Hyperspace: Difference between revisions

fix misuse of 'effect' where shb affect
added notes on what has not been implemented
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Hyperspace is the method of travel between star systems at superluminal speeds. Only ships fitted with a hyperspace jump-capable [[Frameshift Drive]] are able to initiate a hyperspace jump on their own.
Hyperspace is the method of travel between star systems at superluminal speeds. Only ships fitted with a hyperspace jump-capable [[Frameshift Drive]] are able to initiate a hyperspace jump on their own.


'''''Please Note: The following is taken directly from the Design Decision Forum and will need to be checked and amended as elements are implemented into current gameplay.'''''
'''''Please Note: The following is taken directly from the Design Decision Forum and will need to be checked and amended as elements are implemented into current gameplay.  Also note that misjumps and attacks by thargoids have yet to be implemented.'''''


Before the player can initiate a hyperspace jump they must set the final destination of the journey:
Before the player can initiate a hyperspace jump they must set the final destination of the journey:
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* The player may also have access to additional information that could inform their decisions:
* The player may also have access to additional information that could inform their decisions:
** Activity heat maps for trade, piracy, conflicts etc.
** Activity heat maps for trade, piracy, conflicts etc.
** Hyperspace tracking/prediction devices to monitor local ship activity
** Hyperspace tracking/prediction devices to monitor local ship activity '''(not currently implemented)'''
* A hyperspace journey may comprise of a number of jumps depending on the distance travelled
* A hyperspace journey may comprise of a number of jumps depending on the distance travelled
* Changing between economic and fastest filter as well as cargo mass affects the route planner
* Changing between economic and fastest filter as well as cargo mass affects the route planner
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** The hyperdrive cannot be initiated if its power draw would make the total power draw of the ship exceed the ship’s power plant capacity
** The hyperdrive cannot be initiated if its power draw would make the total power draw of the ship exceed the ship’s power plant capacity
*** The player can turn off other powered systems to free up capacity for the hyperdrive
*** The player can turn off other powered systems to free up capacity for the hyperdrive
** The hyperdrive cannot be initiated when the ship is too close to a celestial body or large man-made structure; the ship must use in-system travel to reach a minimum jump distance
** The hyperdrive cannot be initiated when the ship is too close to a celestial body or large man-made structure; the ship must use in-system travel to reach a minimum jump distance '''(as implemented ship must not be mass locked)'''
** To create a safe transit the hyperdrive must perform real-time changes based on ship’s power draw; changes to the ship’s total power draw (up or down) slow the charge rate by a percentage value for a duration
** To create a safe transit the hyperdrive must perform real-time changes based on ship’s power draw; changes to the ship’s total power draw (up or down) slow the charge rate by a percentage value for a duration
*** The percentage value and duration is based on the quality of the hyperdrive
*** The percentage value and duration is based on the quality of the hyperdrive
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*** The tailgater suffers an amount of hull/module damage during the jump based on how close the residual opening is to dissipating
*** The tailgater suffers an amount of hull/module damage during the jump based on how close the residual opening is to dissipating
*** If successful, the tailgater appears very close to arrival point of the tailgated vessel
*** If successful, the tailgater appears very close to arrival point of the tailgated vessel
* Special ship modules exist that when active can give brief forewarning of ships about to arrive nearby at a location
* Special ship modules exist that when active can give brief forewarning of ships about to arrive nearby at a location '''(not implemented)'''