Elite Dangerous: Difference between revisions

Improved phrasing and added sales info September 2022
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[[File:Elite Dangerous 2020 cover.png|right|300px]]
[[File:Elite Dangerous 2020 cover.png|right|300px]]
'''''Elite Dangerous''''' is a massively multiplayer space epic and the fourth installment in the [[Elite series|''Elite'' series]]; the longest running space simulation series in history.<ref>[https://twitter.com/gwr/status/611537566299463681?lang=en Twitter: Guinness World Records, 18 Jun 2015]</ref> It was developed and published by [[Frontier Developments]] with [[David Braben]] as the director. The Windows PC version launched on 16 December 2014. It was partially funded via a [[Kickstarter]] campaign.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ PC Gamer: Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost]</ref> The Mac version was released on 12 May 2015,<ref name=":5" /> but Mac OS support was dropped on 11 December 2018 due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref> The Xbox One version launched on 6 October 2015,<ref name=":6" /> followed by the PlayStation 4 version on 27 June 2017.<ref name=":7">[https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/ PlayStation.Blog: Elite: Dangerous Touches Down on PS4 June 27]</ref> The Xbox One and PlayStation 4 versions can be played on the Xbox Series X and PlayStation 5 respectively via backwards compatibility,<ref>[https://www.reddit.com/r/EliteDangerous/comments/ids3nk/ps5_and_xbox_x_support_from_day1_according_to/ reddit: PS5 and Xbox X support from Day1 according to Interview with Joss Herraez]</ref><ref>[https://www.reddit.com/r/EliteDangerous/comments/johmtc/elitedangerous_we_can_confirm_that_elite/ reddit: @EliteDangerous: "We can confirm that Elite Dangerous is backwards compatible with Xbox Series X and PlayStation 5."]</ref> Are no new ports optimized specifically for next-generation consoles are currently planned.<ref>[https://twinfinite.net/2020/08/elite-dangerous-odyssey-interview/ Twinfinite: Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion]</ref>
'''''Elite Dangerous''''' is the definitive massively multiplayer space epic and the fourth installment in the legendary [[Elite series|''Elite'' series]]; the longest running space simulation series in history.<ref>[https://twitter.com/gwr/status/611537566299463681?lang=en Twitter: Guinness World Records, 18 Jun 2015]</ref> It was developed and published by [[Frontier Developments]] with [[David Braben]] as the director.


New players start with a loaned [[Sidewinder MkI]] [[ship]] and a small sum of [[credits]] from a secret benefactor. They can blaze their own trail to fame and fortune and pursue a number of [[careers]], including [[trader]], [[pirate]], [[Bounty Hunter|bounty hunter]], [[miner]], [[explorer]], and [[salvage|scavenger]].
The Windows PC version launched on 16 December 2014. The [[Kickstarter]] campaign covered only a small slice of the development budget which grew a lot.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ PC Gamer: Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost]</ref> The Mac version was released on 12 May 2015,<ref name=":5" /> but Mac OS support was dropped on 11 December 2018 due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref> The Xbox One version launched on 6 October 2015,<ref name=":6" /> followed by the PlayStation 4 version on 27 June 2017.<ref name=":7">[https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/ PlayStation.Blog: Elite: Dangerous Touches Down on PS4 June 27]</ref>


''Elite Dangerous'' (ED) brings modern tech and new features to the Elite franchise. It is the first game in the series to feature online multiplayer in a vast 1:1 scale simulation of the [[Galaxy|Milky Way]] based on real scientific principles, recent scientific data and theories. It has a groundbreaking galaxy based on a lot of hard science with all sorts of star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way and it's accurate enough to plot the night sky.<ref name=":8" /> It's also one of the first major space sim titles to offer virtual reality support with an exceptionally immersive experience in an all-encompassing universe. Every player affects the same shared galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]].
Three seasons of post-launch content updates were released for ''Elite Dangerous'': ''[[Elite Dangerous: Horizons|ED: Horizons]] (expansion)'', ''[[Elite Dangerous: Beyond|ED: Beyond]] (season of updates)'', and ''[[Elite Dangerous: Odyssey|ED: Odyssey]] (expansion)''. Since 27 October 2020, all ''Horizons'' and ''Beyond'' content is included for free with ''Elite Dangerous''.


Iconic features of the classic ''[[Elite]]'' games were updated for ''ED'' such as the [[Coriolis]] station and the [[Cobra Mk III]]. The Coriolis was the first updated station for ED's modern visual character. Many [[ships]] are based on the classic, polygonal shapes of ''Elite (1984)''. Thus ED continues the rich heritage of the ''Elite'' series.<ref>Official The Art of Elite Dangerous art book, August 17 2016</ref>
==Features==
 
[[File:Elite-Dangerous-Vertical-Poster-by-atackart.png|right|250px|thumb|Pre-launch poster for ''Elite Dangerous'']]
''Elite Dangerous'', like the previous ''Elite'' games, takes place in the fictional [[Elite Universe|''Elite'' ''universe'']]. It is set 50 years after the events of ''[[Frontier: First Encounters]]'', starting in the year 3300 (which equals 2014). The alien [[Thargoid]] [[species]], introduced in ''Elite (1984)'', also returned in ED.
''Elite Dangerous'' builds upon the legacy and foundations of the previous ''Elite'' games, and aims to expand it to a modern context while adding new features that have never before been seen in the [[:Category:Elite series|''Elite'' series]].  


Three seasons of post-launch content updates were released for ''Elite Dangerous'' to date: ''[[Elite Dangerous: Horizons|ED: Horizons]]'', ''[[Elite Dangerous: Beyond|ED: Beyond]]'', and ''[[Elite Dangerous: Odyssey|ED: Odyssey]]''. Since 27 October 2020, all ''Horizons'' and ''Beyond'' content is included for free with ''Elite Dangerous''.
''Elite Dangerous'' (ED) is the first game in the series to feature online multiplayer in a vast 1:1 scale simulation of the [[Galaxy|Milky Way]] based on real scientific principles, recent scientific data and theories. It has a groundbreaking galaxy based on hard science with star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way and it's accurate enough to plot the night sky.<ref name=":8" /> It's also one of the first major space sim titles to offer virtual reality support with an exceptionally immersive experience in an all-encompassing universe.  


== Features ==
*The vast 1:1 scale [[Galaxy Map|Milky Way]] is based on real scientific principles, recent scientific data and theories. It is created using a mix of procedural generation and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]].
[[File:Elite-Dangerous-Vertical-Poster-by-atackart.png|right|250px|thumb|Pre-launch poster for ''Elite Dangerous'']]
*An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
''Elite Dangerous'' builds upon the legacy and foundations of the previous ''Elite'' games, and aims to expand it to a modern context while adding new features that have never before been seen in the [[:Category:Elite series|''Elite'' series]]. The [[Elite Dangerous FAQ|ED FAQ]] has additional information.
*[https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[careers]].
 
*Player actions can change the narrative and history of humankind. Such as battle [[pirate]]s, participate in community events, leaving a mark in the galaxy.
* The vast 1:1 scale [[Galaxy Map|Milky Way]] is based on real scientific principles, recent scientific data and theories. It is created using a mix of procedural generation and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]].
*There are no classes or skill levels, strength is decided by ship equipment and player skill.
* An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
*More than 30 different and customizable [[ships]].
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[careers]].
*Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
* Player actions can change the narrative and history of humankind. Such as battle [[pirate]]s, participate in community events, leaving a mark in the galaxy.
*[[Flight Model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
* There are no classes or skill levels, strength is decided by ship equipment and player skill.
*Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
* More than 30 different and customizable [[ships]].
*[[Multicrew]] adds the ability to join a seat of another commander's or let others join your ship.
* Surface [[vehicles]] such as the [[Scarab]] to explore planets and moons.
*[[Holo-Me]] is the name of the character customization feature for the player's commander. It allows deep character customization.
* [[Flight Model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances. Newtonian space combat (ships will continue to move unless intervened but without orbital mechanics)
* Freeform (manual yaw/pitch/roll) interplanetary flight allows to fly freely through star systems in realistic scale to get to a destination. Players can choose to travel wherever they want, including vista points to see [[Earth]] rise on the moon, the sun appearing behind [[Mars]], or they could choose to explore the vast expanse of space and discover new points of interest in star systems.
* [[Multicrew]] adds the ability to join a seat of another commander's or let others join your ship.
* [[Holo-Me]] is the name of the character customization feature for the player's commander. It allows deep character customization.
* [[Camera suite|Camera Suite]] is a fully functional third-person camera suite.
* [[Camera suite|Camera Suite]] is a fully functional third-person camera suite.
* Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).
* Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone).
* The [[Background Simulation]] is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.
* The [[Background Simulation]] is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behavior. Every station has its own demands and supply that change dynamically. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.
* A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.
*A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.


== Game modes ==
==Game modes==
All players are [[Commander|Commanders]] in the [[Pilots Federation]]. Players are distinguished by the prefix "CMDR" which is visible before their name. The ship's onboard radar displays a player as a hollow square or triangle (indicating stowed or deployed hardpoints). An NPC ship appears as a solid square or triangle.[[File:Elite Dangerous Physical Gamepack Art.jpg|thumb|250px|Elite Dangerous Physical Gamepack official art]]
All players are [[Commander|Commanders]] in the [[Pilots Federation]]. Players are distinguished by the prefix "CMDR" which is visible before their name. The ship's onboard radar displays a player as a hollow square or triangle (indicating stowed or deployed hardpoints). An NPC ship appears as a solid square or triangle.[[File:Elite Dangerous Physical Gamepack Art.jpg|thumb|250px|Elite Dangerous Physical Gamepack official art]]


Players can choose between the following game modes:
Players can choose between the following game modes:
{| class="sortable fandom-table"
 
{| class="wikitable sortable mw-collapsible" border="1"
|+
|+
!Game Mode
!Game Mode
!Description
!Description
|-
|-
|Solo  
|Solo
|Single player
|Single player
|-
|-
|Private Group
| Private Group
|Only with friends and invited people
|Only with friends and invited people
|-
|-
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Open Play means you may encounter other players who are also in open. Rendezvous with friends or encounter other players by chance. The other players can be friendly, neutral or hostile towards you. This mode has higher risks which makes it more exciting for those who like PvP (Player vs Player).
Open Play means you may encounter other players who are also in open. Rendezvous with friends or encounter other players by chance. The other players can be friendly, neutral or hostile towards you. This mode has higher risks which makes it more exciting for those who like PvP (Player vs Player).


=== Networking tech ===
===Networking tech===
Instancing and matching players occurs via a complex system. Players on different platforms (PlayStation 4, Xbox One) cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, [[:Category:Factions|factions]] and the dynamic [[Background Simulation]].
Instancing and matching players occurs via a complex system. Players on different platforms (PlayStation 4, Xbox One) cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, [[:Category:Factions|factions]] and the dynamic [[Background Simulation]].


Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to four players in a [[Teams|Team]] or join another ship via [[Multicrew]]. This uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time to develop this technology which is way more complicated than a central server.<ref name=":9" /> The networking system has gradually improved since the pre-launch beta phase.
Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to four players in a [[Teams|Team]] or join another ship via [[Multicrew]]. This uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time to develop this technology which is way more complicated than a central server.<ref name=":9" /> The networking system has gradually improved since the pre-launch beta phase.


=== Massively Multiplayer ===
===Massively Multiplayer===
Player encounters are very rare in space due to the gigantic size of the full-scale Milky Way. Most players are active inside the [[Core Systems]] (aka the Bubble). This inhabited space has the highest concentration of players and NPCs. It has a circa 200 lightyear radius around [[Sol]] and encompasses circa 20,000 star systems.
Player encounters are very rare in space due to the gigantic size of the full-scale Milky Way. Most players are active inside the [[Core Systems]] (aka the Bubble). This inhabited space has the highest concentration of players and NPCs. It has a circa 200 lightyear radius around [[Sol]] and encompasses circa 20,000 star systems.


What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy. Such as everyone can participate in [[Community Goals|community goals]]. The outcome can have a big impact on major events. For example the migration and construction of [[Jaques Station]] in [[Colonia]], the [[Salomé]] community event and the [[Thargoid]] wars. Players can pledge allegiance to a [[:Category:Power|Power]] and help spread their influence, conquer or defend star systems. When a star system is conquered its [[Market Economy|economy]], [[government]], security level and population changes as well.
What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]]. Everyone can participate in [[Community Goals|community goals]]. The outcome can have a big impact on major events. For example the migration and construction of [[Jaques Station]] in [[Colonia]], the [[Salomé]] community event and the [[Thargoid]] wars. Players can pledge allegiance to a [[:Category:Power|Power]] and help spread their influence, conquer or defend star systems. When a star system is conquered its [[Market Economy|economy]], [[government]], security level and population changes as well.
 
== Evolving Universe ==


==Evolving Universe==
[[File:Aulin-Enterprise-Station.png|thumb|250px|Aulin Enterprise Orbis Station]]
[[File:Aulin-Enterprise-Station.png|thumb|250px|Aulin Enterprise Orbis Station]]


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New [[Station|stations]] are slowly built in real time. These events create opportunities for players to do [[Community Goals]]. The resources and workers required for building must be transported to the location. It becomes a prime target for piracy and increases the demand for bounty hunting. Additionally, the alien [[Thargoids]] have returned and secrets of the ancient [[Guardians]] are being discovered.
New [[Station|stations]] are slowly built in real time. These events create opportunities for players to do [[Community Goals]]. The resources and workers required for building must be transported to the location. It becomes a prime target for piracy and increases the demand for bounty hunting. Additionally, the alien [[Thargoids]] have returned and secrets of the ancient [[Guardians]] are being discovered.


== Careers ==
== Careers==


In the tradition of the original [[Elite]] from 1984 and open-world games; there's no linear story. You can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, all of them or something else entirely, based on your own actions.
In the tradition of the original [[Elite]] from 1984 and open-world games; there's no linear story. You can be a rich trader, a veteran bounty hunter, a feared pirate, a lonely miner, a notorious smuggler, all of them or something else entirely, based on your own actions.
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The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their [[Remlok Suit]], head and facial features, gender and other cosmetics. The [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person.
The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their [[Remlok Suit]], head and facial features, gender and other cosmetics. The [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person.


The choice and customisation of a player's ship gears it towards specific careers. Some examples are [[Trader]], [[Miner]], [[Explorer]], [[Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]] and [[Pirate]]. Hybrid careers are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.
New players start with a loaned [[Sidewinder MkI]] [[ship]] and a small sum of [[credits]] from a secret benefactor. They can blaze their own trail to fame and fortune and pursue a number of [[careers]], such as [[Trader]], [[Miner]], [[Explorer]], [[Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]], [[Xeno Hunter]] and [[Pirate]]. The choice and customisation of a player's ship gears it towards specific careers. Hybrid careers are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.


In order to allow each player to explore each career they are able to own multiple ships. Every ship can be customised to fill a certain career. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard. Here are some [[Careers|career]] examples:
In order to allow each player to explore each career they are able to own multiple ships. Every ship can be customised to fill a certain career. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard. Here are some [[Careers|career]] examples:


=== Exploration ===
===Exploration ===


[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]]
[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]]
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[[Explorer]]s have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored [[Star system|star systems]], and gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] tab of [[Starport]] Services. The first player who sells information about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]].
[[Explorer]]s have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored [[Star system|star systems]], and gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] tab of [[Starport]] Services. The first player who sells information about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]].


=== Trading ===
===Trading===


[[File:Type-9-Heavy-Coriolis-Station.png|thumb|250px|Type-9 Heavy trader and Coriolis station]]
[[File:Type-9-Heavy-Coriolis-Station.png|thumb|250px|Type-9 Heavy trader and Coriolis station]]
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The [[Commodities Market|markets]] in star systems and dynamic and respond to events in the vicinity such as war, famine and blockades. This creates opportunities for players to exploit the markets by manipulating supply and demand. Players can [[Smuggler|smuggle]] goods by moving fast or use precise management of ship heat in order to slip past station security forces.
The [[Commodities Market|markets]] in star systems and dynamic and respond to events in the vicinity such as war, famine and blockades. This creates opportunities for players to exploit the markets by manipulating supply and demand. Players can [[Smuggler|smuggle]] goods by moving fast or use precise management of ship heat in order to slip past station security forces.


=== Piracy ===
===Piracy ===


[[File:Pirates in rings.jpg|right|250px]]
[[File:Pirates in rings.jpg|right|250px]]
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Various combat events (e.g. performing tight turns, firing weapons) heat up a ship's hull, which makes the ship easier to be spotted on scanners. This in turn makes it easier for [[pirates]] and bounty hunters to locate such ships. This helps players detect on-going battles and join in.
Various combat events (e.g. performing tight turns, firing weapons) heat up a ship's hull, which makes the ship easier to be spotted on scanners. This in turn makes it easier for [[pirates]] and bounty hunters to locate such ships. This helps players detect on-going battles and join in.


=== Bounty Hunting ===
===Bounty Hunting===


[[File:Bounty Hunter FDL.jpg|thumb|250px|Bounty hunter]]
[[File:Bounty Hunter FDL.jpg|thumb|250px|Bounty hunter]]
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Consequently, many criminals seek refuge in systems with an anarchy status. Anarchy systems are ruled by a faction that doesn't enforce the rule of law. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying a wanted ship the player can travel to the system the bounty was issued and claim it.
Consequently, many criminals seek refuge in systems with an anarchy status. Anarchy systems are ruled by a faction that doesn't enforce the rule of law. However, players are able to scan other ships in these systems with a [[Kill Warrant Scanner|kill warrant scanner]] in order to see if they are wanted in any other systems. Upon destroying a wanted ship the player can travel to the system the bounty was issued and claim it.


=== Mining ===
===Mining===


[[File:Type 9 mining.jpg|thumb|250px|Type-9 mining]]
[[File:Type 9 mining.jpg|thumb|250px|Type-9 mining]]
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Refineries have temporary bins that will store a refined product (after you've scooped it). Once each respective bin reaches 100%, the bin contents will then be automatically transferred to your cargo hold as a unit of 1, at which point it can be sold at a station.
Refineries have temporary bins that will store a refined product (after you've scooped it). Once each respective bin reaches 100%, the bin contents will then be automatically transferred to your cargo hold as a unit of 1, at which point it can be sold at a station.


== Codex ==
==Codex==
[[File:Elite-Dangerous-Codex-Commander-Stats.png|thumb|250px|Commander stats in the Codex]]
[[File:Elite-Dangerous-Codex-Commander-Stats.png|thumb|250px|Commander stats in the Codex]]


The [[Codex]] shows your findings and progress in the [[galaxy]]. It has personal stats, session logs, discoveries in both a collaborative and individual way. It also provides encyclopedia-style information about [[lore]] topics, the latest news via [[GalNet]] and exploration data pertaining player-made discoveries of [[species]] and [[Points of Interest]] in the [[Galactic regions|Galactic Regions]].
The [[Codex]] shows your findings and progress in the [[galaxy]]. It has personal stats, session logs, discoveries in both a collaborative and individual way. It also provides encyclopedia-style information about [[lore]] topics, the latest news via [[GalNet]] and exploration data pertaining player-made discoveries of [[species]] and [[Points of Interest]] in the [[Galactic regions|Galactic Regions]].


== Space Travel ==
==Space Travel==


[[File:Anaconda-Hyperspace-Jump.png|thumb|250px|Anaconda hyperspace jump]]
[[File:Anaconda-Hyperspace-Jump.png|thumb|250px|Anaconda hyperspace jump]]
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In 2021, [[Elite Dangerous: Odyssey|ED: Odyssey]] added [[On Foot]] features which extended the level of detail to the first person scale. Landing on planets with tenuous atmospheres became possible. Visit [[Settlement|settlements]], [[outpost]]s, [[starport]]s etc. Drive around with an [[SRV]] or walk in person to explore the surface for [[materials]], alien [[species]] etc.  
In 2021, [[Elite Dangerous: Odyssey|ED: Odyssey]] added [[On Foot]] features which extended the level of detail to the first person scale. Landing on planets with tenuous atmospheres became possible. Visit [[Settlement|settlements]], [[outpost]]s, [[starport]]s etc. Drive around with an [[SRV]] or walk in person to explore the surface for [[materials]], alien [[species]] etc.  


==Customization==
== Customization==


===Outfitting===
===Outfitting ===
[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|250px|Outfitting Fer-De-Lance]]
[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|250px|Outfitting Fer-De-Lance]]
[[Ships]] are highly customisable via [[outfitting]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]]. Anno 2024, there are 40 flyable [[ships]], 6 [[Ship-Launched Fighters]] (SLF), and the [[Drake-Class Carrier]]. They are designed by 7 ship manufacturers and each ship has a distinct spec, purpose, handling, and capabilities.
[[Ships]] are highly customisable via [[outfitting]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]]. Anno 2024, there are 40 flyable [[ships]], 6 [[Ship-Launched Fighters]] (SLF), and the [[Drake-Class Carrier]]. They are designed by 7 ship manufacturers and each ship has a distinct spec, purpose, handling, and capabilities.
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The [[Hardpoint|hardpoints]] on a ship can be stowed or deployed. Other players in your vicinity who have their weapons stowed will show up on your scanner with a square symbol. This changes to a triangle when their weapons are deployed. NPC ships have solid squares/triangles. Real players (CMDRs) symbols are hollow.
The [[Hardpoint|hardpoints]] on a ship can be stowed or deployed. Other players in your vicinity who have their weapons stowed will show up on your scanner with a square symbol. This changes to a triangle when their weapons are deployed. NPC ships have solid squares/triangles. Real players (CMDRs) symbols are hollow.


== Vehicles ==
==Vehicles==


[[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]
[[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]
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The first available [[Vehicles|vehicle]] is the [[SRV]] [[Scarab]]. It's primarily designed for [[Explorer|exploration]] to allow pilots to drive and jump across planetary surfaces. It's also useful for [[Miner|mining]] [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest. A 2 seater combat SRV called the [[Scorpion]] was added with [[Elite Dangerous: Odyssey|ED: Odyssey]] in 2021.
The first available [[Vehicles|vehicle]] is the [[SRV]] [[Scarab]]. It's primarily designed for [[Explorer|exploration]] to allow pilots to drive and jump across planetary surfaces. It's also useful for [[Miner|mining]] [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest. A 2 seater combat SRV called the [[Scorpion]] was added with [[Elite Dangerous: Odyssey|ED: Odyssey]] in 2021.


==Realistic Astrophysics and Scale==
== Realistic Astrophysics and Scale ==


[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|250px|Milky Way in Elite Dangerous]]
[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|250px|Milky Way in Elite Dangerous]]
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Elite Dangerous is set in a procedurally generated [[Galaxy|Milky Way]] with approximately 400 billion star systems.
Elite Dangerous is set in a procedurally generated [[Galaxy|Milky Way]] with approximately 400 billion star systems.
* The vast 1:1 scale [[galaxy|Milky Way]] is based on real scientific principles, scientific data, star catalogues and theories. It's created using a mix of procedural generation and artist direction.
*The vast 1:1 scale [[galaxy|Milky Way]] is based on real scientific principles, scientific data, star catalogues and theories. It's created using a mix of procedural generation and artist direction.
* Around 400 billion [[Star Systems|star systems]] according to recent scientific theories of star system formation with planets and moons that orbit and rotate. It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].
*Around 400 billion [[Star Systems|star systems]] according to recent scientific theories of star system formation with planets and moons that orbit and rotate. It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].
* Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way and it's rich enough to plot the night sky.<ref name=":8" />
*Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way and it's rich enough to plot the night sky.<ref name=":8" />
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.
*[http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.
* Star systems, celestial bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Some [[Stellar Forge]] outcomes are ‘backed up’ by astronomical observations.<ref>[https://web.archive.org/web/20201112023346/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b Elite Dangerous Newsletter #36]</ref>
* Star systems, celestial bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Some [[Stellar Forge]] outcomes are ‘backed up’ by astronomical observations.<ref>[https://web.archive.org/web/20201112023346/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b Elite Dangerous Newsletter #36]</ref>
* Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].
*Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].
* Alien [[species]] such as [[Fungal Life|fungal life]], [[Squid Mollusc|Squid Molluscs]] and [[Recepta]].
*Alien [[species]] such as [[Fungal Life|fungal life]], [[Squid Mollusc|Squid Molluscs]] and [[Recepta]].
* 141 [[nebula]] in the Milky Way [[galaxy]].
* 141 [[nebula]] in the Milky Way [[galaxy]].
* [[Star Cluster]]s with rich survey data opportunities.
* [[Star Cluster]]s with rich survey data opportunities.
* 32 other galaxies are visible from the Milky Way.
*32 other galaxies are visible from the Milky Way.
* Several sentient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]].  
*Several sentient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]].
* 57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].
*57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].
* [[Constellation]]s can be seen from [[Sol]].
* [[Constellation]]s can be seen from [[Sol]].


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</gallery>
</gallery>


== Aliens ==
==Aliens ==


[[File:Thargoid-Scouts-and-Interceptors.png|thumb|250px|Thargoid Scouts and Interceptors]]
[[File:Thargoid-Scouts-and-Interceptors.png|thumb|250px|Thargoid Scouts and Interceptors]]
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The [[Guardians]] were an alien humanoid species which became extinct 1 to 2 million years ago.<ref>[https://www.youtube.com/watch?v=XTtiGxJIFyM YouTube: PAX East 2017 - Interview with David Braben]</ref> Their [[Ancient Ruins]] were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.<ref>[https://www.reddit.com/r/EliteDangerous/comments/59l4hk/cmdr_xdeath_found_the_monolith/ reddit: Cmdr xdeath found the monolith!]</ref> The decrypted data from the ruins, as well as from [[Structures]] discovered the following year, provided significant insights into the history and culture of the Guardians.
The [[Guardians]] were an alien humanoid species which became extinct 1 to 2 million years ago.<ref>[https://www.youtube.com/watch?v=XTtiGxJIFyM YouTube: PAX East 2017 - Interview with David Braben]</ref> Their [[Ancient Ruins]] were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.<ref>[https://www.reddit.com/r/EliteDangerous/comments/59l4hk/cmdr_xdeath_found_the_monolith/ reddit: Cmdr xdeath found the monolith!]</ref> The decrypted data from the ruins, as well as from [[Structures]] discovered the following year, provided significant insights into the history and culture of the Guardians.


== Story ==
== Story==
 
''Elite Dangerous'', like the previous ''Elite'' games, takes place in the fictional [[Elite Universe|''Elite'' ''universe'']]. It is set 50 years after the events of ''[[Frontier: First Encounters]]'', starting in the year 3300 (which equals 2014). The alien [[Thargoid]] [[species]], introduced in ''Elite (1984)'', also returned in ED.[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]
[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]


Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.<ref>[https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story Polygon: Elite: Dangerous actually has a story, here's how to find it]</ref> The latest news on in-game events and remarkable stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.
Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.<ref>[https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story Polygon: Elite: Dangerous actually has a story, here's how to find it]</ref> The latest news on in-game events and remarkable stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.
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''"But those are stories that work for all the players. You know, if you get invited to join a secret organisation, that can happen to lots of people. And the great thing is, if it doesn't happen to you you'll go ‘oh, why have they not invited me?‘ But then that's exciting, you'll think ‘oh well, ok, I did kill that policeman the other day, maybe I need to get my reputation a bit higher."''<ref name=":1" />
''"But those are stories that work for all the players. You know, if you get invited to join a secret organisation, that can happen to lots of people. And the great thing is, if it doesn't happen to you you'll go ‘oh, why have they not invited me?‘ But then that's exciting, you'll think ‘oh well, ok, I did kill that policeman the other day, maybe I need to get my reputation a bit higher."''<ref name=":1" />


=== Summary ===
===Summary===
[[Elite Dangerous Role Playing Game|EDPRG]] has an official description of life in ED: cheap and faster than light travel has enabled humanity to expand across the stars. This led to the rise of the [[Federation]], [[Empire]] and [[Alliance]]. These major [[factions]] attract [[Power|powerful people]] who scheme to gain more power.<ref name=":2">[https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game Kickstarter: Elite Dangerous Role Playing Game]</ref>
[[Elite Dangerous Role Playing Game|EDPRG]] has an official description of life in ED: cheap and faster than light travel has enabled humanity to expand across the stars. This led to the rise of the [[Federation]], [[Empire]] and [[Alliance]]. These major [[factions]] attract [[Power|powerful people]] who scheme to gain more power.<ref name=":2">[https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game Kickstarter: Elite Dangerous Role Playing Game]</ref>


The middle-classes of the galaxy can afford spaceships like cars in the 20th century. People who own spaceships gain tremendous freedom. They're encouraged to do all kinds of jobs such as delivering goods and supplies to [[Station|stations]]. For people in the bottom of society, little has changed. Space trade is seldom hampered by politics. The planet-spanning [[Mega Corporation|mega corporations]] employ entire nations and rule unchecked over vast sections of the [[galaxy]]. There's a laissez faire attitude towards weapon ownership and people are inclined to shoot first. The general lawlessness of space, navigational hazards and fierce creatures on [[planets]] make it a dangerous place.<ref name=":2" />
The middle-classes of the galaxy can afford spaceships like cars in the 20th century. People who own spaceships gain tremendous freedom. They're encouraged to do all kinds of jobs such as delivering goods and supplies to [[Station|stations]]. For people in the bottom of society, little has changed. Space trade is seldom hampered by politics. The planet-spanning [[Mega Corporation|mega corporations]] employ entire nations and rule unchecked over vast sections of the [[galaxy]]. There's a laissez faire attitude towards weapon ownership and people are inclined to shoot first. The general lawlessness of space, navigational hazards and fierce creatures on [[planets]] make it a dangerous place.<ref name=":2" />


== Procedural Content ==
==Procedural Content==
[[File:Elite Dangerous - procedural generation|right|250px]]
[[File:Elite Dangerous - procedural generation|right|250px]]
''Elite Dangerous'' uses procedural generation. It is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.
''Elite Dangerous'' uses procedural generation. It is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.
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Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests etc. can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] used this tech for star systems and planets. [[Frontier Developments]] goes much further with this technique in Elite Dangerous.
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests etc. can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] used this tech for star systems and planets. [[Frontier Developments]] goes much further with this technique in Elite Dangerous.


== Flight Model ==
==Flight Model==


The [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]'s jousting at huge distances.<ref name=":0">[https://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next PCGamesN: Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next]
The [[Flight Model|flight model]] of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than [[Frontier: Elite II|Frontier]]'s jousting at huge distances.<ref name=":0">[https://www.pcgamesn.com/elite-dangerous-will-have-100-billion-star-systems-plus-thargoids-braben-reveals-whats-next PCGamesN: Elite: Dangerous will have 100 billion star systems, plus Thargoids — Braben reveals what's next]
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The fly-by-wire system of [[Flight Assist]] is a ship computer which keeps the ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. It can be turned off so you have to manually adjust the thruster forcers, but Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits overlayed on a Newtonian mechanics model.
The fly-by-wire system of [[Flight Assist]] is a ship computer which keeps the ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. It can be turned off so you have to manually adjust the thruster forcers, but Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits overlayed on a Newtonian mechanics model.


== Virtual Reality ==
==Virtual Reality ==


Elite Dangerous is a groundbreaking title for [[Virtual Reality|virtual reality]] gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.<ref>[https://web.archive.org/web/20180324213554/https://www.elitedangerous.com/en/made-for-vr/ Elite Dangerous: Made for VR], through archive.org</ref>
Elite Dangerous is a groundbreaking title for [[Virtual Reality|virtual reality]] gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.<ref>[https://web.archive.org/web/20180324213554/https://www.elitedangerous.com/en/made-for-vr/ Elite Dangerous: Made for VR], through archive.org</ref>
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The [[Elite Dangerous: Odyssey|ED: Odyssey]] expansion added [[On Foot|on foot]] first person gameplay in 2021. However, this currently does not support virtual reality. There are issues with motion sickness and the user interface that require significant changes to make VR enjoyable.
The [[Elite Dangerous: Odyssey|ED: Odyssey]] expansion added [[On Foot|on foot]] first person gameplay in 2021. However, this currently does not support virtual reality. There are issues with motion sickness and the user interface that require significant changes to make VR enjoyable.


== Sound and Music ==
==Sound and Music==
[[File:Elite_Dangerous_OST_Cover.jpg|thumb|250px|Elite Dangerous OST, released on April 1, 2015]]
[[File:Elite_Dangerous_OST_Cover.jpg|thumb|250px|Elite Dangerous OST, released on April 1, 2015]]


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</gallery>
</gallery>


== Elite Dangerous Packaging ==
==Elite Dangerous Packaging ==


[[File:Elite-Dangerous-Limited-Edition-Box-Set.png|thumb|Elite Dangerous Limited Edition Box Set|250px]]
[[File:Elite-Dangerous-Limited-Edition-Box-Set.png|thumb|Elite Dangerous Limited Edition Box Set|250px]]
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The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of [[Elite: Legacy]], the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by [[David Braben]] [https://en.wikipedia.org/wiki/Order_of_the_British_Empire OBE] for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.<ref>[http://www.bridgemediagroup.com/Blog/files/tag-elite-dangerous.html Bridge Media Group: Elite Dangerous], through archive.org</ref>
The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of [[Elite: Legacy]], the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by [[David Braben]] [https://en.wikipedia.org/wiki/Order_of_the_British_Empire OBE] for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.<ref>[http://www.bridgemediagroup.com/Blog/files/tag-elite-dangerous.html Bridge Media Group: Elite Dangerous], through archive.org</ref>


== Behind the Name ==
==Behind the Name==
[[File:Elite-Dangerous-Official-Key-Art.png|250px|thumb|Elite Dangerous official key art]]
[[File:Elite-Dangerous-Official-Key-Art.png|250px|thumb|Elite Dangerous official key art]]
[[David Braben]] explained the story behind the name: ''"This is Elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn't get unruly systems so close."''<ref name=":8" />
[[David Braben]] explained the story behind the name: ''"This is Elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn't get unruly systems so close."''<ref name=":8" />
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Dangerous is the third best rank for members of the [[Pilots Federation]] and the galaxy is dangerous. Here's related lore: ''"Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank."''<ref>[https://web.archive.org/web/20200517111759/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Elite Dangerous Newsletter #22]</ref><ref>Elite Dangerous - Digital Art Book</ref>
Dangerous is the third best rank for members of the [[Pilots Federation]] and the galaxy is dangerous. Here's related lore: ''"Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank."''<ref>[https://web.archive.org/web/20200517111759/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2 Elite Dangerous Newsletter #22]</ref><ref>Elite Dangerous - Digital Art Book</ref>


== Buy to Play ==
==Buy to Play==
''Elite Dangerous'' has a fixed, one-time purchase price, and no subscription fees or free-to-play fees. After purchasing the game, it can be played at any time provided that the owner has an adequate internet connection and the servers are online. Only one player profile is permitted per account, however, and players who wish to have multiple profiles must purchase multiple accounts.
''Elite Dangerous'' has a fixed, one-time purchase price, and no subscription fees or free-to-play fees. After purchasing the game, it can be played at any time provided that the owner has an adequate internet connection and the servers are online. Only one player profile is permitted per account, however, and players who wish to have multiple profiles must purchase multiple accounts.


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All microtransactions are [[Livery|cosmetic]] except [[Ships|Pre-Built Ships]] which give newbies a jump-start in a [[:Category:Careers|career]]. In order to purchase cosmetics, players must first purchase a denomination of the microtransaction currency [[ARX]]; players can also earn up to 400 ARX per week through normal gameplay.
All microtransactions are [[Livery|cosmetic]] except [[Ships|Pre-Built Ships]] which give newbies a jump-start in a [[:Category:Careers|career]]. In order to purchase cosmetics, players must first purchase a denomination of the microtransaction currency [[ARX]]; players can also earn up to 400 ARX per week through normal gameplay.


== Development ==
== Development==
=== Planning ===
===Planning===
[[File:Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|thumb|250px|Edge magazine, Elite Dangerous - The Rebirth of a Legend]]
[[File:Edge-Magazine-Elite-Dangerous-Rebirth-of-a-Legend.png|thumb|250px|Edge magazine, Elite Dangerous - The Rebirth of a Legend]]
At the 2011 Game Developers Conference, [[David Braben]] gave the presentation [http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem Classic Game Postmortem - ELITE]. During the Q&A, an audience member asked, ''"Is Elite 4 still on the drawing board?"'' Braben answered, ''"Yes, it would be a tragedy for it not to be."''<ref>[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem GDC Vault: Classic Game Postmortem]</ref>
At the 2011 Game Developers Conference, [[David Braben]] gave the presentation [http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem Classic Game Postmortem - ELITE]. During the Q&A, an audience member asked, ''"Is Elite 4 still on the drawing board?"'' Braben answered, ''"Yes, it would be a tragedy for it not to be."''<ref>[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem GDC Vault: Classic Game Postmortem]</ref>
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[[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized. It ''“...has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”''<ref name=":10" /> Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>[https://www.frontier.co.uk/node/639 Frontier: COBRA DEVELOPMENT TECHNOLOGY & TOOLS]</ref>
[[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized. It ''“...has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits”''<ref name=":10" /> Elite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>[https://www.frontier.co.uk/node/639 Frontier: COBRA DEVELOPMENT TECHNOLOGY & TOOLS]</ref>


=== Kickstarter ===
===Kickstarter===
Elite Dangerous was first announced to the public on November 5, 2012.<ref>[https://www.facebook.com/EliteDangerousOfficial/posts/10152235720990564?__tn__=C-R Facebook: Elite Dangerous, 5 Nov 2012]</ref> Over a quarter of a century after the original, David Braben of [[Frontier Developments]] launched a successful Kickstarter campaign in November 2012. The purpose was to test-market the concept, verify whether there's broader interest in a fourth game and to raise funds to help make the game.
Elite Dangerous was first announced to the public on November 5, 2012.<ref>[https://www.facebook.com/EliteDangerousOfficial/posts/10152235720990564?__tn__=C-R Facebook: Elite Dangerous, 5 Nov 2012]</ref> Over a quarter of a century after the original, David Braben of [[Frontier Developments]] launched a successful Kickstarter campaign in November 2012. The purpose was to test-market the concept, verify whether there's broader interest in a fourth game and to raise funds to help make the game.


Braben wrote, ''"We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game."''<ref name=":10">[http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/ The Register: Classic game 'Elite' returns … on Kickstarter]</ref> By April 2014, £1.7m had been raised.<ref>[http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html The Sentinel: David Elks: Gaming industry is worth the investment], through archive.today</ref> This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014, Braben said, ''"The original budget, because we put a lot of our money towards it, was £8m, it's grown by quite a lot."''<ref name=":11">[http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m Eurogamer: Elite: Dangerous' original budget was £8m]</ref>
Braben wrote, ''"We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game."''<ref name=":10">[http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/ The Register: Classic game 'Elite' returns … on Kickstarter]</ref> By April 2014, £1.7m had been raised.<ref>[http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html The Sentinel: David Elks: Gaming industry is worth the investment], through archive.today</ref> This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014, Braben said, ''"The original budget, because we put a lot of our money towards it, was £8m, it's grown by quite a lot."''<ref name=":11">[http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m Eurogamer: Elite: Dangerous' original budget was £8m]</ref>


=== Design Decision Forum ===
===Design Decision Forum===
People who pledged £300 or more in the [[Elite Dangerous]] Kickstarter were invited to take part in the Design Decision Forum (DDF), a private section of the Frontier forums, giving them an unusually high level of access to and input in the development of the game.
People who pledged £300 or more in the [[Elite Dangerous]] Kickstarter were invited to take part in the Design Decision Forum (DDF), a private section of the Frontier forums, giving them an unusually high level of access to and input in the development of the game. DDF members received no in-game privileges.


Discussion in the DDF was closely focused on proposal documents written by Frontier staff as part of the game development process, which were then posted for discussion. Frontier have stated that all posts in the DDF were read by the development team, and developers frequently engaged in discussions and dialogue on the forum, sometimes starting polls to gauge community feeling. However, the final decision on all aspects of development remained with Frontier.
Discussion in the DDF was closely focused on proposal documents written by Frontier staff as part of the game development process, which were then posted for discussion. Frontier have stated that all posts in the DDF were read by the development team, and developers frequently engaged in discussions and dialogue on the forum, sometimes starting polls to gauge community feeling. However, the final decision on all aspects of development remained with Frontier.


DDF members received no in-game privileges, but David Braben suggested during the Kickstarter that DDF members would collectively have "god-like powers" to help shape the evolving galaxy, making meta-game decisions like how NPCs would respond to player behaviour, e.g. by a faction sending a capital ship to deal with an upsurge of piracy.
===Pre-release builds===
 
All discussion in the DDF, including developer posts, have been made public in the [http://forums.frontier.co.uk/forumdisplay.php?f=36 Design Discussion Archive].
 
=== Pre-release builds ===
[[File:Elite-Dangerous-Alpha-1.0-Dec-2013.png|thumb|250px|ED Alpha 1.0 December 2013]]
[[File:Elite-Dangerous-Alpha-1.0-Dec-2013.png|thumb|250px|ED Alpha 1.0 December 2013]]


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In December 2013, a playable alpha version of the game was released to Kickstarter backers who pledged pledged £200.<ref>[http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer Eurogamer: Elite: Dangerous combat now playable if you're a £200 alpha backer]</ref> In May 2014, the game entered the first phase of beta testing. The focus was primarily on testing the systems and servers with a greater number of players. A pre-release "gamma" build was released to backers three weeks before launch to give them a head start.
In December 2013, a playable alpha version of the game was released to Kickstarter backers who pledged pledged £200.<ref>[http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer Eurogamer: Elite: Dangerous combat now playable if you're a £200 alpha backer]</ref> In May 2014, the game entered the first phase of beta testing. The focus was primarily on testing the systems and servers with a greater number of players. A pre-release "gamma" build was released to backers three weeks before launch to give them a head start.


=== Release ===
Iconic features of the classic ''[[Elite]]'' games were updated for ''ED'' such as the [[Coriolis]] station and the [[Cobra Mk III]]. The Coriolis was the first updated station for ED's modern visual character. Many [[ships]] are based on the classic, polygonal shapes of ''Elite (1984)''. Thus ED continues the rich heritage of the ''Elite'' series.<ref>Official The Art of Elite Dangerous art book, August 17 2016</ref>
 
===Release===
Elite Dangerous (1.0) was developed and published by Frontier Developments and the Windows PC version launched on December 16, 2014. Since then it has had many updates and launched on multiple platforms.
Elite Dangerous (1.0) was developed and published by Frontier Developments and the Windows PC version launched on December 16, 2014. Since then it has had many updates and launched on multiple platforms.


The [https://www.youtube.com/watch?v=0GxJbOMaXa0 Elite Dangerous Premiere] was held in November 2014. There were interviews, videos, speeches, reveals, prize giveaways and a detailed [https://www.youtube.com/watch?v=fQXgcV3JMrY 1:10 scale model] of the Cobra MkIII.<ref>[http://daftworks.co.uk/eliterpg/index.php/Elite_Dangerous_Launch_Event Daftworks: Elite Dangerous Launch Event], through archive.org</ref>
The [https://www.youtube.com/watch?v=0GxJbOMaXa0 Elite Dangerous Premiere] was held in November 2014. There were interviews, videos, speeches, reveals, prize giveaways and a detailed [https://www.youtube.com/watch?v=fQXgcV3JMrY 1:10 scale model] of the Cobra MkIII.<ref>[http://daftworks.co.uk/eliterpg/index.php/Elite_Dangerous_Launch_Event Daftworks: Elite Dangerous Launch Event], through archive.org</ref>


===Consoles and Mac===
[[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|250px|Elite Dangerous Premiere Cobra Model]]
[[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|250px|Elite Dangerous Premiere Cobra Model]]


The Xbox One version launched on October 6, 2015.<ref name=":6">[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ GameSpot: Elite: Dangerous Xbox One Release Date Revealed]</ref> The PlayStation 4 version launched on June 27, 2017.<ref name=":7" />
The Xbox One version launched on October 6, 2015.<ref name=":6">[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ GameSpot: Elite: Dangerous Xbox One Release Date Revealed]</ref> The PlayStation 4 version launched on June 27, 2017.<ref name=":7" /> The Xbox One and PlayStation 4 versions can be played on the Xbox Series X and PlayStation 5 via backwards compatibility,<ref>[https://www.reddit.com/r/EliteDangerous/comments/ids3nk/ps5_and_xbox_x_support_from_day1_according_to/ reddit: PS5 and Xbox X support from Day1 according to Interview with Joss Herraez]</ref><ref>[https://www.reddit.com/r/EliteDangerous/comments/johmtc/elitedangerous_we_can_confirm_that_elite/ reddit: @EliteDangerous: "We can confirm that Elite Dangerous is backwards compatible with Xbox Series X and PlayStation 5."]</ref> However, game ports optimized specifically for next-generation consoles are not currently planned.<ref>[https://twinfinite.net/2020/08/elite-dangerous-odyssey-interview/ Twinfinite: Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion]</ref>


The Apple Mac version was released on May 12, 2015.<ref name=":5">[https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/ Ars Technica: ''Elite: Dangerous'' now available for Macs, both direct and on Steam]</ref> It doesn't have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-15-10-15.191898/ Frontier Forums: Answer from the Devs 15/10/15]</ref> As of the Q4 update of Elite Dangerous: Beyond, the Mac version of Elite Dangerous will no longer be playable due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref>
The Apple Mac version was released on May 12, 2015.<ref name=":5">[https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/ Ars Technica: ''Elite: Dangerous'' now available for Macs, both direct and on Steam]</ref> It doesn't have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-15-10-15.191898/ Frontier Forums: Answer from the Devs 15/10/15]</ref> Since 11 December 2018 and the Q4 update of [[Elite Dangerous: Beyond|ED: Beyond]], the Mac OS version was no longer playable due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref>


===Post-launch===
Post-launch it can be estimated that the development budget for Elite Dangerous is in the tens of millions of pounds or more when major updates and expansions are included such as [[Elite Dangerous: Horizons|ED: Horizons]] (2015), [[Elite Dangerous: Beyond|ED: Beyond]] (2018) and [[Elite Dangerous: Odyssey|ED: Odyssey]] (2021).
Post-launch it can be estimated that the development budget for Elite Dangerous is in the tens of millions of pounds or more when major updates and expansions are included such as [[Elite Dangerous: Horizons|ED: Horizons]] (2015), [[Elite Dangerous: Beyond|ED: Beyond]] (2018) and [[Elite Dangerous: Odyssey|ED: Odyssey]] (2021).
Since 27 October 2020, all the content of the ''[[Elite Dangerous: Horizons|Horizons]] expansion'' and the ''[[Elite Dangerous: Beyond|Beyond]]'' season of updates is included for free with the base game of ''Elite Dangerous''.
Development of the console versions of [[Elite Dangerous: Odyssey|ED: Odyssey]] was officially cancelled on March 10, 2022.<ref>[https://forums.frontier.co.uk/threads/console-update.600233/ Frontier Forums: Console Update]</ref> This is partially due to the technical limitations of last-gen consoles which had difficulty to run Odyssey due to higher graphical fidelity and system requirements. Secondly, ending last-gen console support streamlines development by focusing on a unified v4.0+ live version for PC. The Legacy version (v3.8 Game Client) is playable on last-gen consoles, but it does not receive updates nor new content. Frontier offers a free migration service to copy console player profiles to PC.<ref>[https://forums.frontier.co.uk/threads/console-profile-transfers-and-2022-updates.603032/ Frontier Forums: Console Profile Transfers and 2022 Updates]</ref>


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== ED anniversary ==
==ED anniversary==


==== 5th anniversary ====
====5th anniversary====
[[File:Elite Dangerous 5th Anniversary infographic.png|thumb|250px]]To celebrate the 5th Anniversary of ''Elite Dangerous ''since it launched on 16 December 2014, [[Frontier Developments]] compiled an infographic illustrating various player milestones and accomplishments.<ref name="5th">[https://forums.frontier.co.uk/threads/celebrating-5-years-of-elite-dangerous.533151/ Frontier Forums: Celebrating 5 years of Elite Dangerous!]</ref>
[[File:Elite Dangerous 5th Anniversary infographic.png|thumb|250px]]To celebrate the 5th Anniversary of ''Elite Dangerous ''since it launched on 16 December 2014, [[Frontier Developments]] compiled an infographic illustrating various player milestones and accomplishments.<ref name="5th">[https://forums.frontier.co.uk/threads/celebrating-5-years-of-elite-dangerous.533151/ Frontier Forums: Celebrating 5 years of Elite Dangerous!]</ref>  
* The 3 most popular ships are the [[Cobra MkIII|Cobra MKIII]], [[Asp Explorer]] and  [[Python]].
*The 3 most popular ships are the [[Cobra MkIII|Cobra MKIII]], [[Asp Explorer]] and  [[Python]].
* 4,788,600 [[Thargoids]] eliminated for the safety of the galaxy
*4,788,600 [[Thargoids]] eliminated for the safety of the galaxy
* 0.042% of the [[galaxy]] explored
* 0.042% of the [[galaxy]] explored
* Over 200 million used limpets left in space in 1 year
*Over 200 million used limpets left in space in 1 year
* [[Missions]] completed in 2019: 66,647,459
*[[Missions]] completed in 2019: 66,647,459
* More than 4.9 trillion [[credits]] donated in charity missions
*More than 4.9 trillion [[credits]] donated in charity missions
* Minor factions with the most presence in the galaxy: Wolf 406 Transport & Co: 240 in-game assets. SSl Interstellar PLC: 4,304,906,581,993 Milky Way residents.
*Minor factions with the most presence in the galaxy: Wolf 406 Transport & Co: 240 in-game assets. SSl Interstellar PLC: 4,304,906,581,993 Milky Way residents.
* Longest distance traveled in a [[Sidewinder]]: CMDR Rincewindcymru 167,277 light years.
*Longest distance traveled in a [[Sidewinder]]: CMDR Rincewindcymru 167,277 light years.
* 20,919 squadrons created
*20,919 squadrons created
* 6.6 trillion total galaxy population.
*6.6 trillion total galaxy population.
* Total rebuy cost for commanders: 6,979,089,133,261 credits
*Total rebuy cost for commanders: 6,979,089,133,261 credits


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== Development Team ==
==Development Team ==


On May 26, 2017, the producer for the Elite Dangerous PS4 version Lloyd Morgan-Moore said, ''“The Elite Dangerous team is over a hundred people strong, and while we have a dedicated PS4 team to handle things like PSN infrastructure, everyone is working on content which will appear simultaneously on all platforms. We don’t regard platforms separately when it comes to content."''<ref>[http://www.redbull.com/en/games/stories/1331858657533/elite-dangerous-ps4-interview Red Bull: The tech behind Elite Dangerous’s PS4 debut]</ref> The team size was confirmed by a few people who visited the Frontier offices during the week of June 9, 2017.<ref>[https://forums.frontier.co.uk/threads/my-visit-to-frontier-developments-and-the-future-of-the-game.356790/ Frontier Forums: My visit to Frontier Developments and the Future of the Game]</ref>
On May 26, 2017, the producer for the Elite Dangerous PS4 version Lloyd Morgan-Moore said, ''“The Elite Dangerous team is over a hundred people strong, and while we have a dedicated PS4 team to handle things like PSN infrastructure, everyone is working on content which will appear simultaneously on all platforms. We don’t regard platforms separately when it comes to content."''<ref>[http://www.redbull.com/en/games/stories/1331858657533/elite-dangerous-ps4-interview Red Bull: The tech behind Elite Dangerous’s PS4 debut]</ref> The team size was confirmed by a few people who visited the Frontier offices during the week of June 9, 2017.<ref>[https://forums.frontier.co.uk/threads/my-visit-to-frontier-developments-and-the-future-of-the-game.356790/ Frontier Forums: My visit to Frontier Developments and the Future of the Game]</ref>


== Development Plans ==
==Development Plans ==
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Development Plans|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Development Plans|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.


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For example, the roadmap is to add these features with major updates (in no particular order): <ref>[https://web.archive.org/web/20201221021448/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a Elite Dangerous Newsletter #29]</ref> <ref>[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack PCGamesN: Elite: Dangerous standard beta begins next week; last chance to grab lifetime expansion pack]</ref>
For example, the roadmap is to add these features with major updates (in no particular order): <ref>[https://web.archive.org/web/20201221021448/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a Elite Dangerous Newsletter #29]</ref> <ref>[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-standard-beta-begins-next-week-last-chance-grab-lifetime-expansion-pack PCGamesN: Elite: Dangerous standard beta begins next week; last chance to grab lifetime expansion pack]</ref>
* [https://www.elitedangerous.com/en/horizons Landing / driving / prospecting on airless rocky planets, moons & asteroids - Elite Dangerous: Horizons] - see [[Planetary Landings]].
*[https://www.elitedangerous.com/en/horizons Landing / driving / prospecting on airless rocky planets, moons & asteroids - Elite Dangerous: Horizons] - see [[Planetary Landings]].
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Walking around interiors and combative boarding of other ships]]. - see [[Space Legs]].
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Walking around interiors and combative boarding of other ships]]. - see [[Space Legs]].
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Combat and other interactions with other players and AIs in the internal areas of star ports]]
*[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Combat and other interactions with other players and AIs in the internal areas of star ports]]
* [[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]] - see [[Atmospheric Landings]] and [[Procedural Cities]].
*[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]] - see [[Atmospheric Landings]] and [[Procedural Cities]].
* [[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]. - see [[Capital Ships]].
*[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]. - see [[Capital Ships]].


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== Reception ==
==Reception==
Check the [[Elite Dangerous Reception and Awards]] page for information about the reception by the press and awards.
Check the [[Elite Dangerous Reception and Awards]] page for information about the reception by the press and awards.


=== Sales ===
===Sales===
''Elite Dangerous'' sold around 1.7 million franchise units by the end of May 2016. The term "franchise units" combined all sales of the ''Elite Dangerous'' base game and the ''Elite Dangerous: Horizons'' expansion.<ref>[https://web.archive.org/web/20161016145046/http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html London Stock Exchange: Frontier Developments plc Full year trading update], through archive.org</ref>
''Elite Dangerous'' sold around 1.7 million franchise units by the end of May 2016. The term "franchise units" combined all sales of the ''Elite Dangerous'' base game and the ''Elite Dangerous: Horizons'' expansion.<ref>[https://web.archive.org/web/20161016145046/http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html London Stock Exchange: Frontier Developments plc Full year trading update], through archive.org</ref>


* By the end of December 2016, this rose to over 2.1 million franchise units.<ref>[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 ADVFN: Frontier Developments PLC Trading Update]</ref>
* By the end of December 2016, this rose to over 2.1 million franchise units.<ref>[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 ADVFN: Frontier Developments PLC Trading Update]</ref>
* By December 31, 2017, cumulative sales of the game had exceeded 3.25 million franchise units.<ref>[https://www.investegate.co.uk/announcement/rns/frontier-developments--fdev/interim-results/5264665 Investegate: Frontier Developments plc Interim Results]</ref>
*By December 31, 2017, cumulative sales of the game had exceeded 3.25 million franchise units.<ref>[https://www.investegate.co.uk/announcement/rns/frontier-developments--fdev/interim-results/5264665 Investegate: Frontier Developments plc Interim Results]</ref>
* By January 15, 2019, cumulative sales of the game exceeded 4.3 million franchise units. Of these, the base game alone accounted for 3 million units.<ref>[https://web.archive.org/web/20201107232847/https://www.londonstockexchange.com/news-article/FDEV/notice-of-results-and-trading-update/13934373 London Stock Exchange: Frontier Developments plc Notice of Results and Trading update], through archive.org</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-has-sold-3m-copies-horizons-1-3m-43-of-basegame-owners.472384/ Elite Dangerous has sold 3m copies, Horizons 1.3m (43% of basegame owners)] - Jan 15, 2019</ref>
*By January 15, 2019, cumulative sales of the game exceeded 4.3 million franchise units. Of these, the base game alone accounted for 3 million units.<ref>[https://web.archive.org/web/20201107232847/https://www.londonstockexchange.com/news-article/FDEV/notice-of-results-and-trading-update/13934373 London Stock Exchange: Frontier Developments plc Notice of Results and Trading update], through archive.org</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-has-sold-3m-copies-horizons-1-3m-43-of-basegame-owners.472384/ Elite Dangerous has sold 3m copies, Horizons 1.3m (43% of basegame owners)] - Jan 15, 2019</ref>
* By May 31, 2020, the ''Elite Dangerous'' base game had sold over 3.5 million units.<ref name=":3">[https://web.archive.org/web/20201021012017/https://www.londonstockexchange.com/news-article/FDEV/annual-results/14679378 London Stock Exchange: Frontier Developments plc FY20 Financial Results], through archive.org</ref>
*By May 31, 2020, the ''Elite Dangerous'' base game had sold over 3.5 million units.<ref name=":3">[https://web.archive.org/web/20201021012017/https://www.londonstockexchange.com/news-article/FDEV/annual-results/14679378 London Stock Exchange: Frontier Developments plc FY20 Financial Results], through archive.org</ref>
* By January 13, 2021, the ''Elite Dangerous'' base game had sold over 4 million units.<ref name=":13" /> A further 8 million base game units were claimed for free on the Epic Games Store during a giveaway week in November 2020.<ref name=":13">[https://web.archive.org/web/20211209035954/https://www.londonstockexchange.com/news-article/FDEV/trading-statement/14824350 London Stock Exchange: Frontier Developments plc Trading statement], through archive.org</ref>
*By January 13, 2021, the ''Elite Dangerous'' base game had sold over 4 million units.<ref name=":13" /> A further 8 million base game units were claimed for free on the Epic Games Store during a giveaway week in November 2020.<ref name=":13">[https://web.archive.org/web/20211209035954/https://www.londonstockexchange.com/news-article/FDEV/trading-statement/14824350 London Stock Exchange: Frontier Developments plc Trading statement], through archive.org</ref>
* By September 2022, over 4.8 million base game units were sold.<ref>[https://web.archive.org/web/20230911120811/https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf "Annual Reports and Accounts 2022"] (PDF). Frontier Developments. 14 October 2022. Archived from [https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf the original] (PDF) on 11 September 2023.</ref>
*By September 2022, over 4.8 million base game units were sold.<ref>[https://web.archive.org/web/20230911120811/https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf "Annual Reports and Accounts 2022"] (PDF). Frontier Developments. 14 October 2022. Archived from [https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf the original] (PDF) on 11 September 2023.</ref>


=== Revenue ===
===Revenue===
In 2019, ''Elite Dangerous'' made more than £100 million ($133m) in revenue. This is a traders quote from the investment firm Liberum in 2019: ''"The company is working on a number of exciting updates for both franchises and our expectation is that we could see a big refresh release of ED in FY20."''<ref>[https://www.reddit.com/r/EliteDangerous/comments/aoc8ue/liberum_our_expectation_is_that_we_could_see_a/ reddit: Liberum: "our expectation is that we could see a big refresh release of ED in FY20, five years after launch"]</ref><ref>[https://www.youtube.com/watch?v=E0Br0Ue1-eE YouTube: Frontier's Financial Position and the Future of Elite Dangerous]</ref> By 2020, ED generated more than £100m ($131) of revenue which first released in December 2014<ref>[https://www.financialdirector.co.uk/2020/10/23/frontier-developments-cfo-on-strength-of-video-games-market/ Financial Director: Frontier Developments CFO on strength of video games market]</ref>
In 2019, ''Elite Dangerous'' made more than £100 million ($133m) in revenue. This is a traders quote from the investment firm Liberum in 2019: ''"The company is working on a number of exciting updates for both franchises and our expectation is that we could see a big refresh release of ED in FY20."''<ref>[https://www.reddit.com/r/EliteDangerous/comments/aoc8ue/liberum_our_expectation_is_that_we_could_see_a/ reddit: Liberum: "our expectation is that we could see a big refresh release of ED in FY20, five years after launch"]</ref><ref>[https://www.youtube.com/watch?v=E0Br0Ue1-eE YouTube: Frontier's Financial Position and the Future of Elite Dangerous]</ref> By 2020, ED generated more than £100m ($131) of revenue which first released in December 2014<ref>[https://www.financialdirector.co.uk/2020/10/23/frontier-developments-cfo-on-strength-of-video-games-market/ Financial Director: Frontier Developments CFO on strength of video games market]</ref>


=== Monthly players ===
===Monthly players===
In March 2021, Elite Dangerous had an estimated 500 thousand monthly active players according to stockbroker report by Liberium.<ref name=":4" /> They log into the game on a regular basis and at least once per month, and only count players that are active instead of those who got the game from the Epic Games Store for free. The release of Odyssey seeks to attract 3.5 million inactive players back to the game.<ref name=":4">[https://massivelyop.com/2021/03/24/elite-dangerous-has-an-estimated-500k-monthly-active-players-according-to-stockbroker-report/ Massivelly Overpowered: Elite Dangerous has an estimated 500K monthly active players according to stockbroker report] </ref>
In March 2021, Elite Dangerous had an estimated 500 thousand monthly active players according to stockbroker report by Liberium.<ref name=":4" /> They log into the game on a regular basis and at least once per month, and only count players that are active instead of those who got the game from the Epic Games Store for free. The release of Odyssey seeks to attract 3.5 million inactive players back to the game.<ref name=":4">[https://massivelyop.com/2021/03/24/elite-dangerous-has-an-estimated-500k-monthly-active-players-according-to-stockbroker-report/ Massivelly Overpowered: Elite Dangerous has an estimated 500K monthly active players according to stockbroker report] </ref>


=== Steam concurrent players ===
=== Steam concurrent players===
The table below lists the 10 highest records for concurrent ''Elite Dangerous'' players on the Steam platform according to Steam Database.<ref>[https://forums.frontier.co.uk/threads/selite-dangerous-steam-just-set-a-new-4-year-record-for-concurrent-cmdrs-the-highest-since-nov-2015s-ath.541687/ Frontier Forums: Elite Dangerous (Steam) just set a new All Time record for concurrent CMDRs, beating previous highest in Nov 2015]</ref>
The table below lists the 10 highest records for concurrent ''Elite Dangerous'' players on the Steam platform according to Steam Database.<ref>[https://forums.frontier.co.uk/threads/selite-dangerous-steam-just-set-a-new-4-year-record-for-concurrent-cmdrs-the-highest-since-nov-2015s-ath.541687/ Frontier Forums: Elite Dangerous (Steam) just set a new All Time record for concurrent CMDRs, beating previous highest in Nov 2015]</ref>


Line 441: Line 440:
|#6
|#6
|May 24, 2021
|May 24, 2021
|23,672
|23,672  
|-
|-
|#7
|#7
Line 447: Line 446:
|22,244
|22,244
|-
|-
|#8
| #8
|June 14, 2020
|June 14, 2020
|21,734
|21,734
|-
|-
|#9
|#9
|May 26, 2021
| May 26, 2021
|20,742
|20,742
|-
|-
|#10
|#10  
|March 29, 2021
|March 29, 2021
|20,186
|20,186
|}
|}


== Trivia ==
==Trivia==  
* ''Elite Dangerous'' takes place in a 1:1 scale recreation of the Milky Way. The play space is so vast it will take players more than 30,000 years to chart the entire [[galaxy]].<ref>[[:File:Elite-Dangerous-Trivia.png|https://elite-dangerous.fandom.com/wiki/File:Elite-Dangerous-Trivia.png]]</ref>
*''Elite Dangerous'' takes place in a 1:1 scale recreation of the Milky Way. The play space is so vast it will take players more than 30,000 years to chart the entire [[galaxy]].<ref>[[:File:Elite-Dangerous-Trivia.png|https://elite-dangerous.fandom.com/wiki/File:Elite-Dangerous-Trivia.png]]</ref>


== See also ==
==See also==
* [[Achievements]]
*[[Achievements]]
* [[Art of Elite Dangerous]]
*[[Art of Elite Dangerous]]
* [[Development Plans]]
*[[Development Plans]]
* [[Elite logo]]
*[[Elite logo]]
* [[Elite series]]
*[[Elite series]]


== Videos ==
==Videos==
<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
File:Elite Dangerous Trailer
File:Elite Dangerous Trailer