Cannon: Difference between revisions
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→Specifications: Added a Cannon turret it can be found in MCKee ring |
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| 100 | | 100 | ||
| 337,600 | | 337,600 | ||
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| 2 | |||
| E | |||
| 4.00 | |||
| A | |||
|0.450 | |||
|Turret | |||
|Kinetic | |||
|5 | |||
|A | |||
|0.3 /s | |||
|3 | |||
|1 | |||
|5 | |||
|100 | |||
|4,051,200 | |||
|- | |- | ||
|} | |} | ||
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | * Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 13:21, 24 December 2014
A cannon is a large projectile based weapon that fires a large caliber round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority.
Currently the cannon is available in all three forms of fixed, gimballed and turreted versions.
Specifications
| Class | Rating | Mass (T) | Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Penetration |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | D | 2.00 | A | 0.340 | Fixed | Kinetic | 5 | A | 0.5 /s | 3 | 1 | 5 | 100 | 21,100 |
| 1 | E | 2.00 | A | 0.380 | Gimbal | Kinetic | 5 | A | 0.5 /s | 3 | 1 | 5 | 100 | 42,200 |
| 1 | F | 2.00 | A | 0.320 | Turret | Kinetic | 4 | A | 0.4 /s | 3 | 1 | 5 | 100 | 506,400 |
| 2 | D | 4.00 | A | 0.490 | Fixed | Kinetic | 6 | A | 0.5 /s | 4 | 1 | 5 | 100 | 168,430 |
| 2 | D | 4.00 | A | 0.540 | Gimbal | Kinetic | 6 | A | 0.5 /s | 3 | 1 | 5 | 100 | 337,600 |
| 2 | E | 4.00 | A | 0.450 | Turret | Kinetic | 5 | A | 0.3 /s | 3 | 1 | 5 | 100 | 4,051,200 |
- Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.