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Cannon: Difference between revisions

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Correct the price of ammo. It should be 20 Cr per shot. In game unit cost displays the cost of ten shots.
I corrected some grammar and syntax errors.
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A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.
A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.


Due to the similarities between the cannon and the [[Plasma Accelerator]], the cannon is the perfect weapon for people who cannot afford a 834k accelerator. Although the ammunition price is 20 credits per shot, which is 1/10 time of Plasma Accelerator.
Due to the similarities between the cannon and the [[Plasma Accelerator]], the cannon is a good weapon for people who cannot afford an 834k accelerator. Cannon ammunition is 20 credits per shot, which is 1/10th that of the Plasma Accelerator's.


Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is slower than for [[multi-cannon]]s but slightly faster than the plasma accelerator.
Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is slower than for [[multi-cannon]]s but slightly faster than the plasma accelerator.

Revision as of 12:59, 22 August 2015

File:SmallHPCannon.jpg

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A cannon is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.

Due to the similarities between the cannon and the Plasma Accelerator, the cannon is a good weapon for people who cannot afford an 834k accelerator. Cannon ammunition is 20 credits per shot, which is 1/10th that of the Plasma Accelerator's.

Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is slower than for multi-cannons but slightly faster than the plasma accelerator.

Munitions

Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armor
Pen
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 D 2.00 A 0.340 Fixed Kinetic 5 A 0.5 /s 3 1 5 100 21,100
1 E 2.00 A 0.380 Gimbal Kinetic 5 A 0.5 /s 3 1 5 100 42,200
1 F 2.00 A 0.320 Turret Kinetic 4 A 0.4 /s 3 1 5 100 506,400
2 D 4.00 A 0.490 Fixed Kinetic 6 A 0.5 /s 4 1 5 100 168,430
2 D 4.00 A 0.540 Gimbal Kinetic 6 A 0.5 /s 3 1 5 100 337,600
2 E 4.00 A 0.450 Turret Kinetic 5 A 0.3 /s 3 1 5 100 4,051,200
3 C 8.00 A 0.670 Fixed Kinetic 7 A 0.4 /s 4 2 5 100 675,200
3 C 8.00 A 0.750 Gimbal Kinetic 7 A 0.4 /s 4 1 5 100 1,350,400
3 D 8.00 A 0.640 Turret Kinetic 6 A 0.3 /s 4 1 5 100 16,204,800
4 B 16.00 A 0.920 Fixed Kinetic 9 A 0.4 /s 5 2 5 100 2,700,800
4 B 16.00 A 1.030 Gimbal Kinetic 8 A 0.4 /s 4 2 5 100 5,401,600
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

Purchase Locations

Class Rating System Station
1 D, E Witchhaul Hornby Terminal
1 F Fujin Futen Starport
1 E, F Frigaha Aubakirov Orbital
1 E, F Eravate Cleve Hub
1 F Altair Solo Orbiter
2 D 78 URSAE MAJORIS Seddon Gateway
2 E, D V2213 Ophiuchii De Andrade Dock
3 C, D LHS 2637 Perez Ring
3 C, D Lugh Hartsfield Market
3 C, D V2213 Ophiuchii De Andrade Dock
  • Buyable in nearly every high-tech station
  • This list requires expansion

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