Pirate: Difference between revisions
No edit summary |
|||
| Line 1: | Line 1: | ||
{| style="background-color: #333300; font-size: 11px; border: thin solid orange; width: 280px; float: right; margin: 0 0 10px 10px;" | |||
|- | |||
! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Risk | |||
| style="width: 55%; padding: 1px 5px; text-align: left;" | Very High | |||
|- | |||
! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Reward | |||
| style="width: 55%; padding: 1px 5px; text-align: left;" | High | |||
|- | |||
! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Time Investment | |||
| style="width: 55%; padding: 1px 5px; text-align: left;" | Small | |||
|- | |||
! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Suggested Ship | |||
| style="width: 55%; padding: 1px 5px; text-align: left;" | [[Cobra]]<br>[[Viper]]<br>[[Anaconda]]<br>[[Federal Dropship]]<br>[[Python]] | |||
|- | |||
! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Suggested Upgrades | |||
| style="width: 55%; padding: 1px 5px; text-align: left;" | Hatch Breaker Limpet Controller<br>Cargo Scanner<br>FSD Drive Interdictor<br>Cargo Racks | |||
|} | |||
'''Pirates''' are NPCs and players who are the space-age highwaymen (and women) of 3300AD. The philosophy of an Elite Dangerous pirate is quite simple, "Give up your cargo or I'll open fire!" which is no different from ''ye olde English'', "Your money or your life!" | |||
Pirates attack other ships for profit or gain, and very few other reasons. You will find pirates operating anywhere in the Elite universe but mainly in systems where the security forces and defences are weak, or absent. When pirating it is highly recommended to stick to "Anarchy" systems because attacking ships anywhere else will add a bounty to the player's head. | |||
Being able to track down and force targets to drop their cargo is the difference between making money and going broke as a pirate. To track down potential prey it is recommended to equip a [[Cargo Scanner]] and either stick around a Nav Beacon or equip an FSD Drive Interdictor to force targets out of supercruise. Once a profitable target has been found a pirate has a few options to obtain the cargo: shoot the cargo hatch until it is damaged enough that the cargo is ejected, shoot a cargo hatch breaker at the ship which will destroy the cargo hatch to eject the cargo (takes good aim and piloting), or 'encourage' the target to jettison the cargo - generally by damaging them into low hull. Keep in mind that traders will often jettison cheaper cargo first and attempt to jump to hyperspace before jettisoning their expensive cargo. | |||
==Things to remember about pirates== | |||
== Things to remember about pirates == | |||
* Pirates are often accused of being [[Griefers|griefers]]. While the victim of any pirate attack may view such actions as griefing, the pirate(s) will view the same situation as their normal routine. | * Pirates are often accused of being [[Griefers|griefers]]. While the victim of any pirate attack may view such actions as griefing, the pirate(s) will view the same situation as their normal routine. | ||
* Pirates often miscalculate their chances and will attack you even when you are in a better equipped ship with more firepower. In which case, KILL THEM! | * Pirates often miscalculate their chances and will attack you even when you are in a better equipped ship with more firepower. In which case, KILL THEM! | ||
* If a pirate is an NPC in a better ship than you, run. Also if you dump a small amount of cargo they will stop to pick it up. | |||
* If a pirate is | |||
* If it's a player in a better, faster ship they will know the tricks to not letting you get away and will likely blow your rear off. Better to meet their demands (or run anyway if they are the shoot first kind). | * If it's a player in a better, faster ship they will know the tricks to not letting you get away and will likely blow your rear off. Better to meet their demands (or run anyway if they are the shoot first kind). | ||
* There's such a thing as a good pirate, he isn't a good person but he's good at what he does. If he talks to you: listen, if you run or shoot first you will likely die. | * There's such a thing as a good pirate, he isn't a good person but he's good at what he does. If he talks to you: listen, if you run or shoot first you will likely die. | ||