System Signal Sources: Difference between revisions

updated Conflict Zone discription
m Fixed desc. of conflict zone. Added links
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While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:
While [[Supercruise|supercruising]] through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:


* [[Conflict Zone]] - can spawn as Low or High Intensity
* [[Conflict Zone]] - can spawn as Low or High Intensity
** Two factions in the system are fighting each other for influence and stations, you can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.
** Created during [[Influence#Civil War|Civil War]] or [[Influence#War|War]]. You can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.
** The amount you get from each combat bond depends on how dificult the ship is to destroy.  Larger ships = Larger payout
** The amount you get from each combat bond depends the ship you destroyed
** (assuming one spawns) Earn 50,000 CR for routing a capital ship (during beta)
** (assuming one spawns) Earn 50,000 CR for routing a capital ship (during beta)
* Checkpoint
* Checkpoint
** Spawns during civil war with one party being a controlling minor faction.
** Spawns during Civil War with one party being a controlling minor faction.


* [[Nav Beacon]]
* [[Nav Beacon]]