System Colonisation: Difference between revisions
Add info on how to produce CMM Composite and link to a market estimation tool. Remove obsolete information. |
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Commander Wartface has [https://forums.frontier.co.uk/threads/constructing-a-specific-economy.637363 posted research in the forums that looks useful]. | Commander Wartface has [https://forums.frontier.co.uk/threads/constructing-a-specific-economy.637363 posted research in the forums that looks useful]. | ||
=== How To Get CMM Composite === | |||
If you want your system to generate [[CMM Composite]], you'll need to set up one of the following: | If you want your system to generate [[CMM Composite]], you'll need to set up one of the following: | ||
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For a long discussion on this, see [https://forums.frontier.co.uk/threads/requirements-to-produce-cmm-composites.637152/ this post in the forums]. | For a long discussion on this, see [https://forums.frontier.co.uk/threads/requirements-to-produce-cmm-composites.637152/ this post in the forums]. | ||
=== Estimate Market Production === | |||
If you calculate the weights of the various economies (including weak links) for a port, you can [https://cdb.sotl.org.uk/specialisation/hybrid use this tool to get an estimate] of the supply & demand ratios between commodities. Positive values indicate the market should sell the commodity, and negative values indicate market imports. For instance, my featureless Rocky body with a Planetary Civilian Outpost has economies of Refinery + 1.4, Agriculture + 0.25, Military + 0.25, High Tech + 0.1, and Industry + 0.05. Entering those numbers into the tool, it tells me the "normal" ratio of CMM Composite at the Civilian Outpost is 27.9. This means I should have plenty of CMM Composite available for other facility construction. (Note: Every time you recalculate the economy, you'll need to reselect the number of items to show.) | If you calculate the weights of the various economies (including weak links) for a port, you can [https://cdb.sotl.org.uk/specialisation/hybrid use this tool to get an estimate] of the supply & demand ratios between commodities. Positive values indicate the market should sell the commodity, and negative values indicate market imports. For instance, my featureless Rocky body with a Planetary Civilian Outpost has economies of Refinery + 1.4, Agriculture + 0.25, Military + 0.25, High Tech + 0.1, and Industry + 0.05. Entering those numbers into the tool, it tells me the "normal" ratio of CMM Composite at the Civilian Outpost is 27.9. This means I should have plenty of CMM Composite available for other facility construction. (Note: Every time you recalculate the economy, you'll need to reselect the number of items to show.) | ||
==Government Type== | === Government Type === | ||
In that same [https://www.youtube.com/watch?v=Ptbm36DMl9Y video], [https://www.youtube.com/@Astyrrean Mechan] suggests the government type of the faction that controls the port also affects the market: if a government type lists a commodity as illegal, it won't be available in the market. | In that same [https://www.youtube.com/watch?v=Ptbm36DMl9Y video], [https://www.youtube.com/@Astyrrean Mechan] suggests the government type of the faction that controls the port also affects the market: if a government type lists a commodity as illegal, it won't be available in the market. | ||
=== Further official information === | |||
An anarchy system has reduced security.<ref name=":5" /> | An anarchy system has reduced security.<ref name=":5" /> | ||