System Colonisation: Difference between revisions
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== Claim == | == Claim == | ||
[[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]] | [[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]] | ||
System colonization is a player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> Claiming a system is first come, first served.<ref name=":6" /> The player must find an unpopulated system within 15 light years and claim it from a System Colonisation Contact.<ref>https://www.elitedangerous.com/news/system-colonisation-guide</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems are more valuable for construction and different stellar and planetary bodies can boost or negatively impact different kinds of economies.<ref name=":5" /> Showing the System Map in Architect Mode will display the available orbital locations and the number of ground locations available on each body. One of the orbital slot icons will have a flag instead of a "+" sign: this indicates the location where the primary port will be constructed. If that primary port location isn't good, it is not recommended | System colonization is a player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> Claiming a system is first come, first served.<ref name=":6" /> The player must find an unpopulated system within 15 light years and claim it from a System Colonisation Contact.<ref>https://www.elitedangerous.com/news/system-colonisation-guide</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems are more valuable for construction and different stellar and planetary bodies can boost or negatively impact different kinds of economies.<ref name=":5" /> Showing the System Map in Architect Mode will display the available orbital locations and the number of ground locations available on each body. One of the orbital slot icons will have a flag instead of a "+" sign: this indicates the location where the primary port will be constructed. If that primary port location isn't good, it is not recommended to spend commodities building anything other than a Military outpost. (Why Military? It provides population and security: most other structures subtract security, so it's one of the hardest system statistics to keep up.) | ||
The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]], and will become the initial dominant faction in any system that is successfully colonised (allowing existing BGS factions, player minor factions and - through faction proxies - the superpowers to expand their influence).<ref name=":4" /> A [[Nav Beacon|Colonisation Beacon]] must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> If you failed twice then you must wait 3 days until you can make another claim.<ref name=":8">[https://www.youtube.com/watch?v=xAC3rEOuSBU Trailblazers Update Brings NEW Exploration Opportunities] - Ricardos Gaming - 3 Mar 2025</ref> The Beacon costs 25 million [[credits]]. You cannot claim multiple systems at the same time.<ref name=":8" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" /> | The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]], and will become the initial dominant faction in any system that is successfully colonised (allowing existing BGS factions, player minor factions and - through faction proxies - the superpowers to expand their influence).<ref name=":4" /> A [[Nav Beacon|Colonisation Beacon]] must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> If you failed twice then you must wait 3 days until you can make another claim.<ref name=":8">[https://www.youtube.com/watch?v=xAC3rEOuSBU Trailblazers Update Brings NEW Exploration Opportunities] - Ricardos Gaming - 3 Mar 2025</ref> The Beacon costs 25 million [[credits]]. You cannot claim multiple systems at the same time.<ref name=":8" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" /> | ||