Elite Dangerous: Difference between revisions

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The Windows PC version launched on 16 December 2014. The [[Kickstarter]] campaign covered only a small slice of the development budget which grew a lot.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ PC Gamer: Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost]</ref> The Mac version was released on 12 May 2015,<ref name=":53">[https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/ Ars Technica: ''Elite: Dangerous'' now available for Macs, both direct and on Steam]</ref> but Mac OS support was dropped on 11 December 2018 due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref> The Xbox One version launched on 6 October 2015,<ref name=":63">[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ GameSpot: Elite: Dangerous Xbox One Release Date Revealed]</ref> followed by the PlayStation 4 version on 27 June 2017.<ref name=":73">[https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/ PlayStation.Blog: Elite: Dangerous Touches Down on PS4 June 27]</ref>
The Windows PC version launched on 16 December 2014. The [[Kickstarter]] campaign covered only a small slice of the development budget which grew a lot.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ PC Gamer: Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost]</ref> The Mac version was released on 12 May 2015,<ref name=":53">[https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/ Ars Technica: ''Elite: Dangerous'' now available for Macs, both direct and on Steam]</ref> but Mac OS support was dropped on 11 December 2018 due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref> The Xbox One version launched on 6 October 2015,<ref name=":63">[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ GameSpot: Elite: Dangerous Xbox One Release Date Revealed]</ref> followed by the PlayStation 4 version on 27 June 2017.<ref name=":73">[https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/ PlayStation.Blog: Elite: Dangerous Touches Down on PS4 June 27]</ref>


Three seasons of post-launch content updates were released for ''Elite Dangerous'': ''[[Elite Dangerous: Horizons|ED: Horizons]] (expansion)'', ''[[Elite Dangerous: Beyond|ED: Beyond]] (season of updates)'', and ''[[Elite Dangerous: Odyssey|ED: Odyssey]] (expansion)''. Since 27 October 2020, all ''Horizons'' and ''Beyond'' content is included for free with ''Elite Dangerous''.
Three seasons of post-launch content updates were released for ''Elite Dangerous'': ''[[Elite Dangerous: Horizons|ED: Horizons]]'' (expansion), ''[[Elite Dangerous: Beyond|ED: Beyond]]'' (season of updates), and ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' (expansion). Since 27 October 2020, all ''Horizons'' and ''Beyond'' content is included for free with ''Elite Dangerous''.
==Features==
==Features==
[[File:Elite-Dangerous-Vertical-Poster-by-atackart.png|right|250px|thumb|Pre-launch poster for ''Elite Dangerous'']]''Elite Dangerous'' builds upon the legacy and foundations of the classic [[Elite series|''Elite'' games]] while expanding it to a modern context with brand new and innovative features.
[[File:Elite-Dangerous-Vertical-Poster-by-atackart.png|right|250px|thumb|Pre-launch poster for ''Elite Dangerous'']]''Elite Dangerous'' builds upon the legacy and foundations of the classic [[Elite series|''Elite'' games]] while expanding it to a modern context with brand new and innovative features.
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|Multiplayer, play with everyone
|Multiplayer, play with everyone
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Solo mode, all other players are separate from your game session. The ships and characters that you encounter are all AI-controlled (NPC). Private Groups are only for friends and players that you invite to join your group. Solo and Private Group are the preferred modes for players who only want to do PvE (Player vs Environment).
Solo mode, all other players are separate from your game session. The ships and characters that you encounter are all AI-controlled (NPC). Private Groups are only for friends and players that you invite to join your group. Solo and Private Group are the preferred modes for players who only want to do PvE (Player vs Environment).
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What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]]. Everyone can participate in [[Community Goals|community goals]]. The outcome can have a big impact on major events. For example the migration and construction of [[Jaques Station]] in [[Colonia]], the [[Salomé]] community event and the [[Thargoid]] wars. Players can pledge allegiance to a [[:Category:Power|Power]] and help spread their influence, conquer or defend star systems. When a star system is conquered its [[Market Economy|economy]], [[government]], security level and population changes as well.
What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]]. Everyone can participate in [[Community Goals|community goals]]. The outcome can have a big impact on major events. For example the migration and construction of [[Jaques Station]] in [[Colonia]], the [[Salomé]] community event and the [[Thargoid]] wars. Players can pledge allegiance to a [[:Category:Power|Power]] and help spread their influence, conquer or defend star systems. When a star system is conquered its [[Market Economy|economy]], [[government]], security level and population changes as well.
On 3 December 2023, for AXIN's 5th Birthday, over 350 CDMRs got together of the [[Anti-Xeno Initiative]].<ref name=":0">[https://www.youtube.com/watch?v=GK9eoD1hVHY Largest instance ever in Elite:Dangerous? - 3 Dec 2023 - CMDR Mechan - YouTube]</ref> There were 150 players in a single instance.<ref name=":0" />
==Evolving Universe==
==Evolving Universe==
[[File:Aulin-Enterprise-Station.png|thumb|250px|Aulin Enterprise Orbis Station]]Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way]] which evolves in real-time. The galaxy is based on real scientific principles, scientific data and theories.
[[File:Aulin-Enterprise-Station.png|thumb|250px|Aulin Enterprise Orbis Station]]Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way]] which evolves in real-time. The galaxy is based on real scientific principles, scientific data and theories.
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In the tradition of the original [[Elite]] from 1984 and open-world games; there's no linear story. You can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, all of them or something else entirely, based on your own actions.
In the tradition of the original [[Elite]] from 1984 and open-world games; there's no linear story. You can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, all of them or something else entirely, based on your own actions.


Among the trillions of people in the [[galaxy]] - you start off as an insignificant new member of the [[Pilots Federation]]. You receive an indefinitely loaned and insured [[Sidewinder MkI|Sidewinder]] from a secret benefactor. You've got a [[Ships|ship]] and some spare [[credits]] to get started. One day, you might gain fame, wealth or glory.
Among the trillions of people in the [[galaxy]] - you start off as an insignificant new member of the [[Pilots Federation]]. You receive an indefinitely loaned and insured [[Sidewinder Mk I]] and a small sum of [[credits]] from a secret benefactor. You've got a [[Ships|ship]] and some spare [[credits]] to get started. One day, you might gain fame, wealth or glory.
 
Unlike RPGs, players in Elite Dangerous do not choose their [[Careers|career]] or role by customizing the stats and skills of their character. Instead, the player is free to pursue any career akin to real-life. The careers can be categorized as combat, covert, exploration, mining, trading, transportation and utility.


The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their [[Remlok Suit]], head and facial features, gender and other cosmetics. The [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person.
Unlike RPGs, players in Elite Dangerous do not choose their role by customizing the stats and skills of their character. Instead, the player is free to pursue any career akin to real-life. The [[careers]] can be categorized as combat, covert, exploration, mining, trading, transportation and utility. Blaze a trail to fame and fortune as a [[Trader]], [[Miner]], [[Explorer]], [[Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]], [[Xeno Hunter]] or [[Pirate]]. Customizing your [[Ships|ship]] gears it towards specific careers. Hybrid careers are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.


New players start with a loaned [[Sidewinder MkI]] [[ship]] and a small sum of [[credits]] from a secret benefactor. They can blaze their own trail to fame and fortune and pursue a number of [[careers]], such as [[Trader]], [[Miner]], [[Explorer]], [[Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]], [[Xeno Hunter]] and [[Pirate]]. The choice and customisation of a player's ship gears it towards specific careers. Hybrid careers are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.
The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their [[Remlok Suit]], head, facial features, gender and other cosmetics. The fully functional [[Camera suite|Camera Suite]] enables  third-person views, sophisticated screenshots, machinima and control a ship or SRV in third person.


In order to allow each player to explore each career they are able to own multiple ships. Every ship can be customised to fill a certain career. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard. Here are some [[Careers|career]] examples:
In order to allow each player to explore each career they are able to own multiple ships. Every ship can be customised to fill a certain career. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard. Here are some [[Careers|career]] examples:
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[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]][[Explorer]]s have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored [[Star system|star systems]], and gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] tab of [[Starport]] Services. The first player who sells information about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]].
[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]][[Explorer]]s have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored [[Star system|star systems]], and gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] tab of [[Starport]] Services. The first player who sells information about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]].
===Trading===
===Trading===
[[File:Type-9-Heavy-Coriolis-Station.png|thumb|250px|Type-9 Heavy trader and Coriolis station]]In previous Elite games trading was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. [[Trader]]s in Elite Dangerous have access to a vast number of [[commodities]], both legal and illegal. There's also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they're sold.
[[File:Type-9-Heavy-Coriolis-Station.png|thumb|250px|Type-9 Heavy trader and Coriolis station]]In the classic Elite games trading was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. [[Trader]]s in Elite Dangerous have access to a vast number of [[commodities]], both legal and illegal. There's also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they're sold.


The [[Commodities Market|markets]] in star systems and dynamic and respond to events in the vicinity such as war, famine and blockades. This creates opportunities for players to exploit the markets by manipulating supply and demand. Players can [[Smuggler|smuggle]] goods by moving fast or use precise management of ship heat in order to slip past station security forces.
The [[Commodities Market|markets]] in star systems and dynamic and respond to events in the vicinity such as war, famine and blockades. This creates opportunities for players to exploit the markets by manipulating supply and demand. Players can [[Smuggler|smuggle]] goods by moving fast or use precise management of ship heat in order to slip past station security forces.
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The aforementioned game mechanics are incompatible with an MMO that evolves in real time. Thus Elite Dangerous features [[Supercruise]] for faster-than-light travel within a star system. Each ship comes equipped with a [[Frame Shift Drive]] (FSD) for Supercruise and FTL [[Hyperspace]] jumps between star systems. The FSD is upgradable to increase its range, long-range exploration and faster travel around the galaxy. The Hyperspace range of a FSD decreases by the ship's mass. So if a ship is outfitted with heavier components (hardpoints, internal modules etc.) then your jump distance will be reduced. The mass of any carried cargo or fuel reduces the range too. This is called the laden and unladen jump range.
The aforementioned game mechanics are incompatible with an MMO that evolves in real time. Thus Elite Dangerous features [[Supercruise]] for faster-than-light travel within a star system. Each ship comes equipped with a [[Frame Shift Drive]] (FSD) for Supercruise and FTL [[Hyperspace]] jumps between star systems. The FSD is upgradable to increase its range, long-range exploration and faster travel around the galaxy. The Hyperspace range of a FSD decreases by the ship's mass. So if a ship is outfitted with heavier components (hardpoints, internal modules etc.) then your jump distance will be reduced. The mass of any carried cargo or fuel reduces the range too. This is called the laden and unladen jump range.
==Galactic and personal scale==
==Galactic and personal==
[[File:Horizons-reveal-cobra-landing.jpg|thumb|250px|Planetary landing]]Since ED launched on 16 December 2014, the player was limited to experiencing the galaxy from a ship's cockpit or an SRV seat. However, [[Horizons|ED: Horizons]] update 2.0 added [[Planetary Landings|Planetary Landing]] on December 15, 2015. This made realistic, full-sized, airless [[planets]] and [[moons]] accessible.
[[File:Horizons-reveal-cobra-landing.jpg|thumb|250px|Planetary landing]]Since ED launched on 16 December 2014, the player was limited to experience the galaxy from a ship's cockpit or an SRV seat. However, [[Horizons|ED: Horizons]] update 2.0 added [[Planetary Landings|Planetary Landing]] on December 15, 2015. This made realistic, full-sized, airless [[planets]] and [[moons]] accessible.


In 2021, [[Elite Dangerous: Odyssey|ED: Odyssey]] added [[On Foot]] features which extended the level of detail to the first person scale. Landing on planets with tenuous atmospheres became possible. Visit [[Settlement|settlements]], [[outpost]]s, [[starport]]s etc. Drive around with an [[SRV]] or walk in person to explore the surface for [[materials]], alien [[species]] etc.
Up until early 2021, the player was essentially the vehicle: a ship or SRV. Walking in person was a long awaited feature which the community dubbed "Space legs". In 2021, [[Elite Dangerous: Odyssey|ED: Odyssey]] added [[On Foot]] features which extended the level of detail to a first person scale. The player could finally walk around as an individual person rather than a vehicle. Ships became extensions of the player. Landing on planets with tenuous atmospheres became possible. Players can set foot on unexplored planets and receive an accolade that recognizes their first steps on a planet.<ref>[https://customersupport.frontier.co.uk/hc/en-us/articles/4405415875218-What-is-the-First-Footfall-system-in-the-Odyssey-expansion What is the First Footfall system in the Odyssey expansion? - 20 August 2021 - Frontier Developments]</ref> Visit [[Settlement|settlements]], [[outpost]]s, [[starport]]s etc. Drive around with an [[SRV]] or walk in person to explore the surface for [[materials]], alien [[species]] etc.
==Customization==
==Customization==
===Outfitting===
===Outfitting===
[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|250px|Outfitting Fer-De-Lance]][[Ships]] are highly customisable via [[outfitting]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]]. Anno 2024, there are 40 flyable [[ships]], 6 [[Ship-Launched Fighters]] (SLF), and the [[Drake-Class Carrier]]. They are designed by 7 ship manufacturers and each ship has a distinct spec, purpose, handling, and capabilities.
[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|250px|Outfitting Fer-De-Lance]][[Ships]] are highly customisable via [[outfitting]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped. [[Livery]] - paintjobs and decals - are customizable too. All ship customization occurs in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]]. Anno 2024, there are 40 flyable [[ships]], 6 [[Ship-Launched Fighters]] (SLF), and the [[Drake-Class Carrier]]. They are designed by 7 ship manufacturers and each ship has a distinct spec, purpose, handling, and capabilities.
===Hardpoints===
===Hardpoints===
A wide variety of energy, projectile and missile-based weapons are available for ships. These are thermal, kinetic, thermal kinetic, explosive and defensive weapons. There are also mining lasers.
A wide variety of energy, projectile and missile-based weapons are available for ships. These are thermal, kinetic, thermal kinetic, explosive and defensive weapons. There are also mining lasers.
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==Vehicles==
==Vehicles==
[[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]The first available [[Vehicles|vehicle]] is the [[SRV]] [[Scarab]]. It's primarily designed for [[Explorer|exploration]] to allow pilots to drive and jump across planetary surfaces. It's also useful for [[Miner|mining]] [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest. A 2 seater combat SRV called the [[Scorpion]] was added with [[Elite Dangerous: Odyssey|ED: Odyssey]] in 2021.
[[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]The first available [[Vehicles|vehicle]] is the [[SRV]] [[Scarab]]. It's primarily designed for [[Explorer|exploration]] to allow pilots to drive and jump across planetary surfaces. It's also useful for [[Miner|mining]] [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest. A 2 seater combat SRV called the [[Scorpion]] was added with [[Elite Dangerous: Odyssey|ED: Odyssey]] in 2021.
==Realistic Astrophysics and Scale==
==Realistic Astrophysics and scale==
[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|250px|Milky Way in Elite Dangerous]]Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and recent galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.
[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|250px|Milky Way in Elite Dangerous]]Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and recent galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.


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The [[Guardians]] were an alien humanoid species which became extinct 1 to 2 million years ago.<ref>[https://www.youtube.com/watch?v=XTtiGxJIFyM YouTube: PAX East 2017 - Interview with David Braben]</ref> Their [[Ancient Ruins]] were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.<ref>[https://www.reddit.com/r/EliteDangerous/comments/59l4hk/cmdr_xdeath_found_the_monolith/ reddit: Cmdr xdeath found the monolith!]</ref> The decrypted data from the ruins, as well as from [[Structures]] discovered the following year, provided significant insights into the history and culture of the Guardians.
The [[Guardians]] were an alien humanoid species which became extinct 1 to 2 million years ago.<ref>[https://www.youtube.com/watch?v=XTtiGxJIFyM YouTube: PAX East 2017 - Interview with David Braben]</ref> Their [[Ancient Ruins]] were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.<ref>[https://www.reddit.com/r/EliteDangerous/comments/59l4hk/cmdr_xdeath_found_the_monolith/ reddit: Cmdr xdeath found the monolith!]</ref> The decrypted data from the ruins, as well as from [[Structures]] discovered the following year, provided significant insights into the history and culture of the Guardians.
==Story==
==Story==
''Elite Dangerous'', like the previous ''Elite'' games, takes place in the fictional [[Elite Universe|''Elite'' ''universe'']]. It is set 50 years after the events of ''[[Frontier: First Encounters]]'', starting in the year 3300 (which equals 2014). The alien [[Thargoid]] [[species]], introduced in ''Elite (1984)'', also returned in ED.[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.<ref>[https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story Polygon: Elite: Dangerous actually has a story, here's how to find it]</ref> The latest news on in-game events and remarkable stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.
''Elite Dangerous'', like the classic ''Elite'' games, takes place in the fictional [[Elite Universe|''Elite'' ''universe'']]. It is set 50 years after the events of ''[[Frontier: First Encounters]]'', starting in the year 3300 (which equals 2014). The alien [[Thargoid]] [[species]], introduced in ''Elite (1984)'', also returned in ED.[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.<ref>[https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story Polygon: Elite: Dangerous actually has a story, here's how to find it]</ref> The latest news on in-game events and remarkable stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.


[[Galnet|GalNet]] is the official source with galactic news. [[Tourist Beacon]]s and [[Listening Post]]s have official lore about a wide range of topics.
[[Galnet|GalNet]] is the official source with galactic news. [[Tourist Beacon]]s and [[Listening Post]]s have official lore about a wide range of topics.
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On May 26, 2017, the producer for the Elite Dangerous PS4 version Lloyd Morgan-Moore said, ''“The Elite Dangerous team is over a hundred people strong, and while we have a dedicated PS4 team to handle things like PSN infrastructure, everyone is working on content which will appear simultaneously on all platforms. We don’t regard platforms separately when it comes to content."''<ref>[http://www.redbull.com/en/games/stories/1331858657533/elite-dangerous-ps4-interview Red Bull: The tech behind Elite Dangerous’s PS4 debut]</ref> The team size was confirmed by a few people who visited the Frontier offices during the week of June 9, 2017.<ref>[https://forums.frontier.co.uk/threads/my-visit-to-frontier-developments-and-the-future-of-the-game.356790/ Frontier Forums: My visit to Frontier Developments and the Future of the Game]</ref>
On May 26, 2017, the producer for the Elite Dangerous PS4 version Lloyd Morgan-Moore said, ''“The Elite Dangerous team is over a hundred people strong, and while we have a dedicated PS4 team to handle things like PSN infrastructure, everyone is working on content which will appear simultaneously on all platforms. We don’t regard platforms separately when it comes to content."''<ref>[http://www.redbull.com/en/games/stories/1331858657533/elite-dangerous-ps4-interview Red Bull: The tech behind Elite Dangerous’s PS4 debut]</ref> The team size was confirmed by a few people who visited the Frontier offices during the week of June 9, 2017.<ref>[https://forums.frontier.co.uk/threads/my-visit-to-frontier-developments-and-the-future-of-the-game.356790/ Frontier Forums: My visit to Frontier Developments and the Future of the Game]</ref>
==Development Plans==
==Development Plans==
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Development Plans|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Development Plans|various new features]] to Elite Dangerous. Some of these were available in classic Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.


Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. On 1 March 2018, [[Frontier Developments|Frontier]] stated they have continued an unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.<ref>[https://forums.frontier.co.uk/threads/important-community-update-01-03.479122/ Frontier Forums: Important Community Update (01/03)]</ref>
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. On 1 March 2018, [[Frontier Developments|Frontier]] stated they have continued an unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.<ref>[https://forums.frontier.co.uk/threads/important-community-update-01-03.479122/ Frontier Forums: Important Community Update (01/03)]</ref>