System Signal Sources: Difference between revisions
updated Conflict Zone discription |
m Fixed desc. of conflict zone. Added links |
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While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types: | While [[Supercruise|supercruising]] through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types: | ||
* [[Conflict Zone]] - can spawn as Low or High Intensity | * [[Conflict Zone]] - can spawn as Low or High Intensity | ||
** | ** Created during [[Influence#Civil War|Civil War]] or [[Influence#War|War]]. You can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships. | ||
** The amount you get from each combat bond depends | ** The amount you get from each combat bond depends the ship you destroyed | ||
** (assuming one spawns) Earn 50,000 CR for routing a capital ship (during beta) | ** (assuming one spawns) Earn 50,000 CR for routing a capital ship (during beta) | ||
* Checkpoint | * Checkpoint | ||
** Spawns during | ** Spawns during Civil War with one party being a controlling minor faction. | ||
* [[Nav Beacon]] | * [[Nav Beacon]] | ||