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[[File:Cargo-Scoop-Type-7.png|thumb|300px|Cargo Scoop, Type-7]]
[[File:Cargo-Scoop-Type-7.png|thumb|300px|Cargo Scoop, Type-7]]


The '''Cargo Scoop''' is a standard piece of equipment which is mounted to every [[Ships|ship]]. It allows for the collection of [[Cargo Canister]]s and other materials that are floating in space. Deploying the cargo scoop and targeting a valid scoopable object will cause the target hologram to be replaced with a scoop helper interface. A deployed cargo scoop will draw 0.60 MW of power from the ship's reactor - this value can be viewed in the power manage panel as "H1 Cargo Hatch". Once collected any canisters will be deposited into [[Cargo Rack]]s while raw materials will be deposited into a [[Refinery]]; if the corresponding module is not available (full or not installed) the target will not be collected.
The '''Cargo Scoop''' is a standard piece of equipment which is mounted to every [[Ships|ship]]. It allows for the collection of [[Cargo Canister]]s and other materials that are floating in space. Deploying the cargo scoop and targeting a valid scoopable object will cause the target hologram to be replaced with a scoop helper interface. A deployed cargo scoop will draw 0.60 MW of power from the ship's reactor - this value can be viewed in the power manage panel as "H1 Cargo Hatch". Once collected any canisters will be deposited into [[Cargo Rack]]s while raw materials will be deposited into a [[Refinery]]; if the corresponding module is not available (full or not installed) the target will not be collected.  


==How to Scoop Cargo==
==Usage==
This module is a core module, meaning it cannot be removed from the owner of this module. To open the scoop, press Home or other corresponding you selected in the control setting. As mentioned, when open the hatch and target a canister, the target hologram will be replaced with a scoop helper interface.


# Press the corresponding button. Default: Home
To scoop a cargo, make sure the scoop is open, target a canister. There is a canister icon on the interface. Centre the icon and set your speed to 40 m/s or lower. Canister is quite vulnerable, and a plunge to a canister will destroy them or severely damage them. The icon will getting bigger when you approach it. When you opened your scoop, set your speed to 40 m/s and centre the icon, continue to travel in straight line until the distance to the canister fall below 5m, which it will automatically scoop the canister.
# Position the ship so that target cargo is centered in the scoop helper interface.
# Fly towards the cargo, ensuring that the representation of the canister remains centered in the crosshairs.
# Reduce speed until movement lines in the scoop helper interface are blue. Failure to correctly align or reduce speed may damage your ship and/or your cargo.
# You must be at 5m or less from the cargo and it will be picked up by itself


== Power Management ==
Cargo can be [[Jettison Cargo|jettisoned]] in the Inventory menu (press 4). Select a cargo and choose to jettison or abandon it, you can adjust how many cargo you need to jettison by press Page Right to increase number and Page Left to decrease. This feature works [[Normal Speed|normal space]] and [[Supercruise]]. Just simply choose to "jettison" this cargo will make the scoop eject the canister, and anyone collect this cargo will mark it as [[Stolen Goods|stolen]] and will be [[Bounty|fined]] if detected. Owner of this cargo will retain ownership when re-scoop it. Abandon this cargo will eject this cargo and no longer retain ownership. Anyone can collect this cargo without consequences and sell it on the shop.  
[[File:Cargo-Scoop-and-Limpet.png|thumb|200px|Cargo Scoop and limpet]]The cargo scoop is shown as Cargo Hatch on the ship module list and it is a common practice to move it into the last [[Module priority control|module priority group]] or to turn it off completely to free up some energy (if one does not need to be scooping cargo with hardpoints deployed). This can be especially useful for small combat ships, such as the [[Eagle]] or [[Viper]], with 0.6 MW being a significant percentage of these ship's power plant output. Turning off power to the cargo hatch prevents deployment of the cargo scoop and opening of the cargo hatch door. It does not damage or affect any cargo stored in the cargo racks, nor does it cause the hatch to open and cargo to spill out of the ship.


== Malfunctions ==
==See also ==  
If the Cargo Scoop is powered and significantly damaged, then it can malfunction by randomly opening and closing without an actual order to open or close.  This malfunction can cause the Cargo Scoop to open during supercruise, causing an emergency drop from supercruise (since the Cargo Scoop being open is incompatible with supercruise).
*[[Commodities]] for information on legal goods
*[[Black Market]] for information on [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] goods
*[[Miner]]
*[[Trader]]
*[[Smuggler]]
*[[Pirate]]


It is unknown if unpowering the Cargo Scoop prevents these malfunctions.  It is unknown if these malfunctions only start below a certain Integrity threshold (such as 80%).
==Gallery ==
 
==See also==
* [[Commodities]] for information on legal goods
* [[Black Market]] for information on [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] goods
* [[Miner]]
* [[Trader]]
* [[Smuggler]]
* [[Pirate]]
 
== Gallery ==
<gallery>
<gallery>
Cargo-Scoop-and-Limpet.png|Cargo Scoop and limpet
Cargo-Scoop-and-Limpet.png|Cargo Scoop and limpet

Revision as of 06:26, 24 May 2024

File:Cargo-Scoop-Type-7.png
Cargo Scoop, Type-7

The Cargo Scoop is a standard piece of equipment which is mounted to every ship. It allows for the collection of Cargo Canisters and other materials that are floating in space. Deploying the cargo scoop and targeting a valid scoopable object will cause the target hologram to be replaced with a scoop helper interface. A deployed cargo scoop will draw 0.60 MW of power from the ship's reactor - this value can be viewed in the power manage panel as "H1 Cargo Hatch". Once collected any canisters will be deposited into Cargo Racks while raw materials will be deposited into a Refinery; if the corresponding module is not available (full or not installed) the target will not be collected.

Usage

This module is a core module, meaning it cannot be removed from the owner of this module. To open the scoop, press Home or other corresponding you selected in the control setting. As mentioned, when open the hatch and target a canister, the target hologram will be replaced with a scoop helper interface.

To scoop a cargo, make sure the scoop is open, target a canister. There is a canister icon on the interface. Centre the icon and set your speed to 40 m/s or lower. Canister is quite vulnerable, and a plunge to a canister will destroy them or severely damage them. The icon will getting bigger when you approach it. When you opened your scoop, set your speed to 40 m/s and centre the icon, continue to travel in straight line until the distance to the canister fall below 5m, which it will automatically scoop the canister.

Cargo can be jettisoned in the Inventory menu (press 4). Select a cargo and choose to jettison or abandon it, you can adjust how many cargo you need to jettison by press Page Right to increase number and Page Left to decrease. This feature works normal space and Supercruise. Just simply choose to "jettison" this cargo will make the scoop eject the canister, and anyone collect this cargo will mark it as stolen and will be fined if detected. Owner of this cargo will retain ownership when re-scoop it. Abandon this cargo will eject this cargo and no longer retain ownership. Anyone can collect this cargo without consequences and sell it on the shop.

See also

ru:Грузовой ковш