System Colonisation: Difference between revisions

Link to forum post with more details on economy calculation.
Expanded the claims section with more details to make the sentences less choppy.
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== Claim ==
== Claim ==
[[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]]
[[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]]
System colonization is a player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> Claiming a system is first come, first serve.<ref name=":6" /> The player must find an unpopulated system within 15 light years.<ref>https://www.elitedangerous.com/news/system-colonisation-guide</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems are more valuable for construction.<ref name=":5" /> Showing the System Map in Architect Mode will display the available orbital locations and the number of ground locations available on each body. One of the orbital slot icons will have a flag instead of a "+" sign: this indicates the location where the primary port will be constructed. If that primary port location isn't good, don't spend commodities building anything other than a Military outpost. (Why Military? It provides population and security: most other structures subtract security, so it's one of the hardest system statistics to keep up.)
System colonization is a player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> Claiming a system is first come, first serve.<ref name=":6" /> The player must find an unpopulated system within 15 light years and claim it from a System Colonisation Contact.<ref>https://www.elitedangerous.com/news/system-colonisation-guide</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems are more valuable for construction and different stellar and planetary bodies can boost or negatively impact different kinds of economies.<ref name=":5" /> Showing the System Map in Architect Mode will display the available orbital locations and the number of ground locations available on each body. One of the orbital slot icons will have a flag instead of a "+" sign: this indicates the location where the primary port will be constructed. If that primary port location isn't good, it is not recommended  spend commodities building anything other than a Military outpost. (Why Military? It provides population and security: most other structures subtract security, so it's one of the hardest system statistics to keep up.)


The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]], and will become the initial dominant faction in any system that is successfully colonised (allowing existing BGS factions, player minor factions and - through faction proxies - the superpowers to expand their influence).<ref name=":4" /> A [[Nav Beacon|Colonisation Beacon]] must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> If you failed twice then you must wait 3 days until you can make another claim.<ref name=":8">[https://www.youtube.com/watch?v=xAC3rEOuSBU Trailblazers Update Brings NEW Exploration Opportunities] - Ricardos Gaming - 3 Mar 2025</ref> The Beacon costs 25 million [[credits]]. You cannot claim multiple systems at the same time.<ref name=":8" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" />  
The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]], and will become the initial dominant faction in any system that is successfully colonised (allowing existing BGS factions, player minor factions and - through faction proxies - the superpowers to expand their influence).<ref name=":4" /> A [[Nav Beacon|Colonisation Beacon]] must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> If you failed twice then you must wait 3 days until you can make another claim.<ref name=":8">[https://www.youtube.com/watch?v=xAC3rEOuSBU Trailblazers Update Brings NEW Exploration Opportunities] - Ricardos Gaming - 3 Mar 2025</ref> The Beacon costs 25 million [[credits]]. You cannot claim multiple systems at the same time.<ref name=":8" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" />  
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Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref>  The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport appears in partial construction and will be finished after the weekly server tick.<ref name=":4" /> The primary port must be deployed (built) within 4 weeks. If it's not done within the time limit then all progress is lost.<ref name=":4" /> Claim will be revoked and any commodities will be lost. You'll be locked out of making another claim attempt for 3 days.<ref name=":8" /> The station under construction appears as an abandoned [[starport]] with inactive vendors and services.<ref name=":12">[https://www.youtube.com/watch?v=SAD2A9ifeYs ELITE DANGEROUS - Colonization In-Depth Look] - Commander Exorcist - YouTube - 27 Nov 2024</ref>
Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref>  The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport appears in partial construction and will be finished after the weekly server tick.<ref name=":4" /> The primary port must be deployed (built) within 4 weeks. If it's not done within the time limit then all progress is lost.<ref name=":4" /> Claim will be revoked and any commodities will be lost. You'll be locked out of making another claim attempt for 3 days.<ref name=":8" /> The station under construction appears as an abandoned [[starport]] with inactive vendors and services.<ref name=":12">[https://www.youtube.com/watch?v=SAD2A9ifeYs ELITE DANGEROUS - Colonization In-Depth Look] - Commander Exorcist - YouTube - 27 Nov 2024</ref>


Once the primary starport is built, the colonization beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> A new Colonization Contact will appear in the completed starport.<ref name=":5" /> You'll have the option to claim and colonize another system by contacting the Colonization Contact.<ref name=":4" /> There is no limit for how many systems you can be the Architect, assuming you met the initial conditions per system.<ref name=":6" /> <ref name=":5" /> You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" />
Once the primary starport is built, the colonization beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> A new Colonization Contact will appear in the completed starport; this gives the option to claim and colonize another system within 15ly by contacting the Colonization Contact.<ref name=":5" /><ref name=":4" /> There is no limit for how many systems you can be the Architect, assuming you met the initial conditions per system.<ref name=":6" /> <ref name=":5" /> You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" />


If the claimed system has planets with rings, there is a chance that [[Resource Extraction Site|Resource Extraction Sites]] will be created in the rings.  
If the claimed system has planets with rings, there is a chance that [[Resource Extraction Site|Resource Extraction Sites]] will be created in the rings.