System Colonisation: Difference between revisions
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Before trying to place the first facility after completing primary starport, you must wait until after the weekly maintenance tick, which occurs on Thursdays at 0700 UTC. E.g., if you finished the primary port at 2100 UTC on Thursday, you'll need to wait almost a whole week before you can try placing a new facility. If you finished the primary port at 0600 UTC on Thursday, you only need to wait an hour or two. Unfortunately, this has been complicated by the servers not being able to process all new systems during the maintenance tick, so it's possible you need to wait for a second tick before your system responds to attempts to build a new facility. | Before trying to place the first facility after completing primary starport, you must wait until after the weekly maintenance tick, which occurs on Thursdays at 0700 UTC. E.g., if you finished the primary port at 2100 UTC on Thursday, you'll need to wait almost a whole week before you can try placing a new facility. If you finished the primary port at 0600 UTC on Thursday, you only need to wait an hour or two. Unfortunately, this has been complicated by the servers not being able to process all new systems during the maintenance tick, so it's possible you need to wait for a second tick before your system responds to attempts to build a new facility. | ||
Newly placed orbital structures will deploy a Space Depot to handle deliveries and construction, while surface surface facilities deploy a local construction site. Each facility costs [[commodities]] and [[materials]] to build, with larger facilities requiring more commodities of specific types to complete. There is no time limit for building additional facilities after the initial starport is completed. When construction is finished, the station services will be available after the weekly server tick. After selecting the site for your first facility, verify that the number of concurrent construction sites decreased: this value is found in the Architect View. If it didn't decrease, your system may not have had its first maintenance tick yet. | Newly placed orbital structures will deploy a Space Depot to handle deliveries and construction, while surface surface facilities deploy a local construction site. Each facility costs [[commodities]] and [[materials]] to build, with larger facilities requiring more commodities of specific types to complete. There is no time limit for building additional facilities after the initial starport is completed. When construction is finished, the station services will be available after the weekly server tick. After selecting the site for your first facility, verify that the number of concurrent construction sites decreased: this value is found in the Architect View. If it didn't decrease, your system may not have had its first maintenance tick yet. A [[Javelin-Class Carrier]] can carry lots of cargo. [[Squadrons|Squadron]] mates can help to make [[Hauler|hauling]] easier. | ||
For new surface facilities, after choosing the site, you must leave the instance for the construction site to appear. The construction site for a surface facility may appear immediately after leaving the instance, or it may take up to 48 hours. If it hasn't appeared after 48 hours, check the Architect View to see how many concurrent constructions you can have. If that number didn't decrease after selecting the site, it's possible your system didn't have its first tick of weekly maintenance yet. If a tick happened during the 48 hours you waited, you may want to try placing the site again. Otherwise, you'll need to wait until the tick to try placing the facility again. | For new surface facilities, after choosing the site, you must leave the instance for the construction site to appear. The construction site for a surface facility may appear immediately after leaving the instance, or it may take up to 48 hours. If it hasn't appeared after 48 hours, check the Architect View to see how many concurrent constructions you can have. If that number didn't decrease after selecting the site, it's possible your system didn't have its first tick of weekly maintenance yet. If a tick happened during the 48 hours you waited, you may want to try placing the site again. Otherwise, you'll need to wait until the tick to try placing the facility again. | ||
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SC is seamlessly connected with the [[Background Simulation]] and with [[Powerplay]].<ref name=":4" /> Colonized systems can influence the political state of the game based on the facilities and Market Economies just like the established Bubble BGS.<ref name=":3" /> | SC is seamlessly connected with the [[Background Simulation]] and with [[Powerplay]].<ref name=":4" /> Colonized systems can influence the political state of the game based on the facilities and Market Economies just like the established Bubble BGS.<ref name=":3" /> | ||
During the first build in a Colonized system, the system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased;<ref name=":4" /> this allows the Commander to claim from a preferred faction so that it will be brought over to your system.<ref name=":5" /> The player will also automatically bring in their Squadron's faction, so in this way the player can control two choices of the four initial factions (see below.) If a different [[Powerplay|Background Simulation]] faction conquers the system later, the Colonization Architect remains in control of the system development and resources.<ref name=":4" /> The Architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> | During the first build in a Colonized system, the system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased;<ref name=":4" /> this allows the Commander to claim from a preferred faction so that it will be brought over to your system.<ref name=":5" /> The player will also automatically bring in their [[Squadrons|Squadron]]'s faction, so in this way the player can control two choices of the four initial factions (see below.) If a different [[Powerplay|Background Simulation]] faction conquers the system later, the Colonization Architect remains in control of the system development and resources.<ref name=":4" /> The Architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> | ||
The factions that appear when the System is first established are: | The factions that appear when the System is first established are: | ||