Flight Assist: Difference between revisions
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'''Flight Assist''' is an on-board computer which keeps a [[ship]] within flight parameters, constrains the angular and linear velocity and makes it easier to pilot.<ref name=":0">https://www.kickstarter.com/projects/1461411552/elite-dangerous/faqs</ref> It helps maintain control of a spacecraft by automatically countering rotation and controlling trajectory when a pilot applies or releases input on his or her controls. Space, having no atmosphere, has no forces which can stabilize a craft aerodynamically, and so all rotational forces and trajectory changes applied will continue to have an effect unless acted upon and changed again. | '''Flight Assist''' is an on-board computer which keeps a [[ship]] within flight parameters, constrains the angular and linear velocity and makes it easier to pilot.<ref name=":0">[https://www.kickstarter.com/projects/1461411552/elite-dangerous/faqs Kickstarter: Elite: Dangerous/FAQ]</ref> It helps maintain control of a spacecraft by automatically countering rotation and controlling trajectory when a pilot applies or releases input on his or her controls. Space, having no atmosphere, has no forces which can stabilize a craft aerodynamically, and so all rotational forces and trajectory changes applied will continue to have an effect unless acted upon and changed again. | ||
This effect is noted in Newton's First Law of Motion, or in Galileo's Law of Inertia: "An object in motion will remain in motion until acted upon by an external force." A Flight Assist system will counter rotational forces and change a ship's trajectory to make it behave more like a vessel in a medium such as water or air. Without it, a pilot would need to manually counter every application of thrust with an equal, but opposite, application in order to change direction. | This effect is noted in Newton's First Law of Motion, or in Galileo's Law of Inertia: "An object in motion will remain in motion until acted upon by an external force." A Flight Assist system will counter rotational forces and change a ship's trajectory to make it behave more like a vessel in a medium such as water or air. Without it, a pilot would need to manually counter every application of thrust with an equal, but opposite, application in order to change direction. | ||