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Put damage, thermal load and DPS back in. Don't know why they were ever removed. Values are from Scotty.newlevels.org. I have not checked any of the other values, just replaced the missing ones.
Line 22: Line 22:
! ROF
! ROF
! DPS
! DPS
! Thermal<br />Load
! Thermal<br />Load/s
! Ammo<br />Clip Size
! Ammo<br />Clip Size
! Ammo<br />Maximum
! Ammo<br />Maximum
Line 30: Line 30:
| D
| D
| 2.00
| 2.00
|  
| 40
| 0.340
| 0.340
| Fixed
| Fixed
| Kinetic
| Kinetic
|  
| 22.50
|  
| 35
| 0.5 /s
| 0.5 /s
|  
| 11.30
|  
| 1.40
| 5
| 5
| 100
| 100
Line 46: Line 46:
| E
| E
| 2.00
| 2.00
|  
| 40
| 0.380
| 0.380
| Gimbal
| Gimbal
| Kinetic
| Kinetic
|  
| 15.90
|  
| 35
| 0.5 /s
| 0.5 /s
|  
| 8.30
|  
| 1.30
| 5
| 5
| 100
| 100
Line 62: Line 62:
| F
| F
| 2.00
| 2.00
|  
| 40
| 0.320
| 0.320
| Turret
| Turret
| Kinetic
| Kinetic
|  
| 12.80
|  
| 35
| 0.4 /s
| 0.4 /s
|  
| 5.50
|  
| 0.70
| 5
| 5
| 100
| 100
Line 78: Line 78:
| D
| D
| 4.00
| 4.00
|  
| 51
| 0.490
| 0.490
| Fixed
| Fixed
| Kinetic
| Kinetic
|  
| 36.90
|  
| 50
| 0.5 /s
| 0.5 /s
|  
| 17.00
|  
| 2.10
| 5
| 5
| 100
| 100
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| D
| D
| 4.00
| 4.00
|  
| 51
| 0.540
| 0.540
| Gimbal
| Gimbal
| Kinetic
| Kinetic
|  
| 25.50
|  
| 50
| 0.5 /s
| 0.5 /s
|  
| 12.30
|  
| 1.90
| 5
| 5
| 100
| 100
Line 110: Line 110:
| E
| E
| 4.00
| 4.00
|  
| 51
| 0.450
| 0.450
| Turret
| Turret
| Kinetic
| Kinetic
|  
| 19.80
|  
| 50
| 0.3 /s
| 0.3 /s
|  
| 7.90
|  
| 1.00
| 5
| 5
| 100
| 100
Line 126: Line 126:
| C
| C
| 8.00
| 8.00
|  
| 64
| 0.670
| 0.670
| Fixed
| Fixed
| Kinetic
| Kinetic
|  
| 55.60
|  
| 70
| 0.4 /s
| 0.4 /s
|  
| 23.40
|  
| 3.20
| 5
| 5
| 100
| 100
Line 142: Line 142:
|C
|C
|8.00
|8.00
|
|64
|0.750
|0.750
|Gimbal
|Gimbal
|Kinetic
|Kinetic
|
|37.40
|
|70
|0.4 /s
|0.4 /s
|
|16.50
|
|2.90
|5
|5
|100
|100
Line 158: Line 158:
| D
| D
| 8.00
| 8.00
|  
| 64
| 0.640
| 0.640
| Turret
| Turret
| Kinetic
| Kinetic
|  
| 30.30
|  
| 70
| 0.3 /s
| 0.3 /s
|  
| 11.20
|  
| 1.60
| 5
| 5
| 100
| 100
Line 174: Line 174:
| B
| B
| 16.00
| 16.00
|  
| 80
| 0.920
| 0.920
| Fixed
| Fixed
| Kinetic
| Kinetic
|  
| 83.10
|  
| 90
| 0.4 /s
| 0.4 /s
|  
| 31.60
|  
| 4.80
| 5
| 5
| 100
| 100
Line 190: Line 190:
| B
| B
| 16.00
| 16.00
|  
| 80
| 1.030
| 1.030
| Gimbal
| Gimbal
| Kinetic
| Kinetic
|  
| 56.60
|  
| 90
| 0.4 /s
| 0.4 /s
|  
| 22.60
|  
| 4.40
| 5
| 5
| 100
| 100

Revision as of 14:26, 17 November 2018

File:Wpn c3 cannon.png
Class 3 Cannon

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The Cannon is a projectile based weapon that fires large calibre rounds very similar to current day howitzers, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it.

Comparing cannons with multi-cannons, both deal kinetic damage and have similar damage per second, but only multi-cannon has a damage drop-off at longer ranges. However, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds).

Due to the similarities between cannons and plasma accelerators (both fire slow moving projectiles at a slow rate of fire), the cannon is a substitute for pilots on a budget, since both the cannon and its ammunition are cheaper - in the case of ammunition by a factor of 10 per shot. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount. However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Piercing
ROF DPS Thermal
Load/s
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 D 2.00 40 0.340 Fixed Kinetic 22.50 35 0.5 /s 11.30 1.40 5 100 21,100
1 E 2.00 40 0.380 Gimbal Kinetic 15.90 35 0.5 /s 8.30 1.30 5 100 42,200
1 F 2.00 40 0.320 Turret Kinetic 12.80 35 0.4 /s 5.50 0.70 5 100 506,400
2 D 4.00 51 0.490 Fixed Kinetic 36.90 50 0.5 /s 17.00 2.10 5 100 168,430
2 D 4.00 51 0.540 Gimbal Kinetic 25.50 50 0.5 /s 12.30 1.90 5 100 337,600
2 E 4.00 51 0.450 Turret Kinetic 19.80 50 0.3 /s 7.90 1.00 5 100 4,051,200
3 C 8.00 64 0.670 Fixed Kinetic 55.60 70 0.4 /s 23.40 3.20 5 100 675,200
3 C 8.00 64 0.750 Gimbal Kinetic 37.40 70 0.4 /s 16.50 2.90 5 100 1,350,400
3 D 8.00 64 0.640 Turret Kinetic 30.30 70 0.3 /s 11.20 1.60 5 100 16,204,800
4 B 16.00 80 0.920 Fixed Kinetic 83.10 90 0.4 /s 31.60 4.80 5 100 2,700,800
4 B 16.00 80 1.030 Gimbal Kinetic 56.60 90 0.4 /s 22.60 4.40 5 100 5,401,600

Engineer Modifications

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Purchase Locations

Class Rating System Station
1 D, E Witchhaul Hornby Terminal
1 F Fujin Futen Starport
1 E, F Frigaha Aubakirov Orbital
1 E, F Eravate Cleve Hub
1 F Altair Solo Orbiter
2 D 78 Ursae Majoris Seddon Gateway
2 E, D V2213 Ophiuchii De Andrade Dock
3 C, D LHS 2637 Perez Ring
3 C, D Lugh Hartsfield Market
3 C, D V2213 Ophiuchii De Andrade Dock

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