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Fuel: Difference between revisions

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When you run out of fuel in a system without an available refueling station and without a fuel scoop or scoopable sun, you are stranded.  In this case you should choose to [[self-destruct]], which will place you back at the last safepoint, but may be costly should you choose to repurchase the destroyed ship.
When you run out of fuel in a system without an available refueling station and without a fuel scoop or scoopable sun, you are stranded.  In this case you should choose to [[self-destruct]], which will place you back at the last safepoint, but may be costly should you choose to repurchase the destroyed ship.


It is vital for the commander of any ship to plan his route in advance even if the person has a fuel scoop. At any point during travel, you might find yourself near unscoopable suns if you follow the follow the galaxy map's flight planner blindly. A good tactic is to scoop when you have 50% fuel left or to always scoop when you can.
It is vital for the commander of any ship to plan the route in advance even if the person has a fuel scoop. At any point during travel, you might find yourself near unscoopable suns if you follow the follow the galaxy map's flight planner blindly. A good tactic is to scoop when you have 50% fuel left or to always scoop when you can.

Revision as of 01:57, 8 April 2015

Fuel is utilized to power the various systems of a ship. Without fuel a ship will be unable to use its thrusters or Frame Shift Drive (FSD).

The average price of fuel is roughly 50 CR per ton depending on ship, station, supply and demand of hydrogen fuel at that station. Prior to version 1.1, fuel prices varied between ships for no apparent reason and bigger ships had to pay up to 5000 CR per ton or more for fuel.

Consumption

Fuel is consumed constantly while the ship's thrusters or FSD is in use. The current usage per hour is displayed on the ship's Fuel indicator.

Fuel consumption for a hyperspace jump will be determined by your ship's current mass, the class and type of FSD your ship has equipped, and the distance of the jump. Stripping some equipment or cargo from your ship will extend the range, also, performing multiple smaller jumps will consume less total fuel.

Normal propulsion and supercruise will consume vastly less fuel than a hyperspace jump. Different ship types are able to accommodate different drive types, and will have different fuel capacities. You can change the fuel capacity of your ship by mounting a different Fuel Tank (all ships come default with the biggest fuel tank available).

During normal operation, a small amount of fuel that is proportionate to the demands you are placing on your power plant, is drawn continuously - the higher the power demand the faster your fuel is used. Fuel use in normal space is a good deal less than in supercruise, but even then a single tank will last a significant amount of time.

Refueling

Stations

Ship fuel can be replenished at any station that has a "Refuel" facility available. Stations that have the required facility can be found via the System Map.

Fuel Scoop

A fuel scoop allows ships to refuel while in the proximity of certain classes of stars.

It is planned that eventually stranded players will be able to receive fuel when they become stranded. It is assumed that other players will be able to deliver fuel to a stranded ship's distress beacon.

Stranded

When you run out of fuel in a system without an available refueling station and without a fuel scoop or scoopable sun, you are stranded. In this case you should choose to self-destruct, which will place you back at the last safepoint, but may be costly should you choose to repurchase the destroyed ship.

It is vital for the commander of any ship to plan the route in advance even if the person has a fuel scoop. At any point during travel, you might find yourself near unscoopable suns if you follow the follow the galaxy map's flight planner blindly. A good tactic is to scoop when you have 50% fuel left or to always scoop when you can.