Elite Dangerous: Difference between revisions
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*Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems. | *Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems. | ||
*[[Multicrew]] adds the ability to join a seat of another commander's or let others join your ship. | *[[Multicrew]] adds the ability to join a seat of another commander's or let others join your ship. | ||
*[[Holo-Me]] is | *[[Holo-Me]] is the character customization suite for the player's [[commander]]. | ||
* [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. | * [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. | ||
*Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). | *Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). | ||
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|Multiplayer, play with everyone | |Multiplayer, play with everyone | ||
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Open Play means you may encounter other players who are also in open. Rendezvous with friends or encounter other players by chance. The other players can be friendly, neutral or hostile towards you. This mode has higher risks which makes it more exciting for those who like PvP (Player vs Player). | Open Play means you may encounter other players who are also in open. Rendezvous with friends or encounter other players by chance. The other players can be friendly, neutral or hostile towards you. This mode has higher risks which makes it more exciting for those who like PvP (Player vs Player). | ||
===Networking tech=== | ===Networking tech=== | ||
Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to four players in a [[Teams|Team]] or join another ship via [[Multicrew]]. This uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time to develop a complex, custom built system for instancing and matching players. It is which is way more complicated than a central server.<ref name=":93">[https://archive.li/r1cmc#selection-900.0-900.3 Rolling Stone: 'Elite' Creator on Sci-Fi, Politics and His Studio's Next Big Thing], through archive.today</ref> The networking system has gradually improved since the pre-launch beta phase. | |||
Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to four players in a [[Teams|Team]] or join another ship via [[Multicrew]]. This uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time to develop | |||
===Massively Multiplayer=== | ===Massively Multiplayer=== | ||
Player encounters are very rare | Player encounters are very rare due to the gigantic size of the full-scale Milky Way. Most players are active inside the [[Core Systems]] (aka the Bubble). This inhabited space has the highest concentration of players and NPCs. It has a 200 lightyear radius around [[Sol]] and encompasses circa 20,000 star systems. Furthermore, splitting the players between 3 modes (Solo, Private Group and Open) diminishes the chance to randomly meet other players. | ||
What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]]. Everyone can participate in [[Community Goals|community goals]]. The outcome can have a big impact on major events. For example the migration and construction of [[Jaques Station]] in [[Colonia]], the [[Salomé]] community event and the [[Thargoid]] wars. Players can pledge allegiance to a [[:Category:Power|Power]] and help spread their influence, conquer or defend star systems. When a star system is conquered its [[Market Economy|economy]], [[government]], security level and population changes as well. | What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]]. Everyone can participate in [[Community Goals|community goals]]. The outcome can have a big impact on major events. For example the migration and construction of [[Jaques Station]] in [[Colonia]], the [[Salomé]] community event and the [[Thargoid]] wars. Players can pledge allegiance to a [[:Category:Power|Power]] and help spread their influence, conquer or defend star systems. When a star system is conquered its [[Market Economy|economy]], [[government]], security level and population changes as well. | ||