Cannon: Difference between revisions

→Possible Experimental Effects: added missing experimental effects
No edit summary
Line 1: Line 1:
[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]]
[[File:Wpn c3 cannon.png|thumb|300px|Class 3 Cannon]]
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
The '''Cannon''' is a heavy projectile weapon that fires large-calibre rounds, dealing kinetic damage. It can inflict significant damage to targeted ship modules and the modules around it.


The '''Cannon''' is a projectile based weapon that fires large calibre rounds very similar to current day howitzers, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it.
==Usage==
 
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second and a high hull breach chance, but only multi-cannon has a [[Damage Falloff|damage drop-off]] at longer ranges. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small ammo clip size with a long reload time, making them one of the trickier type of weapons to use effectively.
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second and a high hull breach chance, but only multi-cannon has a [[Damage Falloff|damage drop-off]] at longer ranges. While multi-cannons are a reliable damage dealer, rate of damage is gradual and much may be deflected by [[Armour Hardness]]. In contrast, cannons do much more damage with a single hit and have relatively high armour piercing values and an exceptionally high hull breach chance, but they also have a low rate of fire and a small ammo clip size with a long reload time, making them one of the trickier type of weapons to use effectively.


Line 209: Line 209:
|}
|}


== Engineer Modifications ==
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


Line 223: Line 223:
* [[Sturdy Weapon|Sturdy]]
* [[Sturdy Weapon|Sturdy]]


=== Possible Experimental Effects ===
=== Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
The following [[Experimental Effect]]s can be applied to this module:
* [[Auto Loader]]
* [[Auto Loader]]
* [[Dispersal Field]]
* [[Dispersal Field]]