Hyperspace: Difference between revisions

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Hyperspace jumps rely on the properties of quantum mechanics. Before a jump can be made, the destination must be known, and a discrete amount of energy must be input. The amount of energy needed is dependent on the mass of the jumping ship, the distance to the destination, and the specifications of the ship's frame shift drive.
Hyperspace jumps rely on the properties of quantum mechanics. Before a jump can be made, the destination must be known, and a discrete amount of energy must be input. The amount of energy needed is dependent on the mass of the jumping ship, the distance to the destination, and the specifications of the ship's frame shift drive.


'''''Please Note: The following is taken directly from the Design Decision Forum and will need to be checked and amended as elements are implemented into current gameplay. Also note that misjumps and attacks by thargoids have yet to be implemented.'''''
'''''Please Note: The following is taken directly from the Design Decision Forum and will need to be checked and amended as elements are implemented into current gameplay. Also note that misjumps and attacks by thargoids have yet to be implemented.'''''


Before the player can initiate a hyperspace jump they must set the final destination of the journey:
Before the player can initiate a hyperspace jump they must set the final destination of the journey: