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{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}


The '''cannon''' is a projectile based weapon that fires large calibre rounds very similar to current day howitzers, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it.  
The '''Cannon''' is a projectile based weapon that fires large calibre rounds very similar to current day howitzers, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it.  


Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second, but only multi-cannon has a [[Damage Falloff|damage drop-off]] at longer ranges. However, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds).
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second, but only multi-cannon has a [[Damage Falloff|damage drop-off]] at longer ranges. However, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds).


Due to the similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire), the cannon is a substitute for pilots on a budget, since both the cannon and its ammunition are cheaper - in the case of ammunition by a factor of 10 per shot. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount. However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage.
Due to the similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire), the cannon is a substitute for pilots on a budget, since both the cannon and its ammunition are cheaper - in the case of ammunition by a factor of 10 per shot. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount. However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage.
==Munitions==
The cannon uses ammunition and therefore will need to be replenished at any station equipped with a "Restock" service by purchasing ammunition from the Munitions menu in the Starport Services. Alternatively, one can synthesize ammo from their inventory of materials. Gimballed and turreted cannons have magazine capacities of 5 and max ammo capacity of 100, while fixed versions have magazine capacities of 6 and max ammo capacity of 120.
== Engineers ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
=== Modifications ===
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[High Capacity Weapon|High capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Cannon|Long range]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Short Range Weapon|Short range]]
* [[Sturdy Weapon|Sturdy]]
=== Possible Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
* [[Auto Loader]]
* [[Dispersal Field]]
* [[Smart Rounds]]
* [[Force Shell]]
* [[High Yield Shell]]


==Specifications==
==Specifications==
Line 44: Line 19:
! Damage<br />Type
! Damage<br />Type
! Damage
! Damage
! Armour<br />Pen
! Armour<br />Piercing
! ROF
! ROF
! DPS
! DPS
Line 52: Line 27:
! Value<br />(CR)
! Value<br />(CR)
|-
|-
| 1 || D || 2.00 || A || 0.340 || Fixed || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 21,100
| 1
| D
| 2.00
|  
| 0.340
| Fixed
| Kinetic
|  
|  
| 0.5 /s
|  
|  
| 5
| 100
| 21,100
|-
|-
| 1 || E || 2.00 || A || 0.380 || Gimbal || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 42,200
| 1
| E
| 2.00
|  
| 0.380
| Gimbal
| Kinetic
|  
|  
| 0.5 /s
|  
|  
| 5
| 100
| 42,200
|-
|-
| 1 || F || 2.00 || A || 0.320 || Turret || Kinetic || 4 || A || 0.4 /s || 3 || 1 || 5 || 100 || 506,400
| 1
| F
| 2.00
|  
| 0.320
| Turret
| Kinetic
|  
|  
| 0.4 /s
|  
|  
| 5
| 100
| 506,400
|-
|-
| 2 || D || 4.00 || A || 0.490 || Fixed || Kinetic || 6 || A || 0.5 /s || 4 || 1 || 5 || 100 || 168,430
| 2
| D
| 4.00
|  
| 0.490
| Fixed
| Kinetic
|  
|  
| 0.5 /s
|  
|  
| 5
| 100
| 168,430
|-
|-
| 2 || D || 4.00 || A || 0.540 || Gimbal || Kinetic || 6 || A || 0.5 /s || 3 || 1 || 5 || 100 || 337,600
| 2
| D
| 4.00
|  
| 0.540
| Gimbal
| Kinetic
|  
|  
| 0.5 /s
|  
|  
| 5
| 100
| 337,600
|-
|-
| 2 || E || 4.00 || A || 0.450 || Turret || Kinetic || 5 || A || 0.3 /s || 3 || 1 || 5 || 100 || 4,051,200
| 2
| E
| 4.00
|  
| 0.450
| Turret
| Kinetic
|  
|  
| 0.3 /s
|  
|  
| 5
| 100
| 4,051,200
|-
|-
| 3 || C || 8.00 || A || 0.670 || Fixed || Kinetic || 7 || A || 0.4 /s || 4 || 2 || 5 || 100 || 675,200
| 3
| C
| 8.00
|  
| 0.670
| Fixed
| Kinetic
|  
|  
| 0.4 /s
|  
|  
| 5
| 100
| 675,200
|-
|-
|3
|3
|C
|C
|8.00
|8.00
|A
|
|0.750
|0.750
|Gimbal
|Gimbal
|Kinetic
|Kinetic
|7
|
|A
|
|0.4 /s
|0.4 /s
|4
|
|1
|
|5
|5
|100
|100
|1,350,400
|1,350,400
|-
|-
| 3 || D || 8.00 || A || 0.640 || Turret || Kinetic || 6 || A || 0.3 /s || 4 || 1 || 5 || 100 || 16,204,800
| 3
| D
| 8.00
|  
| 0.640
| Turret
| Kinetic
|  
|  
| 0.3 /s
|  
|  
| 5
| 100
| 16,204,800
|-
|-
| 4 || B || 16.00 || A || 0.920 || Fixed || Kinetic || 9 || A || 0.4 /s || 5 || 2 || 5 || 100 || 2,700,800
| 4
| B
| 16.00
|  
| 0.920
| Fixed
| Kinetic
|  
|  
| 0.4 /s
|  
|  
| 5
| 100
| 2,700,800
|-
|-
| 4 || B || 16.00 || A || 1.030 || Gimbal || Kinetic || 8 || A || 0.4 /s || 4 || 2 || 5 || 100 || 5,401,600
| 4
| B
| 16.00
|  
| 1.030
| Gimbal
| Kinetic
|  
|  
| 0.4 /s
|  
|  
| 5
| 100
| 5,401,600
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
 
== Engineer Modifications ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
 
=== Modifications ===
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[High Capacity Weapon|High capacity]]
* [[Lightweight Weapon|Lightweight]]
* [[Long Range Cannon|Long range]]
* [[Overcharged Weapon|Overcharged]]
* [[Rapid Fire Weapon|Rapid fire]]
* [[Short Range Weapon|Short range]]
* [[Sturdy Weapon|Sturdy]]
 
=== Possible Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
* [[Auto Loader]]
* [[Dispersal Field]]
* [[Smart Rounds]]
* [[Force Shell]]
* [[High Yield Shell]]


==Purchase Locations==
==Purchase Locations==
Line 105: Line 241:
| 1 || E, F || Eravate || Cleve Hub
| 1 || E, F || Eravate || Cleve Hub
|-
|-
| 1 || F || Altair || Solo Orbiter
| 1
| F
| Altair
| Solo Orbiter
|-
|-
|2
|2
|D
|D
|78 URSAE MAJORIS
|78 Ursae Majoris
|Seddon Gateway
|Seddon Gateway
|-
|-
Line 132: Line 271:
|De Andrade Dock
|De Andrade Dock
|}
|}
* Buyable in nearly every high-tech station
* This list requires expansion


== Gallery ==
== Gallery ==

Revision as of 21:36, 25 July 2018

Class 3 Cannon

Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.

— In-Game Description

The Cannon is a projectile based weapon that fires large calibre rounds very similar to current day howitzers, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it.

Comparing cannons with multi-cannons, both deal kinetic damage and have similar damage per second, but only multi-cannon has a damage drop-off at longer ranges. However, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds).

Due to the similarities between cannons and plasma accelerators (both fire slow moving projectiles at a slow rate of fire), the cannon is a substitute for pilots on a budget, since both the cannon and its ammunition are cheaper - in the case of ammunition by a factor of 10 per shot. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount. However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Piercing
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 D 2.00 0.340 Fixed Kinetic 0.5 /s 5 100 21,100
1 E 2.00 0.380 Gimbal Kinetic 0.5 /s 5 100 42,200
1 F 2.00 0.320 Turret Kinetic 0.4 /s 5 100 506,400
2 D 4.00 0.490 Fixed Kinetic 0.5 /s 5 100 168,430
2 D 4.00 0.540 Gimbal Kinetic 0.5 /s 5 100 337,600
2 E 4.00 0.450 Turret Kinetic 0.3 /s 5 100 4,051,200
3 C 8.00 0.670 Fixed Kinetic 0.4 /s 5 100 675,200
3 C 8.00 0.750 Gimbal Kinetic 0.4 /s 5 100 1,350,400
3 D 8.00 0.640 Turret Kinetic 0.3 /s 5 100 16,204,800
4 B 16.00 0.920 Fixed Kinetic 0.4 /s 5 100 2,700,800
4 B 16.00 1.030 Gimbal Kinetic 0.4 /s 5 100 5,401,600

Engineer Modifications

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Purchase Locations

Class Rating System Station
1 D, E Witchhaul Hornby Terminal
1 F Fujin Futen Starport
1 E, F Frigaha Aubakirov Orbital
1 E, F Eravate Cleve Hub
1 F Altair Solo Orbiter
2 D 78 Ursae Majoris Seddon Gateway
2 E, D V2213 Ophiuchii De Andrade Dock
3 C, D LHS 2637 Perez Ring
3 C, D Lugh Hartsfield Market
3 C, D V2213 Ophiuchii De Andrade Dock

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