Fuel: Difference between revisions
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The galaxy is naturally composed of clusters of relatively close-by stars. Sol is relatively unusual in having its nearest neighbor over 4 light years away, which is not the case for most stars. For any given jump distance, groups of stars are naturally grouped into 3D ‘islands’ separated by that distance, and as the distance increases then the islands get bigger and there are fewer of them. This natural phenomenon provides a challenge to the smaller ships with limited jump distances, as quite often they have to go on quite a detour to reach a slightly further destination, or can choose to compromise on what they are carrying – perhaps stripping down their ship a little to make the jump in one. Ultimately it provides a challenge to explorers, especially as you move out of the galactic plane. | The galaxy is naturally composed of clusters of relatively close-by stars. Sol is relatively unusual in having its nearest neighbor over 4 light years away, which is not the case for most stars. For any given jump distance, groups of stars are naturally grouped into 3D ‘islands’ separated by that distance, and as the distance increases then the islands get bigger and there are fewer of them. This natural phenomenon provides a challenge to the smaller ships with limited jump distances, as quite often they have to go on quite a detour to reach a slightly further destination, or can choose to compromise on what they are carrying – perhaps stripping down their ship a little to make the jump in one. Ultimately it provides a challenge to explorers, especially as you move out of the galactic plane. | ||
== Fuel | == Fuel Requirements == | ||
Fuel consumption for a hyperspace jump will be determined by the total mass of your ship, the class and type of [[hyperdrive]] you have fitted, and the distance of the jump. Stripping some kit or cargo from your ship will extend the range a little, or doing multiple smaller jumps will take less fuel in total. In addition to this, normal propulsion and [[supercruise]] also use fuel, though vastly less than for long range hyperjumps with the [[Frame Shift Drive]]. Of course different ship types are able to accommodate different drive types, and will have different fuel capacities. You can increase the fuel capacity of your ship by mounting a [[Fuel Tank]]. | Fuel consumption for a hyperspace jump will be determined by the total mass of your ship, the class and type of [[hyperdrive]] you have fitted, and the distance of the jump. Stripping some kit or cargo from your ship will extend the range a little, or doing multiple smaller jumps will take less fuel in total. In addition to this, normal propulsion and [[supercruise]] also use fuel, though vastly less than for long range hyperjumps with the [[Frame Shift Drive]]. Of course different ship types are able to accommodate different drive types, and will have different fuel capacities. You can increase the fuel capacity of your ship by mounting a [[Fuel Tank]]. | ||