Cannon: Difference between revisions
m Add LHS2637 to 3C/D table |
Correct the price of ammo. It should be 20 Cr per shot. In game unit cost displays the cost of ten shots. |
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A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it. | A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it. | ||
Due to the similarities between the cannon and the [[Plasma Accelerator]], the cannon is the perfect weapon for people who cannot afford a 834k accelerator. Although the ammunition price is | Due to the similarities between the cannon and the [[Plasma Accelerator]], the cannon is the perfect weapon for people who cannot afford a 834k accelerator. Although the ammunition price is 20 credits per shot, which is 1/10 time of Plasma Accelerator. | ||
Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is slower than for [[multi-cannon]]s but slightly faster than the plasma accelerator. | Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is slower than for [[multi-cannon]]s but slightly faster than the plasma accelerator. | ||