use exploits such as [[Combat Logging|combat-logging]] become just as well known for such acts, and may even be reported.