System Signal Sources: Difference between revisions
added table for the signal source types |
added table for Signal Sources |
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|[[AX Conflict Zone]] | |[[AX Conflict Zone]] | ||
| | |[[Event]] | ||
| Appears in systems affected by the Incursion state. Successive waves of hostile Thargoid Interceptors and Thargoid Scouts will attack at these signal sources. | |Appears in systems affected by the Incursion state. Successive waves of hostile Thargoid Interceptors and Thargoid Scouts will attack at these signal sources. | ||
|- | |- | ||
|[[Checkpoint]] | |[[Checkpoint]] | ||
| | |[[:Category:Events|Event]] | ||
|Spawns during Civil Wars with one party being a controlling minor faction. | | Spawns during Civil Wars with one party being a controlling minor faction. | ||
|- | |- | ||
|[[Conflict Zone]] | |[[Conflict Zone]] | ||
| | |[[Event]] | ||
|Can spawn as Low, Medium or High Intensity. | |Can spawn as Low, Medium or High Intensity. | ||
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*(assuming one spawns) Earn 150,000 CR for routing a capital ship | *(assuming one spawns) Earn 150,000 CR for routing a capital ship | ||
|- | |- | ||
|[[Powerplay]] | |[[Armed Revolt]] | ||
| | |[[Powerplay]] | ||
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|[[Powerplay|Military Strike]] | |||
| [[Powerplay]] | |||
|[[Zachary Hudson]] or [[Denton Patreus]] Expansion special conflict zone. | |||
|- | |||
|[[Crime Sweep]] | |||
|[[Powerplay]] | |||
|[[Arissa Lavigny-Duval]]'s Expansion special conflict zone. | |||
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|[[Resistance Pocket]] | |||
|[[Powerplay]] | |||
|[[Archon Delaine]] Expanson special conflict zone. | |||
|- | |||
|[[Violent Protest]] | |||
|[[Powerplay]] | |||
| [[Simguru Pranav Antal]] Expansion special conflict zone. | |||
|- | |- | ||
|[[Convoy Beacon]] | |[[Convoy Beacon]] | ||
| | |[[:Category:Events|Event]] | ||
|Much like a conflict zone where trade convoys have been interdicted and attacked. | |Much like a conflict zone where trade convoys have been interdicted and attacked. | ||
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|[[Debris Field]] | |[[Debris Field]] | ||
| | |Persistent | ||
|Lots of debris can be found here. | |Lots of debris can be found here. | ||
|- | |- | ||
|[[Experimental Habitat]] | |[[Experimental Habitat]] | ||
| | |Persistent | ||
|An artificial variant of [[Notable Stellar Phenomena]]. Entities within cannot be scanned for [[Codex]] data. | |An artificial variant of [[Notable Stellar Phenomena]]. Entities within cannot be scanned for [[Codex]] data. | ||
|- | |||
|[[Hotspot]] | |||
|Persistent | |||
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|- | |||
|[[Listening post]] | |||
|Persistent | |||
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|- | |- | ||
|[[Nav Beacon]] | |[[Nav Beacon]] | ||
| | | Persistent | ||
|These locations are located close to the primary star of every inhabited star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels. | |These locations are located close to the primary star of every inhabited star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels. | ||
|- | |- | ||
|[[Notable Stellar Phenomena]] | |[[Notable Stellar Phenomena]] | ||
| | |Persistent | ||
|Signal sources containing unique organic and inorganic entities that can be scanned for [[Codex]] data. | |Signal sources containing unique organic and inorganic entities that can be scanned for [[Codex]] data. | ||
|- | |- | ||
|[[Pirate Activity Detected]] | |[[Pirate Activity Detected]] | ||
| | |[[:Category:Events|Event]] | ||
|High threat (5-7) signal sources populated by several pirate ships from various criminal factions. These ships are heavily-armed and piloted by high-ranking pilots; some ships may also be [[Engineers|Engineered]]. | |High threat (5-7) signal sources populated by several pirate ships from various criminal factions. These ships are heavily-armed and piloted by high-ranking pilots; some ships may also be [[Engineers|Engineered]]. | ||
|- | |- | ||
|[[Resource Extraction Site]] | | [[Resource Extraction Site]] | ||
| | |Persistent | ||
|The rewards here are higher but equally the NPC's are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs. | |The rewards here are higher but equally the NPC's are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs. | ||
|- | |- | ||
|[[Salvageable Wreckage]] | |[[Salvageable Wreckage]] | ||
| | |[[Event]] | ||
|Contains [[Cargo Canister|cargo canisters]] to be salvaged. | |Contains [[Cargo Canister|cargo canisters]] to be salvaged. | ||
|- | |- | ||
|[[Search and Rescue Patrol]] | |[[Search and Rescue Patrol]] | ||
| | | [[Unidentified Signal Source|USS (Unidentified)]] | ||
|A roving ship equipped with a [[Fuel Transfer Limpet Controller]] that will provide fuel for any ship that does not have a full tank. | |A roving ship equipped with a [[Fuel Transfer Limpet Controller]] that will provide fuel for any ship that does not have a full tank. | ||
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| Line 81: | Line 101: | ||
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|Seeking Meds | |Seeking Meds | ||
|SSS | | SSS | ||
|At this location, [[Basic Medicines]] are sought and can be sold for a good price. "Seeking Meds" appear, if a faction is in state "Outbreak" (see also [[Faction State]]). | |At this location, [[Basic Medicines]] are sought and can be sold for a good price. "Seeking Meds" appear, if a faction is in state "Outbreak" (see also [[Faction State]]). | ||
|- | |- | ||
|Seeking Weapons | | Seeking Weapons | ||
| | | Persistent | ||
|Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations. | |Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations. | ||
|- | |- | ||
|[[Tourist Beacon]] | |[[Tourist Beacon]] | ||
| | |Persistent | ||
|Gives information on history or (non-living) nature in systems. Usually found at Tourist Spots above celestial bodies. Cruise ships and "taxi" ships may fly nearby. | |Gives information on history or (non-living) nature in systems. Usually found at Tourist Spots above celestial bodies. Cruise ships and "taxi" ships may fly nearby. | ||
|- | |||
|[[Unregistered Comms Beacon]] | |||
|Persistent | |||
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|} | |} | ||
==Unidentified Signal Source== | ==Unidentified Signal Source== | ||
USS are a subcategory of signal sources. | USS are a subcategory of signal sources. | ||
*[[Unidentified Signal Source]] | *[[Unidentified Signal Source]] | ||
**Once scanned, Unidentified Signal Sources will resolve into one of several subtypes. They may contain squadrons of pirates, large 'wanted' cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don't have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!). | **Once scanned, Unidentified Signal Sources will resolve into one of several subtypes. They may contain squadrons of pirates, large 'wanted' cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don't have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!). | ||
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system. | **Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system. | ||
====Non-Human Signal Source ==== | ====Non-Human Signal Source==== | ||
* Unidentified Signal Sources can become [[Non-Human Signal Source]]s. These usually contain encounters with [[Thargoids|Thargoid]]. Non-Human Signal Sources are most common in the vicinity of the [[Pleiades Nebula]]. | *Unidentified Signal Sources can become [[Non-Human Signal Source]]s. These usually contain encounters with [[Thargoids|Thargoid]]. Non-Human Signal Sources are most common in the vicinity of the [[Pleiades Nebula]]. | ||
==Notes== | ==Notes== | ||
* Over time, some System Signal Sources were removed from ''[[Elite Dangerous]]'', either for balance purposes or because they were being replaced by other signal sources that served similar purposes. Removed signal sources include: | *Over time, some System Signal Sources were removed from ''[[Elite Dangerous]]'', either for balance purposes or because they were being replaced by other signal sources that served similar purposes. Removed signal sources include: | ||
**Weak Signal Source - Implied the presence of a small number of ships. Involved in missions. Often contained NPC smugglers with contraband. | **Weak Signal Source - Implied the presence of a small number of ships. Involved in missions. Often contained NPC smugglers with contraband. | ||
**Strong Signal Source - Implied the presence of a large number of ships. Involved in missions. Often contained NPC pirates and criminals. | **Strong Signal Source - Implied the presence of a large number of ships. Involved in missions. Often contained NPC pirates and criminals. | ||