Cannon: Difference between revisions

m Add LHS2637 to 3C/D table
Correct the price of ammo. It should be 20 Cr per shot. In game unit cost displays the cost of ten shots.
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A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.
A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.


Due to the similarities between the cannon and the [[Plasma Accelerator]], the cannon is the perfect weapon for people who cannot afford a 834k accelerator. Although the ammunition price is the same at about 200 credits per shot.
Due to the similarities between the cannon and the [[Plasma Accelerator]], the cannon is the perfect weapon for people who cannot afford a 834k accelerator. Although the ammunition price is 20 credits per shot, which is 1/10 time of Plasma Accelerator.


Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is slower than for [[multi-cannon]]s but slightly faster than the plasma accelerator.
Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is slower than for [[multi-cannon]]s but slightly faster than the plasma accelerator.