Pirate: Difference between revisions
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'''Pirates''' are NPCs and players who take cargo from other pilots for monetary gain. The philosophy of pirates in Elite is one of simplicity, and draws on the fear of '''''total''''' loss from players. Pilots either drop some of their cargo, or risk death and complete loss of ship and all cargo. In Elite, most pirates only seek cargo and do not actively engage for PvP kills; though will not hesitate to attack if pilots do not cooperate. Pirates may use any number of activities to assert dominance over the situation and persuade the target into cooperation, (i.e.- mass locking, proving faster speed, or showing superior firepower). Sometimes the simple presence of a large combat ship is enough to pressure a pilot into dumping some of their cargo. Generally pirates will leave players unharmed if their demands are satisfied, although some will still attack to kill afterwards. However like any other flamboyant task, those who engage in piracy will start to become known among pilots and those who destroy their targets after receiving cargo will become known for doing so. These pirates will become known as "player killers," and pilots will be less likely to cooperate, instead attempting to escape to the death leaving the pirate with nothing. It is therefore beneficial to long-term success as a pirate to be careful in what actions are taken. | '''Pirates''' are NPCs and players who take cargo from other pilots for monetary gain. The philosophy of pirates in Elite is one of simplicity, and draws on the fear of '''''total''''' loss from players. Pilots either drop some of their cargo, or risk death and complete loss of ship and all cargo. In Elite, most pirates only seek cargo and do not actively engage for PvP kills; though will not hesitate to attack if pilots do not cooperate. Pirates may use any number of activities to assert dominance over the situation and persuade the target into cooperation, (i.e.- mass locking, proving faster speed, or showing superior firepower). Sometimes the simple presence of a large combat ship is enough to pressure a pilot into dumping some of their cargo. Generally pirates will leave players unharmed if their demands are satisfied, although some will still attack to kill afterwards. However like any other flamboyant task, those who engage in piracy will start to become known among pilots and those who destroy their targets after receiving cargo will become known for doing so. These pirates will become known as "player killers," and pilots will be less likely to cooperate, instead attempting to escape to the death leaving the pirate with nothing. It is therefore beneficial to long-term success as a pirate to be careful in what actions are taken. | ||
Those engaging in piracy attack other [[ships]] for [[Commodities|cargo]] for monetary profit, | Those engaging in piracy attack other [[ships]] for their [[Commodities|cargo]] for a monetary profit, with few other reasons for doing so. Pirates operate anywhere in the Elite universe, but low-security systems where system security and defenses are weak or absent are the most lucrative for pirates. Pirating is mostly seen in Anarchy systems, or systems where the minor [[Factions|faction]] in charge is an Anarchy Government. Most pirating takes places in Anarchy systems as it avoids the attacking pirate gaining a bounty, and avoids response from system security NPCs. It's also worth noting that if the last [[station]] you were docked is owned by a minor faction you have, or gain, a bounty with, you'll respawn at that station and have to pay that bounty off if you're destroyed. Thus keeping your last dock at a station in Anarchy space is preferred. | ||
Pirating requires the use of several specific modules to operate successfully. Being able to track down targets between systems requires the use of a [[Frame Shift Wake Scanner|Wake Scanner]]. Pirates must also be able to force targets out of supercruise with the use of a [[Frame Shift Drive Interdictor]]. Next, a pirate must be able to assertain what kind, if any, cargo the ship is carrying, requiring the use of a [[Cargo Scanner|Cargo Scanner.]] Without a cargo scanner, a pirate has no way to tell whether a pilot is carrying anything of value, or telling the truth about the type and amount of cargo they are carrying. A pirate then has to be able to obtain the cargo, by force if necessary. This means directly [[Weapons|damaging]] the target's cargo hatch, or using [[Hatch Breaker Limpet Controller|Hatch Breaker Limpets]]. Lastly, a pirate must have [[Cargo Rack|Cargo Racks]] equipped to hold any looted cargo; [[Limpet Controller/Collector|Collector Limpets]] may be used to more efficiently pick up dumped cargo. Being able to effectively do these tasks means the difference between being successful and making a profit, or becoming broke. It also means pirates must carefully choose their ship. As pirates need the proper offensive and defensive capability, the proper speed to not be outrun by typical cargo vessels, and the [[Internal Compartment|internal]] space to carry all modules required. | Pirating requires the use of several specific modules to operate successfully. Being able to track down targets between systems requires the use of a [[Frame Shift Wake Scanner|Wake Scanner]]. Pirates must also be able to force targets out of supercruise with the use of a [[Frame Shift Drive Interdictor]]. Next, a pirate must be able to assertain what kind, if any, cargo the ship is carrying, requiring the use of a [[Cargo Scanner|Cargo Scanner.]] Without a cargo scanner, a pirate has no way to tell whether a pilot is carrying anything of value, or telling the truth about the type and amount of cargo they are carrying. A pirate then has to be able to obtain the cargo, by force if necessary. This means directly [[Weapons|damaging]] the target's cargo hatch, or using [[Hatch Breaker Limpet Controller|Hatch Breaker Limpets]]. Lastly, a pirate must have [[Cargo Rack|Cargo Racks]] equipped to hold any looted cargo; [[Limpet Controller/Collector|Collector Limpets]] may be used to more efficiently pick up dumped cargo. Being able to effectively do these tasks means the difference between being successful and making a profit, or becoming broke. It also means pirates must carefully choose their ship. As pirates need the proper offensive and defensive capability, the proper speed to not be outrun by typical cargo vessels, and the [[Internal Compartment|internal]] space to carry all modules required. | ||